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author | Reimar <Reimar@Leike.name> | 2015-12-08 11:31:35 +0100 |
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committer | Reimar <Reimar@Leike.name> | 2015-12-08 11:31:35 +0100 |
commit | e3a66514d57ff4acf2f02df7d86bd2cf8be0e730 (patch) | |
tree | 686eabd8aac2f2eb9d0b3429fe0feee3f031904a /enginecore.h | |
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initial commit
Diffstat (limited to 'enginecore.h')
-rw-r--r-- | enginecore.h | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/enginecore.h b/enginecore.h new file mode 100644 index 0000000..5ea49ae --- /dev/null +++ b/enginecore.h | |||
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1 | #ifndef ENGINECORE_H | ||
2 | #define ENGINECORE_H | ||
3 | |||
4 | #include "util.h" | ||
5 | #include <SDL/SDL_rotozoom.h> | ||
6 | #include <SDL/SDL_mixer.h> | ||
7 | #include <fstream> | ||
8 | #include <list> | ||
9 | #include <algorithm> | ||
10 | |||
11 | using namespace std; | ||
12 | |||
13 | //a drawable object featering an image and a position | ||
14 | class DObject | ||
15 | { | ||
16 | protected: | ||
17 | SDL_Surface* image; | ||
18 | public: | ||
19 | double x; | ||
20 | double y; | ||
21 | |||
22 | DObject(); | ||
23 | DObject(string filename, double newx, double newy); | ||
24 | DObject(SDL_Surface* newImage, double newx, double newy); | ||
25 | DObject(const DObject &o); | ||
26 | virtual ~DObject(); | ||
27 | virtual void draw(SDL_Surface* screen); | ||
28 | }; | ||
29 | |||
30 | bool ooB(const DObject* o, SDL_Surface* screen); | ||
31 | |||
32 | double armorF(double damage, double armor); | ||
33 | |||
34 | class Levelable | ||
35 | { | ||
36 | protected: | ||
37 | double exp; | ||
38 | int level; | ||
39 | public: | ||
40 | double next; | ||
41 | double lin; | ||
42 | double quad; | ||
43 | double cube; | ||
44 | |||
45 | Levelable(); | ||
46 | |||
47 | int addExp(double moreExp); | ||
48 | int getLevel(); | ||
49 | double getExp(); | ||
50 | double* getExpPointer(); | ||
51 | }; | ||
52 | |||
53 | class Projectile: public DObject | ||
54 | { | ||
55 | public: | ||
56 | Projectile(SDL_Surface* newimage, double newx, double newy, double newdamage, double newcollisionsize, double newxSpeed, double newySpeed); | ||
57 | Projectile(const Projectile& P); | ||
58 | Projectile(string filename,vector<Mix_Chunk*>& sounds); | ||
59 | virtual ~Projectile(){}; | ||
60 | double damage; | ||
61 | double armorPiercing; | ||
62 | double collisionSize; | ||
63 | double xSpeed; | ||
64 | double ySpeed; | ||
65 | |||
66 | void frame(double time); | ||
67 | void rotateAccordingly(); | ||
68 | }; | ||
69 | |||
70 | class Item: public DObject | ||
71 | { | ||
72 | public: | ||
73 | double cost; | ||
74 | bool sellable; | ||
75 | Item(const Item& item); | ||
76 | Item(const DObject& dObject); | ||
77 | Item(){}; | ||
78 | SDL_Surface* getImage(); | ||
79 | }; | ||
80 | |||
81 | class Weapon: public Item | ||
82 | { | ||
83 | protected: | ||
84 | vector<double> startTimer; | ||
85 | vector<Projectile*> prototypes; | ||
86 | public: | ||
87 | bool playSound; | ||
88 | vector<vector<Mix_Chunk*> > sounds; | ||
89 | bool active; | ||
90 | string name; | ||
91 | double energyUsage; | ||
92 | vector<double> cooldown; | ||
93 | vector<double> currentTimer; | ||
94 | Weapon(const Weapon& w); | ||
95 | Weapon(string filename); | ||
96 | ~Weapon(); | ||
97 | vector<Projectile*> frame(double time); | ||
98 | void mirror(); | ||
99 | double getDPS() const; | ||
100 | double getDPE() const; | ||
101 | }; | ||
102 | |||
103 | |||
104 | class Upgradeable | ||
105 | { | ||
106 | protected: | ||
107 | double value; | ||
108 | public: | ||
109 | string name; | ||
110 | double cost; | ||
111 | int level; | ||
112 | int maxLevel; | ||
113 | void setValue(double nvalue); | ||
114 | double getValue() const; | ||
115 | Upgradeable(); | ||
116 | Upgradeable(double d); | ||
117 | operator double() const; | ||
118 | Upgradeable& operator=(const double& d); | ||
119 | void upgrade(); | ||
120 | void save(ofstream& o); | ||
121 | void load(ifstream& i); | ||
122 | }; | ||
123 | |||
124 | ifstream& operator>>(ifstream& ins, Upgradeable& u); | ||
125 | |||
126 | class Ship: public DObject | ||
127 | { | ||
128 | public: | ||
129 | Ship(string filename,int x, int y); | ||
130 | Ship(){}; | ||
131 | Ship(const Ship& s); | ||
132 | virtual ~Ship(); | ||
133 | string name; | ||
134 | double hp; | ||
135 | Upgradeable maxhp; | ||
136 | Upgradeable armor; | ||
137 | Upgradeable moveSpeed; | ||
138 | double collisionSize; | ||
139 | vector<Weapon*> weapons; | ||
140 | vector<pair<int, int> > slotPositions; | ||
141 | int hit(const Projectile& P); | ||
142 | // void draw(SDL_Surface* screen); | ||
143 | virtual vector<Projectile*> frame(double time); | ||
144 | }; | ||
145 | |||
146 | class EnemyShip: public Ship | ||
147 | { | ||
148 | public: | ||
149 | vector<pair<double, double> > path; | ||
150 | double gold; | ||
151 | double exp; | ||
152 | double score; | ||
153 | unsigned int current; | ||
154 | EnemyShip(const EnemyShip& s); | ||
155 | EnemyShip(string filename); | ||
156 | vector<Projectile*> frame(double time); | ||
157 | void assignValue(); | ||
158 | }; | ||
159 | |||
160 | class UserShip: public Ship | ||
161 | { | ||
162 | public: | ||
163 | SDL_Surface* getImage(); | ||
164 | double cost; | ||
165 | double energy; | ||
166 | Upgradeable maxEnergy; | ||
167 | Upgradeable energyProduction; | ||
168 | Upgradeable handling; | ||
169 | double xSpeed; | ||
170 | double ySpeed; | ||
171 | int weaponSlots; | ||
172 | vector<double> maxSize; | ||
173 | int right; | ||
174 | int down; | ||
175 | int shooting; | ||
176 | |||
177 | UserShip(string filename); | ||
178 | |||
179 | void draw(SDL_Surface* screen); | ||
180 | vector<Upgradeable*> getUpgradeables(); | ||
181 | void reset(); | ||
182 | |||
183 | vector<Projectile*> frame(double time, SDL_Surface* screen); | ||
184 | }; | ||
185 | |||
186 | double estimateValue(const Weapon& w); | ||
187 | double estimateValue(const UserShip& s); | ||
188 | |||
189 | |||
190 | #endif | ||