diff options
| -rw-r--r-- | JnR.cpp | 530 |
1 files changed, 329 insertions, 201 deletions
| @@ -167,9 +167,24 @@ void drawPixel(SDL_Surface *screen,int x, int y, Uint8 R, Uint8 G, Uint8 B) | |||
| 167 | SDL_FillRect(screen,&r,color); | 167 | SDL_FillRect(screen,&r,color); |
| 168 | } | 168 | } |
| 169 | 169 | ||
| 170 | SDL_Surface* preBall; | 170 | void drawLine(SDL_Surface* screen,double x0,double y0,double x1, double y1, Uint8 R, Uint8 G, Uint8 B) |
| 171 | { | ||
| 172 | double x = x0; | ||
| 173 | double y = y0; | ||
| 174 | double dir_x = x1 - x0; | ||
| 175 | double dir_y = y1 - y0; | ||
| 176 | double norm = dir_x*dir_x + dir_y*dir_y; | ||
| 177 | dir_x /= sqrt(2*norm); | ||
| 178 | dir_y /= sqrt(2*norm); | ||
| 179 | while((x1-x)*dir_x + (y1-y)*dir_y > 0) | ||
| 180 | { | ||
| 181 | drawPixel(screen, x, y, R,G,B); | ||
| 182 | x += dir_x; | ||
| 183 | y += dir_y; | ||
| 184 | } | ||
| 185 | } | ||
| 171 | 186 | ||
| 172 | void drawCircle(SDL_Surface* screen, double x, double y, double angle, double radius, Uint8 R, Uint8 G, Uint8 B) | 187 | void drawCircle(SDL_Surface* screen, SDL_Surface* preBall, double x, double y, double angle, double radius, Uint8 R, Uint8 G, Uint8 B) |
| 173 | { | 188 | { |
| 174 | int tempseed = rand(); | 189 | int tempseed = rand(); |
| 175 | srand(87); | 190 | srand(87); |
| @@ -301,7 +316,7 @@ public: | |||
| 301 | }; | 316 | }; |
| 302 | 317 | ||
| 303 | 318 | ||
| 304 | vector<Particle> makeDeathAnimation(double x, double y, double r, double vxb, double vyb, int mode) | 319 | vector<Particle> makeDeathAnimation(double x, double y, double r, double vxb, double vyb) |
| 305 | { | 320 | { |
| 306 | vector<Particle> result; | 321 | vector<Particle> result; |
| 307 | for(int i = 0; i < 2000; ++i) | 322 | for(int i = 0; i < 2000; ++i) |
| @@ -315,37 +330,25 @@ vector<Particle> makeDeathAnimation(double x, double y, double r, double vxb, do | |||
| 315 | Particle temp = Particle(tx, ty, 1, playerR, playerG, playerB); | 330 | Particle temp = Particle(tx, ty, 1, playerR, playerG, playerB); |
| 316 | double vb = (rand()%5000)/30.0; | 331 | double vb = (rand()%5000)/30.0; |
| 317 | double vp = ((rand()%10000)/10000.0)*2*M_PI; | 332 | double vp = ((rand()%10000)/10000.0)*2*M_PI; |
| 318 | if(!mode) | 333 | |
| 319 | { | 334 | temp.vx = cos(vp)*vb+vxb*(rand()%1000)/1000.0; |
| 320 | temp.vx = cos(vp)*vb+vxb; | 335 | temp.vy = sin(vp)*vb+vyb*(rand()%1000)/1000.0; |
| 321 | temp.vy = sin(vp)*vb+vyb; | 336 | |
| 322 | } | ||
| 323 | else | ||
| 324 | { | ||
| 325 | temp.vx = cos(vp)*vb+vxb*(rand()%1000)/1000.0; | ||
| 326 | temp.vy = sin(vp)*vb+vyb*(rand()%1000)/1000.0; | ||
| 327 | } | ||
| 328 | temp.life = (rand()%100)/50.0; | 337 | temp.life = (rand()%100)/50.0; |
| 329 | result.push_back(temp); | 338 | result.push_back(temp); |
| 330 | } | 339 | } |
| 331 | return result; | 340 | return result; |
| 332 | } | 341 | } |
| 333 | 342 | ||
| 334 | double x_pos = 0; | ||
| 335 | double x_vel = 0; | ||
| 336 | double phi = 0; | ||
| 337 | double vphi = 0; | ||
| 338 | double ground_level = 20; | 343 | double ground_level = 20; |
| 339 | double y_vel = 0; | ||
| 340 | double ball_rad = 8; | 344 | double ball_rad = 8; |
| 341 | double y_pos = ground_level + ball_rad; | 345 | double y_pos = ground_level + ball_rad; |
| 342 | double g = 300.0; | 346 | double g = 300.0; |
