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| author | Reimar <Reimar@Leike.name> | 2015-12-08 11:31:35 +0100 |
|---|---|---|
| committer | Reimar <Reimar@Leike.name> | 2015-12-08 11:31:35 +0100 |
| commit | e3a66514d57ff4acf2f02df7d86bd2cf8be0e730 (patch) | |
| tree | 686eabd8aac2f2eb9d0b3429fe0feee3f031904a /main.cpp | |
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initial commit
Diffstat (limited to 'main.cpp')
| -rw-r--r-- | main.cpp | 817 |
1 files changed, 817 insertions, 0 deletions
diff --git a/main.cpp b/main.cpp new file mode 100644 index 0000000..9cf73d4 --- /dev/null +++ b/main.cpp | |||
| @@ -0,0 +1,817 @@ | |||
| 1 | #include "main.h" | ||
| 2 | AbstractInteractive* getWeaponInfo(Weapon* w, SDL_Rect target, int textSize) | ||
| 3 | { | ||
| 4 | SDL_Rect tRect = target; | ||
| 5 | tRect.w -= 10; | ||
| 6 | tRect.x = 0; | ||
| 7 | tRect.y = 0; | ||
| 8 | string info; | ||
| 9 | info += w->name + "\n"; | ||
| 10 | info += "Cost: " + lltostr(w->cost) + "\n"; | ||
| 11 | info += "DPS: " + dbltostr(w->getDPS(),1) + "\n"; | ||
| 12 | info += "DPE: " + dbltostr(w->getDPE(),1) + "\n"; | ||
| 13 | info += "Energyusage: " + dbltostr(w->energyUsage,1); | ||
| 14 | TextBox* tb = new TextBox(textField(info, tRect, textSize)); | ||
| 15 | return new Scrollable(target, tb, tRect, 0, 0); | ||
| 16 | } | ||
| 17 | |||
| 18 | AbstractInteractive* getShipInfo(UserShip* s, SDL_Rect target, int textSize) | ||
| 19 | { | ||
| 20 | SDL_Rect tRect = target; | ||
| 21 | tRect.w -= 10; | ||
| 22 | tRect.x = 0; | ||
| 23 | tRect.y = 0; | ||
| 24 | string info; | ||
| 25 | info += s->name + "\n"; | ||
| 26 | info += "Cost: " + lltostr(s->cost) + "\n"; | ||
| 27 | info += "HP: " + lltostr(s->hp) + "\n"; | ||
| 28 | info += "Armor: " + lltostr(s->armor) + "\n"; | ||
| 29 | info += "Energy Storage: " + lltostr(s->maxEnergy) + "\n"; | ||
| 30 | info += "Energy Production: " + lltostr(s->energyProduction) + "\n"; | ||
| 31 | info += "Acceleration: " + lltostr(s->handling) + "\n"; | ||
| 32 | info += "Top Speed: " + lltostr(s->moveSpeed) + "\n"; | ||
| 33 | info += "Slots: " + lltostr(s->weapons.size()) + "\n"; | ||
| 34 | TextBox* tb = new TextBox(textField(info, tRect, textSize)); | ||
| 35 | return new Scrollable(target, tb, tRect, 0, 0); | ||
| 36 | } | ||
| 37 | |||
| 38 | Shop::~Shop() | ||
| 39 | { | ||
| 40 | for(int i = 0; i < (int) weapons.size(); ++i) | ||
| 41 | delete weapons[i]; | ||
| 42 | for(int i = 0; i < (int) ships.size(); ++i) | ||
| 43 | delete ships[i]; | ||
| 44 | delete menu; | ||
| 45 | delete back; | ||
| 46 | delete goldLabel; | ||
| 47 | } | ||
| 48 | |||
| 49 | Shop::Shop(Account** nuser, int ngameMenu) | ||
| 50 | { | ||
| 51 | user = nuser; | ||
| 52 | SDL_Rect labelPos; | ||
| 53 | labelPos.x = 350; | ||
| 54 | labelPos.y = 18; | ||
| 55 | labelPos.h = 16; | ||
| 56 | goldLabel = new Label("gold: " + lltostr((*user)->gold),labelPos); | ||
| 57 | SDL_Rect subScreen; | ||
| 58 | subScreen.w = 400; | ||
| 59 | subScreen.h = 400; | ||
| 60 | subScreen.x = 50; | ||
| 61 | subScreen.y = 70; | ||
| 62 | gameMenu = ngameMenu; | ||
| 63 | currentWeapon = 0; | ||
| 64 | currentShip = 0; | ||
| 65 | SDL_Surface* BG = loadBMP("data/images/bg_stars.bmp"); | ||
| 66 | SDL_Surface* mbg = SDL_CreateRGBSurface(0,400,400,32,0,0,0,0); | ||
| 67 | SDL_FillRect(mbg,NULL,0x000102); | ||
| 68 | SDL_SetColorKey(mbg,SDL_SRCCOLORKEY,0x000102); | ||
| 69 | vector<string> ts1; | ||
| 70 | vector<int> ti1; | ||
| 71 | tu = (*user)->ships[(*user)->current]->getUpgradeables(); | ||
| 72 | for(int i = 0; i < (int) tu.size(); ++i) | ||
| 73 | { | ||
| 74 | ts1.push_back("Upgrade " + tu[i]->name); | ||
| 75 | // if(tu[i]->cost <= user->gold) | ||
| 76 | ti1.push_back(i+(1<<7)); | ||
