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Diffstat (limited to 'enginecore.h')
| -rw-r--r-- | enginecore.h | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/enginecore.h b/enginecore.h new file mode 100644 index 0000000..5ea49ae --- /dev/null +++ b/enginecore.h | |||
| @@ -0,0 +1,190 @@ | |||
| 1 | #ifndef ENGINECORE_H | ||
| 2 | #define ENGINECORE_H | ||
| 3 | |||
| 4 | #include "util.h" | ||
| 5 | #include <SDL/SDL_rotozoom.h> | ||
| 6 | #include <SDL/SDL_mixer.h> | ||
| 7 | #include <fstream> | ||
| 8 | #include <list> | ||
| 9 | #include <algorithm> | ||
| 10 | |||
| 11 | using namespace std; | ||
| 12 | |||
| 13 | //a drawable object featering an image and a position | ||
| 14 | class DObject | ||
| 15 | { | ||
| 16 | protected: | ||
| 17 | SDL_Surface* image; | ||
| 18 | public: | ||
| 19 | double x; | ||
| 20 | double y; | ||
| 21 | |||
| 22 | DObject(); | ||
| 23 | DObject(string filename, double newx, double newy); | ||
| 24 | DObject(SDL_Surface* newImage, double newx, double newy); | ||
| 25 | DObject(const DObject &o); | ||
| 26 | virtual ~DObject(); | ||
| 27 | virtual void draw(SDL_Surface* screen); | ||
| 28 | }; | ||
| 29 | |||
| 30 | bool ooB(const DObject* o, SDL_Surface* screen); | ||
| 31 | |||
| 32 | double armorF(double damage, double armor); | ||
| 33 | |||
| 34 | class Levelable | ||
| 35 | { | ||
| 36 | protected: | ||
| 37 | double exp; | ||
| 38 | int level; | ||
| 39 | public: | ||
| 40 | double next; | ||
| 41 | double lin; | ||
| 42 | double quad; | ||
| 43 | double cube; | ||
| 44 | |||
| 45 | Levelable(); | ||
| 46 | |||
| 47 | int addExp(double moreExp); | ||
| 48 | int getLevel(); | ||
| 49 | double getExp(); | ||
| 50 | double* getExpPointer(); | ||
| 51 | }; | ||
| 52 | |||
| 53 | class Projectile: public DObject | ||
| 54 | { | ||
| 55 | public: | ||
| 56 | Projectile(SDL_Surface* newimage, double newx, double newy, double newdamage, double newcollisionsize, double newxSpeed, double newySpeed); | ||
| 57 | Projectile(const Projectile& P); | ||
| 58 | Projectile(string filename,vector<Mix_Chunk*>& sounds); | ||
| 59 | virtual ~Projectile(){}; | ||
| 60 | double damage; | ||
| 61 | double armorPiercing; | ||
| 62 | double collisionSize; | ||
| 63 | double xSpeed; | ||
| 64 | double ySpeed; | ||
| 65 | |||
| 66 | void frame(double time); | ||
| 67 | void rotateAccordingly(); | ||
| 68 | }; | ||
| 69 | |||
| 70 | class Item: public DObject | ||
| 71 | { | ||
| 72 | public: | ||
| 73 | double cost; | ||
| 74 | bool sellable; | ||
| 75 | Item(const Item& item); | ||
| 76 | Item(const DObject& dObject); | ||
| 77 | Item(){}; | ||
| 78 | SDL_Surface* getImage(); | ||
| 79 | }; | ||
| 80 | |||
| 81 | class Weapon: public Item | ||
| 82 | { | ||
| 83 | protected: | ||
| 84 | vector<double> startTimer; | ||
| 85 | vector<Projectile*> prototypes; | ||
| 86 | public: | ||
| 87 | bool playSound; | ||
| 88 | vector<vector<Mix_Chunk*> > sounds; | ||
| 89 | bool active; | ||
| 90 | string name; | ||
| 91 | double energyUsage; | ||
| 92 | vector<double> cooldown; | ||