| 343 | double c_r = 0.004; | 347 | double c_r = 0.004; |
| 344 | double highscore = 1000; | ||
| 345 | double position_multiplier = 3; | ||
| 346 | double win_bonus = 5000; | 348 | double win_bonus = 5000; |
| 347 | bool hardcore = false; | 349 | string name; |
| 348 | 350 | ||
| 351 | //loads the "settings" (color sceme) | ||
| 349 | void loadConstants() | 352 | void loadConstants() |
| 350 | { | 353 | { |
| 351 | ifstream ins; | 354 | ifstream ins; |
| @@ -366,23 +369,20 @@ void loadConstants() | |||
| 366 | ins.close(); | 369 | ins.close(); |
| 367 | } | 370 | } |
| 368 | 371 | ||
| 369 | int main() | 372 | |
| 373 | //a console io menu with limited possibility to set difficulty and hardcore mode | ||
| 374 | void pregame_menu(string& name, int& difficulty, double& position_multiplier, bool& hardcore) | ||
| 370 | { | 375 | { |
| 371 | loadConstants(); | ||
| 372 | |||
| 373 | string name; | ||
| 374 | cout << "This is a simple jump and run" << endl; | 376 | cout << "This is a simple jump and run" << endl; |
| 375 | cout << "Please enter your name:"; | 377 | cout << "Please enter your name:"; |
| 376 | cin >> name; | 378 | cin >> name; |
| 377 | cout << "Please enter difficulty (0-100):"; | 379 | cout << "Please enter difficulty (0-100):"; |
| 378 | int difficulty; | ||
| 379 | cin >> difficulty; | 380 | cin >> difficulty; |
| 380 | cout << "Do you want to play in hardcore mode(0/1)?"; | 381 | cout << "Do you want to play in hardcore mode(0/1)?"; |
| 381 | cin >> hardcore; | 382 | cin >> hardcore; |
| 382 | if(hardcore) | 383 | if(hardcore) |
| 383 | { | 384 | { |
| 384 | highscore *= 1.5; | 385 | cout << "You are insane. +100% score!" << endl; |
| 385 | cout << "You are insane. +50% score!" << endl; | ||
| 386 | } | 386 | } |
| 387 | else | 387 | else |
| 388 | cout << "Very sane decision..." << endl; | 388 | cout << "Very sane decision..." << endl; |
| @@ -393,14 +393,18 @@ int main() | |||
| 393 | difficulty = max(-50,difficulty); | 393 | difficulty = max(-50,difficulty); |
| 394 | if(difficulty > 100) | 394 | if(difficulty > 100) |
| 395 | difficulty = 100; | 395 | difficulty = 100; |
| 396 | bool wantEnd = false; | ||
| 397 | cout << "difficulty = " << difficulty << endl; | 396 | cout << "difficulty = " << difficulty << endl; |
| 397 | } | ||
| 398 | |||
| 399 | //initializes the imported libs and opens a window | ||
| 400 | int init_libs(SDL_Surface **screen) | ||
| 401 | { | ||
| 398 | if(SDL_Init(SDL_INIT_VIDEO) == -1) | 402 | if(SDL_Init(SDL_INIT_VIDEO) == -1) |
| 399 | { | 403 | { |
| 400 | cout << "Error: Could not initialize SDL" << endl; | 404 | cout << "Error: Could not initialize SDL" << endl; |
| 401 | return 1; | 405 | return 1; |
| 402 | } | 406 | } |
| 403 | screen = SDL_SetVideoMode(xres,yres,32,SDL_SWSURFACE); | 407 | *screen = SDL_SetVideoMode(xres,yres,32,SDL_SWSURFACE); |
| 404 | if(!screen) | 408 | if(!screen) |
| 405 | { | 409 | { |
| 406 | cout << "could not initialize screen" << endl; | 410 | cout << "could not initialize screen" << endl; |
| @@ -413,201 +417,313 @@ int main() | |||
| 413 | return 1; | 417 | return 1; |
| 414 | } | 418 | } |
| 415 | SDL_WM_SetCaption("Ballroller - v0.3", NULL); | 419 | SDL_WM_SetCaption("Ballroller - v0.3", NULL); |
| 416 | while(!wantEnd) | 420 | return 0; |
| 421 | } | ||
| 422 | |||
| 423 | |||