| 77 | // else | ||
| 78 | // ti1.push_back(0); | ||
| 79 | // cout << tu[i]->cost << " " << user->gold << endl; | ||
| 80 | } | ||
| 81 | |||
| 82 | vector<AbstractInteractive*> submenues; | ||
| 83 | Menu* upgradeMenu = new Menu(ts1, ti1, mbg, false, mbg); | ||
| 84 | for(int i = 0; i < (int) upgradeMenu->buttons.size(); ++i) | ||
| 85 | disabledUpgrades.push_back(&upgradeMenu->buttons[i]->deactivated); | ||
| 86 | submenues.push_back(upgradeMenu); | ||
| 87 | int height; | ||
| 88 | |||
| 89 | //reading available weapons | ||
| 90 | ifstream ins; | ||
| 91 | string path = "data/weapons/"; | ||
| 92 | ins.open((path+"weapons.txt").c_str()); | ||
| 93 | char workaround; | ||
| 94 | ins >> workaround; | ||
| 95 | vector<SDL_Surface*> weaponPics; | ||
| 96 | SDL_Rect targetRect; | ||
| 97 | targetRect.x = 400 -58; | ||
| 98 | targetRect.y = 0; | ||
| 99 | targetRect.w = 58; | ||
| 100 | targetRect.h = 400; | ||
| 101 | SDL_Rect infoRect; | ||
| 102 | infoRect.x = 50; | ||
| 103 | infoRect.y = 75; | ||
| 104 | infoRect.w = 400 - 68; | ||
| 105 | infoRect.h = 390; | ||
| 106 | while(ins.good()) | ||
| 107 | { | ||
| 108 | string filepath; | ||
| 109 | getline(ins,filepath); | ||
| 110 | Weapon* w = new Weapon(path+workaround+filepath); | ||
| 111 | if(w->sellable) | ||
| 112 | { | ||
| 113 | weaponInfos.push_back(getWeaponInfo(w, infoRect, 15)); | ||
| 114 | weaponPics.push_back(copyImage(w->getImage())); | ||
| 115 | weapons.push_back(w); | ||
| 116 | //cout << w->name << ": " << estimateValue(*w) << endl; | ||
| 117 | } | ||
| 118 | else | ||
| 119 | delete w; | ||
| 120 | ins >> workaround; | ||
| 121 | } | ||
| 122 | ins.close(); | ||
| 123 | SDL_Rect subRect; | ||
| 124 | subRect.w = 48; | ||
| 125 | Menu* tempm = new Menu(weaponPics, subRect.w,height, true, false); | ||
| 126 | subRect.h = height; | ||
| 127 | Scrollable* temps = new Scrollable(targetRect, tempm, subRect, false, true); | ||
| 128 | submenues.push_back(temps); | ||
| 129 | path = "data/ships/user/"; | ||
| 130 | ins.open((path+"userships.txt").c_str()); | ||
| 131 | ins >> workaround; | ||
| 132 | vector<SDL_Surface*> shipPics; | ||
| 133 | Weapon empty = Weapon("data/weapons/empty.txt"); | ||
| 134 | while(ins.good()) | ||
| 135 | { | ||
| 136 | string filepath; | ||
| 137 | getline(ins,filepath); | ||
| 138 | UserShip* s = new UserShip(path+workaround+filepath); | ||
| 139 | for(int i = 0; i < (int) s->weapons.size(); ++i) | ||
| 140 | { | ||
| 141 | delete s->weapons[i]; | ||
| 142 | s->weapons[i] = new Weapon(empty); | ||
| 143 | } | ||
| 144 | if(true)//s->sellable) | ||
| 145 | { | ||
| 146 | shipPics.push_back(copyImage(s->getImage())); | ||
| 147 | shipInfos.push_back(getShipInfo(s, infoRect, 16)); | ||
| 148 | // cout << s->name << " " << estimateValue(*s) << endl; | ||
| 149 | ships.push_back(s); | ||
| 150 | } | ||
| 151 | else | ||
| 152 | delete s; | ||
| 153 | ins >> workaround; | ||
| 154 | } | ||
| 155 | ins.close(); | ||
| 156 | targetRect.x = 400 -58; | ||
| 157 | targetRect.y = 0; | ||
| 158 | targetRect.w = 58; | ||
| 159 | targetRect.h = 400; | ||
| 160 | subRect.w = 48; | ||
| 161 | tempm = new Menu(shipPics, subRect.w,height, true, false); | ||
| 162 | subRect.h = height; | ||
| 163 | temps = new Scrollable(targetRect, tempm, subRect, false, true); | ||
| 164 | submenues.push_back(temps); | ||
| 165 | SDL_Rect backPos; | ||
| 166 | backPos.x = 0; | ||
| 167 | backPos.y = subScreen.h + subScreen.y; | ||
| 168 | backPos.w = 500; | ||
| 169 | backPos.h = 500 - backPos.y; | ||
| 170 | int tsize = 0; | ||
| 171 | back = new Button(backPos, "back", tsize); | ||
| 172 | int NStates = 3; | ||
| 173 | int topmargin2 = 45; | ||
| 174 | backPos.x = 0; | ||
| 175 | backPos.y = topmargin2; | ||
