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author | Reimar <Reimar@Leike.name> | 2015-12-08 11:31:35 +0100 |
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committer | Reimar <Reimar@Leike.name> | 2015-12-08 11:31:35 +0100 |
commit | e3a66514d57ff4acf2f02df7d86bd2cf8be0e730 (patch) | |
tree | 686eabd8aac2f2eb9d0b3429fe0feee3f031904a /changelog.txt | |
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initial commit
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-rw-r--r-- | changelog.txt | 33 |
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diff --git a/changelog.txt b/changelog.txt new file mode 100644 index 0000000..20dd820 --- /dev/null +++ b/changelog.txt | |||
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1 | v0.02 release notes | ||
2 | bugfixes: | ||
3 | - fixed a bug where menus would have options still highlighted if reloaded | ||
4 | structure: | ||
5 | - cleaned up code (especially main) | ||
6 | - added a menus with | ||
7 | - interactive buttons that all have the same textsize | ||
8 | - starbackground | ||
9 | - added a few new attributes to weapon and ships | ||
10 | - added a shop with upgrades available for purchase | ||
11 | content added: | ||
12 | - 1 weapon | ||
13 | - 3 enemies | ||
14 | - 2 levels | ||
15 | - mainmenu, levelmenu and startmenu | ||
16 | |||
17 | v0.01b release notes | ||
18 | stucture: | ||
19 | - arcade game engine featuring | ||
20 | - collision detection | ||
21 | - sounds | ||
22 | - ship with difficult handling | ||
23 | - load from file levels, enemies weapons and ships | ||
24 | - level generator | ||
25 | - requires only minimal information | ||
26 | - enemies will come in one of 5 beautiful wavetypes | ||
27 | - HUD with Energy-bar, HP-bar, gold-, exp- and highscoredisplay | ||
28 | content: | ||
29 | - 5 weapons | ||
30 | - 3 enemies | ||
31 | - 1 Usership | ||
32 | - 1 HUD artworks | ||
33 | - 1 level | ||