| 424 | class GameHandle | ||
| 425 | { | ||
| 426 | //will always contain the CURRENT highscore | ||
| 427 | double highscore; | ||
| 428 | //level number | ||
| 429 | int difficulty; | ||
| 430 | bool hardcore; | ||
| 431 | double x_pos; | ||
| 432 | double y_pos; | ||
| 433 | double x_vel; | ||
| 434 | double y_vel; | ||
| 435 | double vphi; | ||
| 436 | double phi; | ||
| 437 | double position_multiplier; | ||
| 438 | vector<Obstacle> obstacles; | ||
| 439 | vector<Particle> particles; | ||
| 440 | SDL_Surface* preBall; | ||
| 441 | SDL_Surface* screen; | ||
| 442 | bool game_Quit; | ||
| 443 | bool quickquit; | ||
| 444 | Label* scoreLabel; | ||
| 445 | Label* message; | ||
| 446 | //-1,0,1 respectively depending on the status of ther arrow keys | ||
| 447 | int down; | ||
| 448 | int right; | ||
| 449 | double g_x; | ||
| 450 | double g_y; | ||
| 451 | |||
| 452 | void game_reset() | ||
| 417 | { | 453 | { |
| 418 | //SEED | 454 | //SEED |
| 419 | srandn(2334508 + difficulty); | 455 | srandn(2334508 + difficulty); |
| 420 | srand(2334508 + difficulty); | 456 | srand(2334508 + difficulty); |
| 421 | 457 | ||
| 422 | highscore = 1000; | 458 | highscore = 1000; |
| 423 | position_multiplier = 3; | ||
| 424 | x_pos = 0; | 459 | x_pos = 0; |
| 425 | y_pos = 0; | 460 | y_pos = 0; |
| 426 | y_vel = 0; | 461 | y_vel = 0; |
| 427 | x_vel = 0; | 462 | x_vel = 0; |
| 463 | vphi = 0; | ||
| 464 | phi = 0; | ||
| 465 | position_multiplier = 3; | ||
| 466 | //higher levels give more score | ||
| 428 | position_multiplier += difficulty/40.0; | 467 | position_multiplier += difficulty/40.0; |
| 429 | preBall = loadBMP("blank.bmp"); | 468 | //hardcore gives 100% score bonus |
| 430 | 469 | if(hardcore) | |
| 431 | bool Game_Quit = false; | 470 | highscore *= 2; |
| 432 | int down = 0; | 471 | game_Quit = false; |
| 433 | int right = 0; | 472 | quickquit = false; |
| 434 | vector<Obstacle> obstacles; | 473 | |
| 474 | //creating the level | ||
| 475 | obstacles = vector<Obstacle>(); | ||
| 435 | obstacles.push_back(Obstacle(-50,ground_level,10,200)); | 476 | obstacles.push_back(Obstacle(-50,ground_level,10,200)); |
| 436 | vector<Particle> particles; | 477 | //Longest Jump: 608 Highest Jump: 150 (TODO: filter obstacles based on that) |
| 437 | bool quickquit = false; | ||
| 438 | for(int i = 0; i < 10*60*5; ++i) | ||
| 439 | { | ||
| 440 | Particle p = Particle(rand()%11000 - 300,ground_level + rand()%((int)(yres-ground_level)),3,255,255,255); | ||
| 441 | p.life = 1000; | ||
| 442 | p.vy = -5-rand()%30/9.0; | ||
| 443 | particles.push_back(p); | ||
| 444 | } | ||
| 445 | //Longest Jump: 608 | ||
| 446 | //Highest Jump: 150 | ||
| 447 | int opos = 200; | 478 | int opos = 200; |
| 448 | while(opos < 10000) | 479 | while(opos < 10000) |
| 449 | { | 480 | { |
| 450 | int blub = 4+randn()%(192+difficulty/4-4); | 481 | int blub = 4+randn()%(162+difficulty/2-4); |
| 451 | obstacles.push_back(Obstacle(opos,ground_level,blub,(196 + difficulty/4)/2-blub/2)); | 482 | obstacles.push_back(Obstacle(opos,ground_level,blub,(176 + difficulty/2)/2-blub/2)); |
| 452 | opos += randn()%(900-4*difficulty); | 483 | opos += randn()%(890-9*difficulty/2); |
| 453 | } | 484 | } |
| 485 | //in hardcore mode, there are boxes going from right to left | ||
| 454 | if(hardcore) | 486 | if(hardcore) |