| 176 | backPos.w = 500/NStates; | ||
| 177 | backPos.h = subScreen.y-topmargin2; | ||
| 178 | tsize = 0; | ||
| 179 | vector<Button*> choices; | ||
| 180 | choices.push_back(new Button(backPos, "Upgrades", tsize)); | ||
| 181 | backPos.x = 500 / NStates; | ||
| 182 | backPos.y = topmargin2; | ||
| 183 | backPos.w = 500/NStates; | ||
| 184 | backPos.h = subScreen.y-topmargin2; | ||
| 185 | choices.push_back(new Button(backPos, "Weapons", tsize)); | ||
| 186 | backPos.x = 2* 500 / NStates; | ||
| 187 | backPos.y = topmargin2; | ||
| 188 | backPos.w = 500/NStates; | ||
| 189 | backPos.h = subScreen.y - topmargin2; | ||
| 190 | choices.push_back(new Button(backPos, "Ships", tsize)); | ||
| 191 | for(int i = 0; i < (int) choices.size(); ++i) | ||
| 192 | choices[i]->isDblClckButton = true; | ||
| 193 | menu = new CompositMenu(submenues, BG, subScreen, choices); | ||
| 194 | } | ||
| 195 | |||
| 196 | int Shop::handleEvents(SDL_Event event){ | ||
| 197 | int result = 0; | ||
| 198 | if(back->handleEvents(event) == BUTTON_CLICKED) | ||
| 199 | result = gameMenu; | ||
| 200 | int bought = menu->handleEvents(event); | ||
| 201 | if(menu->getState() == 0 && (bought & 1<<7)) | ||
| 202 | { | ||
| 203 | bought -= 1 << 7; | ||
| 204 | // cout << "tried to buy something!" << endl; | ||
| 205 | if(tu[bought]->cost <= (*user)->gold) | ||
| 206 | { | ||
| 207 | (*user)->gold -= tu[bought]->cost; | ||
| 208 | double oldvalue = *tu[bought]; | ||
| 209 | tu[bought]->upgrade(); | ||
| 210 | double newvalue = *tu[bought]; | ||
| 211 | cout << "Bought Upgrade from " << oldvalue << " to " << newvalue << endl; | ||
| 212 | refresh(); | ||
| 213 | cout << "nextcost: " << tu[bought]->cost << endl; | ||
| 214 | } | ||
| 215 | } | ||
| 216 | if(menu->getState() == 1 && (bought & MENU_CLICK)) | ||
| 217 | { | ||
| 218 | bought -= MENU_CLICK; | ||
| 219 | if(weapons[bought]->cost <= (*user)->gold) | ||
| 220 | { | ||
| 221 | (*user)->gold -= weapons[bought]->cost; | ||
| 222 | bool hasEmptySlot = false; | ||
| 223 | int EmptySlot; | ||
| 224 | for(int i = 0; i < (int) (*user)->ships[(*user)->current]->weapons.size(); ++i) | ||
| 225 | if((*user)->ships[(*user)->current]->weapons[i]->name == "empty Slot") | ||
| 226 | { | ||
| 227 | hasEmptySlot = true; | ||
| 228 | EmptySlot = i; | ||
| 229 | } | ||
| 230 | if(hasEmptySlot) | ||
| 231 | (*user)->ships[(*user)->current]->weapons[EmptySlot] = new Weapon(*weapons[bought]); | ||
| 232 | else | ||
| 233 | (*user)->weapons.push_back(new Weapon(*weapons[bought])); | ||
| 234 | cout << "Bought " << weapons[bought]->name << endl; | ||
| 235 | refresh(); | ||
| 236 | } | ||
| 237 | } | ||
| 238 | if(menu->getState() == 1 && (bought & MENU_SELECT)) | ||
| 239 | { | ||
| 240 | bought -= MENU_SELECT; | ||
| 241 | currentWeapon = bought; | ||
| 242 | } | ||
| 243 | if(menu->getState() == 2 && (bought & MENU_CLICK)) | ||
| 244 | { | ||
| 245 | bought -= MENU_CLICK; | ||
| 246 | if(ships[bought]->cost <= (*user)->gold) | ||
| 247 | { | ||
| 248 | (*user)->gold -= ships[bought]->cost; | ||
| 249 | (*user)->current = (*user)->ships.size(); | ||
| 250 | (*user)->ships.push_back(new UserShip(*ships[bought])); | ||
| 251 | cout << "Bought " << ships[bought]->name << endl; | ||
| 252 | refresh(); | ||
| 253 | } | ||
| 254 | } | ||
| 255 | if(menu->getState() == 2 && (bought & MENU_SELECT)) | ||
| 256 | { | ||
| 257 | bought -= MENU_SELECT; | ||
| 258 | currentShip = bought; | ||
| 259 | } | ||
| 260 | return result; | ||
| 261 | } | ||
| 262 | void Shop::frame(double time) | ||
| 263 | { | ||
| 264 | menu->frame(time); | ||
| 265 | } | ||
| 266 | void Shop::draw(SDL_Surface* screen) | ||
| 267 | { | ||
| 268 | menu->draw(screen); | ||
| 269 | SDL_Color textColor; | ||
| 270 | textColor.r = 255; | ||