| 93 | vector<double> currentTimer; | ||
| 94 | Weapon(const Weapon& w); | ||
| 95 | Weapon(string filename); | ||
| 96 | ~Weapon(); | ||
| 97 | vector<Projectile*> frame(double time); | ||
| 98 | void mirror(); | ||
| 99 | double getDPS() const; | ||
| 100 | double getDPE() const; | ||
| 101 | }; | ||
| 102 | |||
| 103 | |||
| 104 | class Upgradeable | ||
| 105 | { | ||
| 106 | protected: | ||
| 107 | double value; | ||
| 108 | public: | ||
| 109 | string name; | ||
| 110 | double cost; | ||
| 111 | int level; | ||
| 112 | int maxLevel; | ||
| 113 | void setValue(double nvalue); | ||
| 114 | double getValue() const; | ||
| 115 | Upgradeable(); | ||
| 116 | Upgradeable(double d); | ||
| 117 | operator double() const; | ||
| 118 | Upgradeable& operator=(const double& d); | ||
| 119 | void upgrade(); | ||
| 120 | void save(ofstream& o); | ||
| 121 | void load(ifstream& i); | ||
| 122 | }; | ||
| 123 | |||
| 124 | ifstream& operator>>(ifstream& ins, Upgradeable& u); | ||
| 125 | |||
| 126 | class Ship: public DObject | ||
| 127 | { | ||
| 128 | public: | ||
| 129 | Ship(string filename,int x, int y); | ||
| 130 | Ship(){}; | ||
| 131 | Ship(const Ship& s); | ||
| 132 | virtual ~Ship(); | ||
| 133 | string name; | ||
| 134 | double hp; | ||
| 135 | Upgradeable maxhp; | ||
| 136 | Upgradeable armor; | ||
| 137 | Upgradeable moveSpeed; | ||
| 138 | double collisionSize; | ||
| 139 | vector<Weapon*> weapons; | ||
| 140 | vector<pair<int, int> > slotPositions; | ||
| 141 | int hit(const Projectile& P); | ||
| 142 | // void draw(SDL_Surface* screen); | ||
| 143 | virtual vector<Projectile*> frame(double time); | ||
| 144 | }; | ||
| 145 | |||
| 146 | class EnemyShip: public Ship | ||
| 147 | { | ||
| 148 | public: | ||
| 149 | vector<pair<double, double> > path; | ||
| 150 | double gold; | ||
| 151 | double exp; | ||
| 152 | double score; | ||
| 153 | unsigned int current; | ||
| 154 | EnemyShip(const EnemyShip& s); | ||
| 155 | EnemyShip(string filename); | ||
| 156 | vector<Projectile*> frame(double time); | ||
| 157 | void assignValue(); | ||
| 158 | }; | ||
| 159 | |||
| 160 | class UserShip: public Ship | ||
| 161 | { | ||
| 162 | public: | ||
| 163 | SDL_Surface* getImage(); | ||
| 164 | double cost; | ||
| 165 | double energy; | ||
| 166 | Upgradeable maxEnergy; | ||
| 167 | Upgradeable energyProduction; | ||
| 168 | Upgradeable handling; | ||
| 169 | double xSpeed; | ||
| 170 | double ySpeed; | ||
| 171 | int weaponSlots; | ||
| 172 | vector<double> maxSize; | ||
| 173 | int right; | ||
| 174 | int down; | ||
| 175 | int shooting; | ||
| 176 | |||
| 177 | UserShip(string filename); | ||
| 178 | |||
| 179 | void draw(SDL_Surface* screen); | ||
| 180 | vector<Upgradeable*> getUpgradeables(); | ||
| 181 | void reset(); | ||
| 182 | |||
| 183 | vector<Projectile*> frame(double time, SDL_Surface* screen); | ||
| 184 | }; | ||
| 185 | |||
| 186 | double estimateValue(const Weapon& w); | ||
| 187 | double estimateValue(const UserShip& s); | ||
| 188 | |||
| 189 | |||
| 190 | #endif | ||