| 455 | for(int i = 1; i < 110; ++i) | 487 | for(int i = 1; i < 110; ++i) |
| 456 | { | 488 | { |
| 457 | Obstacle tempo = Obstacle(i*300,ground_level, 10, 10); | 489 | Obstacle tempo = Obstacle(i*300,ground_level, 10, 10); |
| 458 | tempo.vx = -60; | 490 | tempo.vx = -60; |
| 459 | obstacles.push_back(tempo); | 491 | obstacles.push_back(tempo); |
| 460 | } | 492 | } |
| 461 | vector<Particle> deathanimation; | 493 | } |
| 462 | bool lost = false; | 494 | public: |
| 463 | long long steps = 0; | 495 | ~GameHandle() |
| 496 | { | ||
| 497 | SDL_FreeSurface(preBall); | ||
| 498 | atexit(SDL_Quit); | ||
| 499 | delete scoreLabel; | ||
| 500 | } | ||
| 501 | |||
| 502 | GameHandle(int Ndifficulty, bool Nhardcore, SDL_Surface* Nscreen) | ||
| 503 | { | ||
| 504 | difficulty = Ndifficulty; | ||
| 505 | hardcore = Nhardcore; | ||
| 506 | highscore = 1000; | ||
| 507 | screen = Nscreen; | ||
| 508 | preBall = loadBMP("blank.bmp"); | ||
| 509 | for(int i = 0; i < 10*60*5; ++i) | ||
| 510 | { | ||
| 511 | Particle p = Particle(rand()%11000 - 300,ground_level + rand()%((int)(yres-ground_level)),3,255,255,255); | ||
| 512 | p.life = 1000; | ||
| 513 | p.vy = -5-rand()%30/9.0; | ||
| 514 | particles.push_back(p); | ||
| 515 | } | ||
| 516 | |||
| 464 | SDL_Rect lpos; | 517 | SDL_Rect lpos; |
| 465 | lpos.x = 300; | 518 | lpos.x = 300; |
| 466 | lpos.y = 10; | 519 | lpos.y = 10; |
| 467 | lpos.w = 300; | 520 | lpos.w = 300; |
| 468 | lpos.h = 20; | 521 | lpos.h = 20; |
| 469 | Label scoreLabel = Label("Score: " + lltostr((long long)((1+0.5*hardcore)*(highscore + x_pos*position_multiplier))), lpos); | 522 | scoreLabel = new Label("Score: " + lltostr(highscore), lpos); |
| 470 | double maxjumpx = 0; | 523 | } |
| 471 | double maxjumpy = 0; | ||
| 472 | double lastjumppos = 0; | ||
| 473 | 524 | ||
| 474 | while(!Game_Quit) | 525 | void update_scoreLabel() |
| 475 | { | 526 | { |
| 476 | steps++; | 527 | scoreLabel->setCaption("Score: " + lltostr(highscore)); |
| 477 | Uint32 start = SDL_GetTicks(); | 528 | } |
| 478 | if(!lost) | ||
| 479 | highscore--; | ||
| 480 | blacken(screen); | ||
| 481 | SDL_Event event; | ||
| 482 | while(SDL_PollEvent(&event)) | ||
| 483 | { | ||
| 484 | if(event.type == SDL_QUIT) | ||
| 485 | { | ||
| 486 | Game_Quit = true; | ||
| 487 | quickquit = true; | ||
| 488 | wantEnd = true; | ||
| 489 | break; | ||
| 490 | } | ||
| 491 | } | ||
| 492 | Uint8 *keyState = SDL_GetKeyState(NULL); | ||
| 493 | 529 | ||
| 494 | down = -keyState[SDLK_UP]+keyState[SDLK_DOWN]; | 530 | void paint(bool win, bool showmessage) |
| 531 | { | ||
| 532 | blacken(screen); | ||
| 533 | for(int i = 0; i < (int) particles.size(); ++i) | ||
| 534 | particles[i].draw(screen,x_pos-xres/4,0); | ||
| 535 | for(int i = 0; i < (int) obstacles.size(); ++i) | ||
| 536 | obstacles[i].draw(screen,x_pos-xres/4,0); | ||
| 537 | if(win) | ||
| 538 | drawCircle(screen, preBall, xres/4, fabs(yres-y_pos), phi, ball_rad, playerR, playerG, playerB); | ||
| 539 | for(int i = 0; i < xres; ++i) | ||
| 540 | drawPixel(screen,i,yres-ground_level,255,255,255); | ||
| 541 | scoreLabel->draw(screen); | ||
| 542 | if(showmessage) | ||
| 543 | message->draw(screen); | ||
| 495 | 544 | ||
| 496 | vector<Particle> nparticles; | 545 | if(hardcore) |
| 497 | for(int i = 0; i < (int) particles.size(); ++i) | 546 | drawLine(screen,500,20,500 + g_x/3,20 - g_y/3,255,255,255); |