| 271 | textColor.g = 255; | ||
| 272 | textColor.b = 255; | ||
| 273 | TTF_Font *font = TTF_OpenFont("data/fonts/OpenSans-Semibold.ttf", 30); | ||
| 274 | SDL_Surface* headline = NULL; | ||
| 275 | headline = TTF_RenderText_Solid(font, "Shop",textColor); | ||
| 276 | if(headline == NULL) | ||
| 277 | { | ||
| 278 | cout << "Error rendering headline of shop" << endl; | ||
| 279 | return; | ||
| 280 | } | ||
| 281 | TTF_CloseFont(font); | ||
| 282 | SDL_Rect headpos; | ||
| 283 | headpos.x = screen->w/2 - headline->w/2; | ||
| 284 | headpos.y = 5; | ||
| 285 | SDL_BlitSurface(headline, NULL, screen, &headpos); | ||
| 286 | SDL_FreeSurface(headline); | ||
| 287 | back->draw(screen); | ||
| 288 | goldLabel->draw(screen); | ||
| 289 | if(menu->getState() == 1) | ||
| 290 | weaponInfos[currentWeapon]->draw(screen); | ||
| 291 | if(menu->getState() == 2) | ||
| 292 | shipInfos[currentShip]->draw(screen); | ||
| 293 | } | ||
| 294 | |||
| 295 | void Shop::refresh() | ||
| 296 | { | ||
| 297 | goldLabel->setCaption("gold: " + lltostr((*user)->gold)); | ||
| 298 | menu->refresh(); | ||
| 299 | tu = (*user)->ships[(*user)->current]->getUpgradeables(); | ||
| 300 | for(int i = 0; i < (int) tu.size(); ++i) | ||
| 301 | *disabledUpgrades[i] = (*user)->gold < tu[i]->cost; | ||
| 302 | } | ||
| 303 | |||
| 304 | |||
| 305 | InventoryMenu::~InventoryMenu() | ||
| 306 | { | ||
| 307 | delete BG; | ||
| 308 | delete back; | ||
| 309 | delete shipMenu; | ||
| 310 | delete weaponMenu; | ||
| 311 | for(int i = 0; i < slots.size(); ++i) | ||
| 312 | delete slots[i]; | ||
| 313 | SDL_FreeSurface(ship); | ||
| 314 | delete title; | ||
| 315 | } | ||
| 316 | |||
| 317 | InventoryMenu::InventoryMenu(Account** nuser, int ngameMenu) | ||
| 318 | { | ||
| 319 | MX = 0; | ||
| 320 | MY = 0; | ||
| 321 | user = nuser; | ||
| 322 | gameMenu = ngameMenu; | ||
| 323 | BG = new SlidingBackground(loadBMP("data/images/bg_stars.bmp"), 0, 100); | ||
| 324 | SDL_Rect backPos; | ||
| 325 | backPos.x = 0; | ||
| 326 | backPos.y = 460; | ||
| 327 | backPos.w = 500; | ||
| 328 | backPos.h = 500 - backPos.y; | ||
| 329 | int tsize = 0; | ||
| 330 | back = new Button(backPos, "back", tsize); | ||
| 331 | cursor = NULL; | ||
| 332 | sellDropzone.x = 100; | ||
| 333 | sellDropzone.h = 40; | ||
| 334 | sellDropzone.y = 460; | ||
| 335 | sellDropzone.w = 150; | ||
| 336 | sellLabel = new Label("SELL",sellDropzone); | ||
| 337 | SDL_Rect titlePos; | ||
| 338 | titlePos.x = 0; | ||
| 339 | titlePos.h = 50; | ||
| 340 | titlePos.y = 0; | ||
| 341 | titlePos.w = 500; | ||
| 342 | title = new Label("Inventory",titlePos); | ||
| 343 | vector<SDL_Surface*> tships; | ||
| 344 | for(int i = 0; i < (*user)->ships.size(); ++i) | ||
| 345 | { | ||
| 346 | ships.push_back(copyImage((*user)->ships[i]->getImage())); | ||
| 347 | tships.push_back(copyImage((*user)->ships[i]->getImage())); | ||
| 348 | } | ||
| 349 | int height = 0; | ||
| 350 | Menu* temp = new Menu(tships, 48, height, true, false); | ||
| 351 | SDL_Rect shipMenuPos; | ||
| 352 | shipMenuPos.x = 10; | ||
| 353 | shipMenuPos.y = 50; | ||
| 354 | shipMenuPos.h = 410; | ||
| 355 | shipMenuPos.w = 58; | ||
| 356 | SDL_Rect subRect; | ||
| 357 | subRect.h = height; | ||
| 358 | subRect.w = 48; | ||
| 359 | shipMenu = new Scrollable(shipMenuPos, temp, subRect, 0, 1); | ||
| 360 | vector<SDL_Surface*> tweapons; | ||
| 361 | for(int i = 0; i < (*user)->weapons.size(); ++i) | ||
| 362 | { | ||
| 363 | weapons.push_back(copyImage((*user)->weapons[i]->getImage())); | ||
| 364 | tweapons.push_back(copyImage((*user)->weapons[i]->getImage())); | ||
| 365 | } | ||
| 366 | height = 0; | ||
| 367 | temp = new Menu(tweapons, 48, height, false, true); | ||
| 368 | SDL_Rect weaponMenuPos; | ||
