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author | Reimar <Reimar@Leike.name> | 2015-12-08 11:31:35 +0100 |
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committer | Reimar <Reimar@Leike.name> | 2015-12-08 11:31:35 +0100 |
commit | e3a66514d57ff4acf2f02df7d86bd2cf8be0e730 (patch) | |
tree | 686eabd8aac2f2eb9d0b3429fe0feee3f031904a /main.h | |
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initial commit
Diffstat (limited to 'main.h')
-rw-r--r-- | main.h | 114 |
1 files changed, 114 insertions, 0 deletions
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1 | /* | ||
2 | THIS PROJECT IS USING OPEN SANS TRUE TYPE FONTS | ||
3 | see: www.google.com/fonts/specimen/Open+Sans | ||
4 | You find a copy ofthe license under /data/fonts/ | ||
5 | */ | ||
6 | |||
7 | #include "engine.h" | ||
8 | |||
9 | using namespace std; | ||
10 | |||
11 | #define LEVEL (1 << 30) | ||
12 | #define MENU (1 << 29) | ||
13 | #define LOAD (1 << 27) | ||
14 | #define SAVE (1 << 26) | ||
15 | #define GAME_QUIT (1 << 28) | ||
16 | |||
17 | |||
18 | const int SCREEN_WIDTH = 500; | ||
19 | const int SCREEN_HEIGHT = 500; | ||
20 | const int SCREEN_BPP = 32; | ||
21 | |||
22 | //class UpgradesMenu: public Menu | ||
23 | //{ | ||
24 | //public: | ||
25 | // vector<string> labels; | ||
26 | // | ||
27 | //}; | ||
28 | |||
29 | class Shop: public AbstractInteractive | ||
30 | { | ||
31 | protected: | ||
32 | Account** user; | ||
33 | vector<Upgradeable*> tu; | ||
34 | vector<Weapon*> weapons; | ||
35 | vector<AbstractInteractive*> weaponInfos; | ||
36 | int currentWeapon; | ||
37 | vector<UserShip*> ships; | ||
38 | vector<AbstractInteractive*> shipInfos; | ||
39 | int currentShip; | ||
40 | vector<bool*> disabledUpgrades; | ||
41 | int gameMenu; | ||
42 | Button* back; | ||
43 | CompositMenu* menu; | ||
44 | Label* goldLabel; | ||
45 | public: | ||
46 | Shop(){} | ||
47 | ~Shop(); | ||
48 | Shop(Account** user, int GameMenu); | ||
49 | void draw(SDL_Surface *screen); | ||
50 | int handleEvents(SDL_Event event); | ||
51 | void frame(double time); | ||
52 | void updateUpgradeMenu(); | ||
53 | virtual void refresh(); | ||
54 | }; | ||
55 | |||
56 | class InventoryMenu: public AbstractInteractive | ||
57 | { | ||
58 | public: | ||
59 | Label* title; | ||
60 | SlidingBackground* BG; | ||
61 | Account** user; | ||
62 | int gameMenu; | ||
63 | Button* back; | ||
64 | Label* sellLabel; | ||
65 | SDL_Rect sellDropzone; | ||
66 | AbstractInteractive* shipMenu; | ||
67 | vector<SDL_Surface*> ships; | ||
68 | AbstractInteractive* weaponMenu; | ||
69 | vector<SDL_Surface*> weapons; | ||
70 | SDL_Rect weaponDropzone; | ||
71 | vector<Button*> slots; | ||
72 | //always NULL if nothing is dragged | ||
73 | SDL_Surface* cursor; | ||
74 | //wich item is currently dragged | ||
75 | int dragged; | ||
76 | int MX; | ||
77 | int MY; | ||
78 | SDL_Surface* ship; | ||
79 | |||
80 | |||
81 | ~InventoryMenu(); | ||
82 | InventoryMenu(Account** user, int ngamMenu); | ||
83 | void draw(SDL_Surface *screen); | ||
84 | int handleEvents(SDL_Event event); | ||
85 | void frame(double time); | ||
86 | void refresh(); | ||
87 | }; | ||
88 | |||
89 | bool init(SDL_Surface*& screen); | ||
90 | |||
91 | Menu* makeMainMenu(SDL_Surface *screen); | ||
92 | Menu* makeGameMenu(SDL_Surface *screen); | ||
93 | Menu* makeLevelMenu(vector<string> levels, SDL_Surface *screen); | ||
94 | |||
95 | class GameHandler | ||
96 | { | ||
97 | private: | ||
98 | Account *user; | ||
99 | SDL_Surface *screen; | ||
100 | LevelGenerator *LG; | ||
101 | vector<AbstractInteractive*> menus; | ||
102 | vector<string> levelpaths; | ||
103 | bool isGood; | ||
104 | int state; | ||
105 | string* acname; | ||
106 | public: | ||
107 | GameHandler(); | ||
108 | ~GameHandler(); | ||
109 | // returns 0 if succesfully quits, 1 otherwise | ||
110 | int game(); | ||
111 | }; | ||
112 | |||
113 | int main(int argc, char* args[]); | ||
114 | |||