| 498 | { | 547 | SDL_Flip(screen); |
| 499 | if(particles[i].step(1/60.0) && particles[i].y > ground_level) | 548 | } |
| 500 | { | 549 | |
| 501 | particles[i].draw(screen,x_pos-xres/4,0); | 550 | void step(int steps, bool inGame, double t) |
| 502 | nparticles.push_back(particles[i]); | 551 | { |
| 503 | } | 552 | if(inGame) |
| 504 | } | 553 | { |
| 554 | //spawning a new obstacle for hardcoremode | ||
| 505 | if(!(steps%300) && hardcore) | 555 | if(!(steps%300) && hardcore) |
| 506 | { | 556 | { |
| 507 | Obstacle tempo = Obstacle(110*100,ground_level, 10, 10); | 557 | Obstacle tempo = Obstacle(110*300,ground_level, 10, 10); |
| 508 | tempo.vx = -60; | 558 | tempo.vx = -60; |
| 509 | obstacles.push_back(tempo); | 559 | obstacles.push_back(tempo); |
| 510 | } | 560 | } |
| 511 | for(int i = 0; i < (int) obstacles.size(); ++i) | 561 | for(int i = 0; i < (int) obstacles.size(); ++i) |
| 512 | { | ||
| 513 | obstacles[i].step(1/60.0); | 562 | obstacles[i].step(1/60.0); |
| 514 | obstacles[i].draw(screen,x_pos-xres/4,0); | 563 | |
| 515 | if(!lost) | 564 | x_pos = x_pos + x_vel/60.0; |
| 516 | if(obstacles[i].check_death(x_pos,y_pos,ball_rad)) | 565 | y_pos = y_pos + y_vel/60.0; |
| 566 | //updating highscore | ||
| 567 | highscore -= 1.0; | ||
| 568 | highscore += x_vel/60.0*position_multiplier*(1+hardcore); | ||
| 569 | phi = phi + vphi/60.0; | ||
| 570 | if(hardcore) | ||
| 571 | { | ||
| 572 | double vart = (sin(t))/7; | ||
| 573 | g_x = g*sin(vart); | ||
| 574 | g_y = - g*cos(vart); | ||
| 575 | cout << g_x << endl; | ||
| 576 | if(y_pos > ground_level+ball_rad) | ||
| 517 | { | 577 | { |
| 518 | cout << "Collision: You lost the game" << endl; | 578 | y_vel = y_vel*(1.0-c_r) + g_y/60; |
| 519 | cout << "Better luck next time!" << endl; | 579 | x_vel = x_vel*(1.0-c_r) + right*80/60.0 + g_x/60; |
| 520 | highscore = (int)((1+0.5*hardcore)*(highscore + x_pos*position_multiplier)); | 580 | } |
| 521 | scoreLabel.setCaption("Score: " + lltostr(highscore)); | 581 | if(y_pos <= ground_level+ball_rad) |
| 522 | cout << "Your highscore: " << highscore << endl; | 582 | { |
| 523 | lost = true; | 583 | x_vel = x_vel*(1.0-c_r) + right*140./60.0 + g_x/60; |
| 524 | deathanimation = makeDeathAnimation(x_pos,y_pos,ball_rad,x_vel, y_vel,1); | 584 | y_pos = ground_level+ball_rad; |
| 585 | y_vel = fabs(y_vel); | ||
| 586 | if(down == -1) | ||
| 587 | y_vel += 900; | ||
| 588 | y_vel *= 0.25; | ||
| 589 | /*double Dvphi = (x_vel/ball_rad+vphi)/2; | ||
| 590 | x_vel -= Dvphi*2;*/ | ||
| 591 | vphi += x_vel/ball_rad; | ||
| 525 | } | 592 | } |
| 526 | } | 593 | } |
| 527 | particles = nparticles; | 594 | else |
| 528 | for(int i = 0; i < 1; ++i) | ||
| 529 | { | 595 | { |
| 530 | Particle p = Particle(-300 + rand()%11001,yres,3,255,255,255); | 596 | if(y_pos > ground_level+ball_rad) |
| 531 | p.vy = -5-rand()%30/9.0; | 597 | { |
| 532 | p.life = 1000; | 598 | y_vel = y_vel*(1.0-c_r) - g/60.0; |
| 533 | particles.push_back(p); | 599 | x_vel = x_vel*(1.0-c_r) + right*80/60.0; |
| 600 | } | ||
| 601 | if(y_pos <= ground_level+ball_rad) | ||
| 602 | { | ||
| 603 | x_vel = x_vel*(1.0-c_r) + right*140./60.0; | ||
| 604 | y_pos = ground_level+ball_rad; | ||
| 605 | y_vel = fabs(y_vel); | ||
| 606 | if(down == -1) | ||
| 607 | y_vel += 900; | ||