| 369 | weaponMenuPos.x = 500-68; | ||
| 370 | weaponMenuPos.y = 50; | ||
| 371 | weaponMenuPos.h = 410; | ||
| 372 | weaponMenuPos.w = 58; | ||
| 373 | subRect.h = height; | ||
| 374 | subRect.w = 48; | ||
| 375 | weaponMenu = new Scrollable(weaponMenuPos, temp, subRect, 0, 1); | ||
| 376 | ship = copyImage((*user)->ships[(*user)->current]->getImage()); | ||
| 377 | int factor = 1; | ||
| 378 | while(ship->w < 190 && ship->h < 190) | ||
| 379 | { | ||
| 380 | SDL_Surface* temp = ship; | ||
| 381 | ship = rotozoomSurface(temp, 0, 2, 0); | ||
| 382 | SDL_FreeSurface(temp); | ||
| 383 | factor *= 2; | ||
| 384 | } | ||
| 385 | for(int i = 0; i < (*user)->ships[(*user)->current]->weapons.size(); ++i) | ||
| 386 | { | ||
| 387 | UserShip* s = (*user)->ships[(*user)->current]; | ||
| 388 | SDL_Rect slotPos; | ||
| 389 | slotPos.x = 250 - 24 + factor * s->slotPositions[i].first; | ||
| 390 | slotPos.y = 250 - 24 + factor * s->slotPositions[i].second; | ||
| 391 | slotPos.w = 48; | ||
| 392 | slotPos.h = 48; | ||
| 393 | slots.push_back(new Button(slotPos, copyImage(s->weapons[i]->getImage()), 0)); | ||
| 394 | } | ||
| 395 | } | ||
| 396 | |||
| 397 | void InventoryMenu::draw(SDL_Surface *screen) | ||
| 398 | { | ||
| 399 | BG->draw(screen); | ||
| 400 | SDL_Rect shipPos; | ||
| 401 | shipPos.x = 250 - ship->w/2; | ||
| 402 | shipPos.y = 250 - ship->h/2; | ||
| 403 | SDL_BlitSurface(ship, NULL, screen, &shipPos); | ||
| 404 | title->draw(screen); | ||
| 405 | back->draw(screen); | ||
| 406 | sellLabel->draw(screen); | ||
| 407 | shipMenu->draw(screen); | ||
| 408 | weaponMenu->draw(screen); | ||
| 409 | for(int i = 0; i < slots.size(); ++i) | ||
| 410 | slots[i]->draw(screen); | ||
| 411 | if(cursor != NULL) | ||
| 412 | { | ||
| 413 | SDL_Rect cursorPos; | ||
| 414 | cursorPos.x = MX - cursor->w/2; | ||
| 415 | cursorPos.y = MY - cursor->h/2; | ||
| 416 | SDL_BlitSurface(ship,NULL,screen,&cursorPos); | ||
| 417 | } | ||
| 418 | } | ||
| 419 | |||
| 420 | /*SlidingBackground* BG; | ||
| 421 | Label* title; | ||
| 422 | Account** user; | ||
| 423 | int gameMenu; | ||
| 424 | Button* back; | ||
| 425 | Label* sellLabel; | ||
| 426 | SDL_Rect sellDropzone; | ||
| 427 | AbstractInteractive* shipMenu; | ||
| 428 | vector<SDL_Surface*> ships; | ||
| 429 | AbstractInteractive* weaponMenu; | ||
| 430 | vector<SDL_Surface*> weapons; | ||
| 431 | SDL_Rect weaponDropzone; | ||
| 432 | vector<Button*> slots; | ||
| 433 | SDL_Surface* ship; | ||
| 434 | SDL_Surface* cursor;*/ | ||
| 435 | int InventoryMenu::handleEvents(SDL_Event event) | ||
| 436 | { | ||
| 437 | if(event.type == SDL_MOUSEMOTION) | ||
| 438 | { | ||
| 439 | MX = event.motion.x; | ||
| 440 | MY = event.motion.y; | ||
| 441 | } | ||
| 442 | int tempShip = shipMenu->handleEvents(event); | ||
| 443 | if(tempShip & MENU_SELECT) | ||
| 444 | { | ||
| 445 | tempShip -= MENU_SELECT; | ||
| 446 | cout << tempShip << endl; | ||
| 447 | (*user)->current = tempShip; | ||
| 448 | refresh(); | ||
| 449 | } | ||
| 450 | int tempweapon = weaponMenu->handleEvents(event); | ||
| 451 | if(tempweapon & MENU_SELECT) | ||
| 452 | { | ||
| 453 | tempweapon -= MENU_SELECT; | ||
| 454 | cout << tempweapon << endl; | ||
| 455 | cursor = copyImage(weapons[tempweapon]); | ||
| 456 | dragged = tempweapon; | ||
| 457 | } | ||
| 458 | |||
| 459 | if(event.type == SDL_MOUSEBUTTONUP) | ||
| 460 | { | ||
| 461 | if(event.button.button == SDL_BUTTON_LEFT) | ||
| 462 | { | ||
| 463 | SDL_FreeSurface(cursor); | ||
| 464 | cursor = NULL; | ||
| 465 | int x = event.button.x; | ||
| 466 | int y = event.button.y; | ||
| 467 | } | ||
| 468 | } | ||
| 469 | |||
| 470 | |||
| 471 | |||
| 472 | |||
| 473 | int backb = back->handleEvents(event); | ||
| 474 | if(backb == BUTTON_CLICKED) | ||
| 475 | return gameMenu; | ||
| 476 | return 0; | ||
| 477 | } | ||
| 478 | |||
| 479 | void InventoryMenu::frame(double time) | ||
| 480 | { | ||
| 481 | BG->frame(time); | ||
| 482 | } | ||
| 483 | |||
| 484 | void InventoryMenu::refresh() | ||
| 485 | { | ||
| 486 | if(cursor != NULL) | ||
| 487 | { | ||
| 488 | SDL_FreeSurface(cursor); | ||
| 489 | cursor = NULL; | ||
| 490 | } | ||
| 491 | } | ||
| 492 | |||
| 493 | bool init(SDL_Surface*& screen) | ||
| 494 | { | ||
| 495 | srand(time(0)); | ||
| 496 | |||
| 497 | if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) == -1) | ||
| 498 | { | ||
| 499 | cout << "Error: Could not initialize SDL" << endl; | ||
| 500 | return 0; | ||
| 501 | } | ||
| 502 | screen = SDL_SetVideoMode(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_BPP,SDL_SWSURFACE); | ||
| 503 | if(!screen) | ||
| 504 | { | ||
| 505 | cout << "could not initialize screen" << endl; | ||
| 506 | return 0; | ||
| 507 | } | ||
| 508 | if(TTF_Init() == -1) | ||
| 509 | { | ||
| 510 | cout << "could not initialize True Fonts" << endl; | ||
| 511 | return 0; | ||
| 512 | } | ||
| 513 | if(Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096) == -1) | ||
| 514 | { | ||
| 515 | return 0; | ||
| 516 | } | ||
| 517 | |||
| 518 | SDL_WM_SetCaption("RCade - v0.03", NULL); | ||
| 519 | |||
| 520 | |||
| 521 | return 1; | ||
| 522 | } | ||
| 523 | |||
| 524 | Menu* makeLoadGameMenu(SDL_Surface *screen) | ||
| 525 | { | ||
| 526 | string bfile = "data/images/bg_stars.bmp"; | ||
| 527 | SDL_Surface *bg = loadBMP(bfile); | ||
| 528 | vector<string> ts; | ||
| 529 | vector<int> ti; | ||
| 530 | ifstream ins; | ||
| 531 | ins.open("save/saves.txt"); | ||
| 532 | char workaround; | ||
| 533 | ins >> workaround; | ||
| 534 | int counter = 0; | ||
| 535 | while(ins.good()) | ||
| 536 | { | ||
| 537 | string account; | ||
| 538 | getline(ins, account); | ||
| 539 | account = workaround + account; | ||
| 540 | _tospace(account); | ||
| 541 | ts.push_back(account); | ||
| 542 | ti.push_back(counter | LOAD); | ||
| 543 | counter++; | ||
| 544 | ins >> workaround; | ||
| 545 | } | ||
| 546 | ins.close(); | ||
| 547 | ts.push_back("back"); | ||
| 548 | ti.push_back(MENU | 0); | ||
| 549 | return new Menu(ts,ti,bg,true,screen); | ||
| 550 | } | ||
| 551 | |||
| 552 | Menu* makeMainMenu(SDL_Surface *screen) | ||
| 553 | { | ||
| 554 | string bfile = "data/images/bg_stars.bmp"; | ||
| 555 | SDL_Surface *bg = loadBMP(bfile); | ||
| 556 | vector<string> ts; | ||
| 557 | ts.push_back("New Game"); | ||
| 558 | ts.push_back("Load Game"); | ||
| 559 | ts.push_back("Settings"); | ||
| 560 | ts.push_back("Quit"); | ||
| 561 | vector<int> ti; | ||
| 562 | ti.push_back(MENU | 5); | ||
| 563 | ti.push_back(MENU | 4); | ||
| 564 | ti.push_back(0); | ||
| 565 | ti.push_back(GAME_QUIT); | ||
| 566 | return new Menu(ts,ti,bg,true,screen); | ||
| 567 | } | ||
| 568 | |||
| 569 | Menu* makeGameMenu(SDL_Surface *screen) | ||
| 570 | { | ||
| 571 | string bfile = "data/images/bg_stars.bmp"; | ||
| 572 | SDL_Surface *bg = loadBMP(bfile); | ||
| 573 | vector<string> ts; | ||
| 574 | ts.push_back("Missions"); | ||
| 575 | ts.push_back("Shop"); | ||
| 576 | ts.push_back("Inventory"); | ||
| 577 | ts.push_back("Skills"); | ||
| 578 | ts.push_back("Settings"); | ||
| 579 | ts.push_back("Save Game"); | ||
| 580 | ts.push_back("Main Menu"); | ||
| 581 | vector<int> ti; | ||
| 582 | ti.push_back(MENU | 2); | ||
| 583 | ti.push_back(MENU | 3); | ||
| 584 | ti.push_back(MENU | 6); | ||
| 585 | ti.push_back(0); | ||
| 586 | ti.push_back(0); | ||
| 587 | ti.push_back(SAVE); | ||
| 588 | ti.push_back(MENU | 0); | ||
| 589 | return new Menu(ts,ti,bg,true,screen); | ||
| 590 | } | ||
| 591 | |||