| 608 | y_vel *= 0.25; | ||
| 609 | vphi = -x_vel/ball_rad; | ||
| 610 | } | ||
| 534 | } | 611 | } |
| 535 | if(!lost) | 612 | } |
| 613 | |||
| 614 | //deleting old particles | ||
| 615 | vector<Particle> nparticles; | ||
| 616 | for(int i = 0; i < (int) particles.size(); ++i) | ||
| 617 | { | ||
| 618 | if(particles[i].step(1/60.0) && particles[i].y > ground_level) | ||
| 536 | { | 619 | { |
| 537 | x_pos = x_pos + x_vel/60.0; | 620 | nparticles.push_back(particles[i]); |
| 538 | y_pos = y_pos + y_vel/60.0; | ||
| 539 | phi = phi + vphi/60.0; | ||
| 540 | drawCircle(screen, xres/4, fabs(yres-y_pos), phi, ball_rad, playerR, playerG, playerB); | ||
| 541 | scoreLabel.setCaption("Score: " + lltostr((long long)((1+0.5*hardcore)*(highscore + x_pos*position_multiplier)))); | ||
| 542 | } | 621 | } |
| 622 | } | ||
| 543 | 623 | ||
| 544 | right = -keyState[SDLK_LEFT]+keyState[SDLK_RIGHT]; | 624 | particles = nparticles; |
| 545 | if(!right) | 625 | for(int i = 0; i < 1; ++i) |
| 626 | { | ||
| 627 | Particle p = Particle(-300 + rand()%11001,yres,3,255,255,255); | ||
| 628 | p.vy = -5-rand()%30/9.0; | ||
| 629 | p.life = 1000; | ||
| 630 | particles.push_back(p); | ||
| 631 | } | ||
| 632 | } | ||
| 633 | |||
| 634 | void handle_Events(bool &game_Quit, int &down, int& right) | ||
| 635 | { | ||
| 636 | SDL_Event event; | ||
| 637 | while(SDL_PollEvent(&event)) | ||
| 638 | { | ||
| 639 | if(event.type == SDL_QUIT) | ||
| 546 | { | 640 | { |
| 547 | right = -keyState[SDLK_LEFT]+keyState[SDLK_RIGHT]; | 641 | game_Quit = true; |
| 642 | break; | ||
| 548 | } | 643 | } |
| 644 | } | ||
| 645 | Uint8 *keyState = SDL_GetKeyState(NULL); | ||
| 646 | |||
| 647 | down = -keyState[SDLK_UP]+keyState[SDLK_DOWN]; | ||
| 648 | right = -keyState[SDLK_LEFT]+keyState[SDLK_RIGHT]; | ||
| 649 | } | ||
| 650 | |||
| 651 | void animate_death() | ||
| 652 | { | ||
| 653 | vector<Particle> deathanimation = makeDeathAnimation(x_pos,y_pos,ball_rad,x_vel, y_vel); | ||
| 654 | for(int i = 0; i < (int) deathanimation.size(); ++i) | ||
| 655 | particles.push_back(deathanimation[i]); | ||
| 656 | } | ||
| 657 | |||
| 658 | void play() | ||
| 659 | { | ||
| 660 | //closes gamewindow | ||
| 661 | bool quit_Game = false; | ||
| 662 | while(!quit_Game) | ||
| 663 | { | ||
| 664 | //won or lost the game | ||
| 665 | bool game_Over = false; | ||
| 666 | //resets the game variables to startpoint | ||
| 667 | game_reset(); | ||
| 549 | 668 | ||
| 550 | if(y_pos > ground_level+ball_rad) | 669 | bool win = false; |
| 551 | { | 670 | double time = 0; |
| 552 | y_vel = y_vel*(1.0-c_r) - g/60.0; | 671 | int steps = 0; |
| 553 | x_vel = x_vel*(1.0-c_r) + right*80/60.0; | 672 | |
| 554 | maxjumpy = max(maxjumpy,y_pos); | 673 | while(!game_Over) |
| 555 | } | ||
| 556 | if(y_pos <= ground_level+ball_rad) | ||
| 557 | { | ||
| 558 | maxjumpx = max(maxjumpx,x_pos-lastjumppos); | ||
| 559 | lastjumppos = x_pos; | ||
| 560 | x_vel = x_vel*(1.0-c_r) + right*140./60.0; | ||
| 561 | y_pos = ground_level+ball_rad; | ||
| 562 | y_vel = fabs(y_vel); | ||
| 563 | if(down == -1) | ||
| 564 | y_vel += 900; | ||
| 565 | y_vel *= 0.25; | ||
| 566 | vphi = -x_vel/ball_rad; | ||
| 567 | } | ||
| 568 | if(!lost) | ||
| 569 | if(highscore+x_pos*position_multiplier <= 0) | ||
| 570 | { | ||
| 571 | cout << "TIMEOUT: You lost the game." << endl; | ||