| 592 | Menu* makeLevelMenu(vector<string> levels, SDL_Surface *screen) | ||
| 593 | { | ||
| 594 | string bfile = "data/images/bg_stars.bmp"; | ||
| 595 | SDL_Surface *bg = loadBMP(bfile); | ||
| 596 | vector<string> ts; | ||
| 597 | vector<int> ti; | ||
| 598 | ifstream ins; | ||
| 599 | for(int i = 0; i < (int) levels.size(); ++i) | ||
| 600 | { | ||
| 601 | ins.open(levels[i].c_str()); | ||
| 602 | string levelname; | ||
| 603 | getline(ins,levelname); | ||
| 604 | ins.close(); | ||
| 605 | ts.push_back(levelname); | ||
| 606 | ti.push_back(LEVEL | i); | ||
| 607 | } | ||
| 608 | ts.push_back("back"); | ||
| 609 | ti.push_back(MENU | 1); | ||
| 610 | return new Menu(ts,ti,bg,true,screen); | ||
| 611 | } | ||
| 612 | |||
| 613 | |||
| 614 | GameHandler::GameHandler() | ||
| 615 | { | ||
| 616 | isGood = true; | ||
| 617 | screen = NULL; | ||
| 618 | if(!init(screen)) | ||
| 619 | isGood = false; | ||
| 620 | //reading available levels | ||
| 621 | ifstream ins; | ||
| 622 | string path = "data/levels/"; | ||
| 623 | ins.open((path+"levels.txt").c_str()); | ||
| 624 | char workaround; | ||
| 625 | ins >> workaround; | ||
| 626 | while(ins.good()) | ||
| 627 | { | ||
| 628 | string filepath; | ||
| 629 | getline(ins,filepath); | ||
| 630 | levelpaths.push_back(path+workaround+filepath); | ||
| 631 | ins >> workaround; | ||
| 632 | } | ||
| 633 | ins.close(); | ||
| 634 | state = MENU | 0; | ||
| 635 | user = new Account(); | ||
| 636 | menus.push_back(makeMainMenu(screen)); | ||
| 637 | menus.push_back(makeGameMenu(screen)); | ||
| 638 | menus.push_back(makeLevelMenu(levelpaths,screen)); | ||
| 639 | menus.push_back(new Shop(&user, MENU | 1)); | ||
| 640 | menus.push_back(makeLoadGameMenu(screen)); | ||
| 641 | SDL_Surface* bg = loadBMP("data/images/bg_stars.bmp"); | ||
| 642 | GetStringMenu* mt = new GetStringMenu("Enter your Nickname:", MENU | 0, LEVEL | 0, bg, screen); | ||
| 643 | acname = &mt->s; | ||
| 644 | menus.push_back(mt); | ||
| 645 | user->resetShips(); | ||
| 646 | menus.push_back(new InventoryMenu(&user, MENU | 1)); | ||
| 647 | } | ||
| 648 | |||
| 649 | GameHandler::~GameHandler() | ||
| 650 | { | ||
| 651 | delete user; | ||
| 652 | if(state &LEVEL) | ||
| 653 | delete LG; | ||
| 654 | for(int i = 0; i < (int) menus.size(); ++i) | ||
| 655 | delete menus[i]; | ||
| 656 | |||
| 657 | |||
| 658 | Mix_CloseAudio(); | ||
| 659 | TTF_Quit(); | ||
| 660 | SDL_Quit(); | ||
| 661 | IMG_Quit(); | ||
| 662 | } | ||
| 663 | |||
| 664 | int GameHandler::game() | ||
| 665 | { | ||
| 666 | // SDL_Rect nPos; | ||
| 667 | // nPos.x = 10; | ||
| 668 | // nPos.y = 10; | ||
| 669 | // nPos.w = 200; | ||
| 670 | // nPos.h = 400; | ||
| 671 | // TextBox* blub = new TextBox(textField("Dies ist ein doofer Tesptsatzg.\nBBBBBBBBesser nicht allzu sehr beachten, denn der Inhalt ist unwichtig!",nPos,24)); | ||
| 672 | // cout << nPos.h << endl; | ||
| 673 | |||
| 674 | SDL_Event event; | ||
| 675 | if(!isGood) | ||
| 676 | return 1; | ||
| 677 | while(state != GAME_QUIT) | ||
| 678 | { | ||
| 679 | Uint32 start = SDL_GetTicks(); | ||
| 680 | while(SDL_PollEvent(&event)) | ||
| 681 | { | ||
| 682 | if(state & MENU) | ||
| 683 | { | ||
| 684 | // blub->handleEvents(event); | ||
| 685 | int newstate = menus[state - MENU]->handleEvents(event); | ||
| 686 | if(newstate) | ||
| 687 | { | ||
| 688 | state = newstate; | ||
| 689 | if(state & LEVEL) | ||
| 690 | { | ||
| 691 | if(*acname != "") | ||
| 692 | { | ||
| 693 | delete user; | ||
| 694 | user = new Account("save/default account.txt"); | ||
| 695 | user->name = *acname; | ||
| 696 | menus[5]->refresh(); | ||
| 697 | menus[3]->refresh(); | ||
| 698 | user->resetShips(); | ||
| 699 | } | ||
| 700 | if(state - LEVEL < 0 || state - LEVEL > (int) levelpaths.size()) | ||