| 572 | cout << "Better luck next time!" << endl; | ||
| 573 | quickquit = true; | ||
| 574 | Game_Quit = true; | ||
| 575 | deathanimation = makeDeathAnimation(x_pos,y_pos,ball_rad,x_vel, y_vel,0); | ||
| 576 | } | ||
| 577 | if(x_pos >= 10000) | ||
| 578 | { | ||
| 579 | cout << "You win the game!" << endl; | ||
| 580 | highscore = (int)((1+0.5*hardcore)*(highscore + x_pos*position_multiplier + win_bonus)); | ||
| 581 | cout << "Your highscore: " << highscore << endl; | ||
| 582 | scoreLabel.setCaption("Score: " + lltostr(highscore)); | ||
| 583 | Game_Quit = true; | ||
| 584 | } | ||
| 585 | for(int i = 0; i < xres; ++i) | ||
| 586 | drawPixel(screen,i,yres-ground_level,255,255,255); | ||
| 587 | bool animation_term = true; | ||
| 588 | for(int i = 0; i < (int) deathanimation.size(); ++i) | ||
| 589 | { | 674 | { |
| 590 | if(deathanimation[i].step(1/60.0)) | 675 | Uint32 start = SDL_GetTicks(); |
| 676 | handle_Events(game_Quit,down, right); | ||
| 677 | if(game_Quit) | ||
| 591 | { | 678 | { |
| 592 | animation_term = false; | 679 | game_Over = true; |
| 593 | deathanimation[i].draw(screen,x_pos-xres/4,0); | 680 | break; |
| 594 | } | 681 | } |
| 682 | |||
| 683 | step(steps, true,time); | ||
| 684 | |||
| 685 | for(int i = 0; i < (int) obstacles.size(); ++i) | ||
| 686 | { | ||
| 687 | if(obstacles[i].check_death(x_pos,y_pos,ball_rad)) | ||
| 688 | { | ||
| 689 | cout << "Collision: You lost the game" << endl; | ||
| 690 | cout << "Better luck next time!" << endl; | ||
| 691 | update_scoreLabel(); | ||
| 692 | cout << "Your highscore: " << highscore << endl; | ||
| 693 | game_Over = true; | ||
| 694 | animate_death(); | ||
| 695 | } | ||
| 696 | } | ||
| 697 | if(game_Over) | ||
| 698 | break; | ||
| 699 | update_scoreLabel(); | ||
| 700 | steps++; | ||
| 701 | time += 1/60.0; | ||
| 702 | |||
| 703 | if(highscore <= 0) | ||
| 704 | { | ||
| 705 | cout << "TIMEOUT: You lost the game." << endl; | ||
| 706 | cout << "Better luck next time!" << endl; | ||
| 707 | game_Over = true; | ||
| 708 | animate_death(); | ||
| 709 | break; | ||
| 710 | } | ||
| 711 | if(x_pos >= 10000) | ||
| 712 | { | ||
| 713 | cout << "You win the game!" << endl; | ||
| 714 | cout << "Your highscore: " << highscore << endl; | ||
| 715 | update_scoreLabel(); | ||
| 716 | game_Over = true; | ||
| 717 | win = true; | ||
| 718 | break; | ||
| 719 | } | ||
| 720 | paint(true,false); | ||
| 721 | Uint32 time = SDL_GetTicks()-start; | ||
| 722 | if(1000/60.0 - time > 0) | ||
| 723 | SDL_Delay(1000/60.0 - time); | ||
| 595 | } | 724 | } |
| 596 | if(animation_term && lost) | ||
| 597 | Game_Quit = true; | ||
| 598 | scoreLabel.draw(screen); | ||
| 599 | SDL_Flip(screen); | ||
| 600 | Uint32 time = SDL_GetTicks()-start; | ||
| 601 | if(1000/60.0 - time > 0) | ||
| 602 | SDL_Delay(1000/60.0 - time); | ||
| 603 | } | ||
| 604 | cout << "Longest Jump: " << maxjumpx << endl; | ||
| 605 | cout << "Highest Jump: " << maxjumpy << endl; | ||
| 606 | 725 | ||
| 607 | 726 | /*finished a game, end-Game screen*/ | |
| 608 | /*The Game has ended*/ | ||
| 609 | if(!quickquit) | ||
| 610 | { | ||
| 611 | ifstream ins; | 727 | ifstream ins; |
| 612 | ins.open("highscore.dat"); | 728 | ins.open("highscore.dat"); |
| 613 | vector<pair<int, string> > highlist; | 729 | vector<pair<int, string> > highlist; |
| @@ -641,8 +757,7 @@ int main() | |||