| 701 | { | ||
| 702 | cout << "levellinking failed!" << endl; | ||
| 703 | return 1; | ||
| 704 | } | ||
| 705 | user->resetShips(); | ||
| 706 | LG = new LevelGenerator(levelpaths[state - LEVEL], user, screen); | ||
| 707 | } | ||
| 708 | if(state & MENU) | ||
| 709 | menus[state - MENU]->refresh(); | ||
| 710 | if(state & LOAD) | ||
| 711 | { | ||
| 712 | ifstream ins; | ||
| 713 | ins.open("save/saves.txt"); | ||
| 714 | char workaround; | ||
| 715 | ins >> workaround; | ||
| 716 | int counter = 0; | ||
| 717 | while(ins.good()) | ||
| 718 | { | ||
| 719 | string account; | ||
| 720 | getline(ins, account); | ||
| 721 | if(counter == state - LOAD) | ||
| 722 | { | ||
| 723 | account = workaround + account; | ||
| 724 | delete user; | ||
| 725 | user = new Account("save/" + account + ".txt"); | ||
| 726 | menus[3]->refresh(); | ||
| 727 | menus[6]->refresh(); | ||
| 728 | user->resetShips(); | ||
| 729 | state = MENU | 1; | ||
| 730 | } | ||
| 731 | counter++; | ||
| 732 | ins >> workaround; | ||
| 733 | } | ||
| 734 | ins.close(); | ||
| 735 | } | ||
| 736 | if(state & SAVE) | ||
| 737 | { | ||
| 738 | user->save(); | ||
| 739 | delete menus[4]; | ||
| 740 | menus[4] = makeLoadGameMenu(screen); | ||
| 741 | state = MENU | 1; | ||
| 742 | cout << "Saved!" << endl; | ||
| 743 | } | ||
| 744 | } | ||
| 745 | } | ||
| 746 | if(event.type == SDL_QUIT) | ||
| 747 | state = GAME_QUIT; | ||
| 748 | else if(event.type == SDL_MOUSEBUTTONDOWN) | ||
| 749 | { | ||
| 750 | // if(event.button.button == SDL_BUTTON_WHEELUP) | ||
| 751 | // cout << "Wheel up!" << endl; | ||
| 752 | // else | ||
| 753 | // cout << "wheel down..." << endl; | ||
| 754 | } | ||
| 755 | } | ||
| 756 | Uint32 time = SDL_GetTicks()-start; | ||
| 757 | if(1000/60.0 - time > 0) | ||
| 758 | SDL_Delay(1000/60.0 - time); | ||
| 759 | else | ||
| 760 | cout << "Warning: Frame missed" << endl; | ||
| 761 | if(state & LEVEL) | ||
| 762 | { | ||
| 763 | int status = LG->frame(1/60.0); | ||
| 764 | if(status == LEVEL_FAILED) | ||
| 765 | { | ||
| 766 | state = 1 | MENU; | ||
| 767 | cout << "You lost the game!\n"; | ||
| 768 | cout << "highscore: " << LG->OH->highscore << endl; | ||
| 769 | cout << "Level: " << user->getLevel() << endl; | ||
| 770 | user->highscore += LG->OH->highscore; | ||
| 771 | delete LG; | ||
| 772 | user->resetShips(); | ||
| 773 | } | ||
| 774 | else if(status == LEVEL_COMPLETED) | ||
| 775 | { | ||
| 776 | state = 1 | MENU; | ||
| 777 | cout << "You have completed the level!\n"; | ||
| 778 | cout << "highscore: " << LG->OH->highscore << endl; | ||
| 779 | cout << "gold: " << LG->OH->gold << endl; | ||
| 780 | cout << "exp: " << user->getExp() << endl; | ||
| 781 | cout << "Level: " << user->getLevel() << endl; | ||
| 782 | user->highscore += LG->OH->highscore; | ||
| 783 | user->gold += LG->OH->gold; | ||
| 784 | delete LG; | ||
| 785 | user->resetShips(); | ||
| 786 | } | ||
| 787 | } | ||
| 788 | if(state & MENU) | ||
| 789 | { | ||
| 790 | menus[state - MENU]->frame(1/60.0); | ||
| 791 | menus[state - MENU]->draw(screen); | ||
| 792 | // blub->frame(1/60.0); | ||
| 793 | // blub->draw(screen); | ||
| 794 | } | ||
| 795 | SDL_Flip(screen); | ||
| 796 | } | ||
| 797 | |||
| 798 | // delete blub; | ||
| 799 | |||
| 800 | return 0; | ||
| 801 | } | ||
| 802 | |||
| 803 | int main(int argc, char* args[]) | ||
| 804 | { | ||
| 805 | GameHandler* GH = new GameHandler(); | ||
| 806 | |||
| 807 | // Account a = Account(); | ||
| 808 | // a.name = "Start-Account"; | ||
| 809 | // a.save(); | ||
| 810 | // Account b = Account("save/Start-Account.txt"); | ||
| 811 | // b.save(); | ||
| 812 | // return 0; | ||
| 813 | if(GH->game()) | ||
| 814 | return 1; | ||
| 815 | delete GH; | ||
| 816 | return 0; | ||
| 817 | } | ||