| 641 | { | 757 | { |
| 642 | for(int i = 0; i < 10; ++i) | 758 | for(int i = 0; i < 10; ++i) |
| 643 | { | 759 | { |
| 644 | ofs << highlist[i+1].first << " " << highlist[i+1].second << endl; | 760 | ofs << highlist[i+1].first << " " << highlist[i+1].second << endl; } |
| 645 | } | ||
| 646 | } | 761 | } |
| 647 | else | 762 | else |
| 648 | { | 763 | { |
| @@ -651,8 +766,7 @@ int main() | |||
| 651 | ofs << highlist[i].first << " " << highlist[i].second << endl; | 766 | ofs << highlist[i].first << " " << highlist[i].second << endl; |
| 652 | } | 767 | } |
| 653 | } | 768 | } |
| 654 | 769 | ofs.close(); | |
| 655 | ofs.close(); | ||
| 656 | } | 770 | } |
| 657 | cout << "\n**HIGHSCORE**\n"; | 771 | cout << "\n**HIGHSCORE**\n"; |
| 658 | for(int i = min(10,(int) highlist.size()-1); i > 0; --i) | 772 | for(int i = min(10,(int) highlist.size()-1); i > 0; --i) |
| @@ -662,36 +776,50 @@ int main() | |||
| 662 | if(highlist.size() < 11) | 776 | if(highlist.size() < 11) |
| 663 | cout << highlist[0].second << ": " << highlist[0].first << '\n'; | 777 | cout << highlist[0].second << ": " << highlist[0].first << '\n'; |
| 664 | cout << endl; | 778 | cout << endl; |
| 665 | } | ||
| 666 | 779 | ||
| 667 | SDL_Rect mpos; | 780 | SDL_Rect mpos; |
| 668 | mpos.x = 25; | 781 | mpos.x = 25; |
| 669 | mpos.y = 180; | 782 | mpos.y = 180; |
| 670 | mpos.w = 300; | 783 | mpos.w = 300; |
| 671 | mpos.h = 32; | 784 | mpos.h = 32; |
| 672 | Label message = Label("GAME OVER - Press space to restart", mpos); | 785 | if(win) |
| 673 | message.draw(screen); | 786 | message = new Label("YOU WIN! - Press space to restart",mpos); |
| 674 | SDL_Flip(screen); | 787 | else |
| 675 | while(true) | 788 | message = new Label("GAME OVER - Press space to restart", mpos); |
| 676 | { | 789 | while(quit_Game == false) |
| 677 | SDL_Event event; | ||
| 678 | SDL_PollEvent(&event); | ||
| 679 | Uint8 *keyState = SDL_GetKeyState(NULL); | ||
| 680 | if(event.type == SDL_QUIT || keyState[SDLK_ESCAPE]) | ||
| 681 | { | 790 | { |
| 682 | Game_Quit = true; | 791 | SDL_Event event; |
| 683 | quickquit = true; | 792 | SDL_PollEvent(&event); |
| 684 | wantEnd = true; | 793 | Uint8 *keyState = SDL_GetKeyState(NULL); |
| 685 | break; | 794 | if(event.type == SDL_QUIT || keyState[SDLK_ESCAPE]) |
| 795 | { | ||
| 796 | quit_Game = true; | ||
| 797 | break; | ||
| 798 | } | ||
| 799 | if(keyState[SDLK_SPACE] || keyState[SDLK_RETURN]) | ||
| 800 | break; | ||
| 801 | step(steps,false,time); | ||
| 802 | paint(win,true); | ||
| 803 | SDL_Delay(1000/60.0); | ||
| 686 | } | 804 | } |
| 687 | if(keyState[SDLK_SPACE]) | 805 | delete message; |
| 688 | break; | ||
| 689 | |||
| 690 | } | 806 | } |
| 691 | } | 807 | } |
| 692 | SDL_FreeSurface(preBall); | 808 | }; |
| 809 | |||
| 810 | int main() | ||
| 811 | { | ||
| 812 | loadConstants(); | ||
| 813 | bool hardcore = false; | ||
| 814 | int difficulty = 0; | ||
| 815 | double position_multiplier = 1; | ||
| 816 | pregame_menu(name,difficulty, position_multiplier, hardcore); | ||
| 817 | if(init_libs(&screen)) | ||
| 818 | return 1; | ||
| 819 | GameHandle game = GameHandle(difficulty, hardcore,screen); | ||
| 820 | game.play(); | ||
| 693 | 821 | ||
| 694 | atexit(SDL_Quit); | ||
| 695 | 822 | ||
| 696 | return 0; | 823 | return 0; |
| 697 | } | 824 | } |
| 825 | |||
