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author | Reimar <Reimar@Leike.name> | 2015-12-08 11:31:35 +0100 |
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committer | Reimar <Reimar@Leike.name> | 2015-12-08 11:31:35 +0100 |
commit | e3a66514d57ff4acf2f02df7d86bd2cf8be0e730 (patch) | |
tree | 686eabd8aac2f2eb9d0b3429fe0feee3f031904a /main.cpp | |
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initial commit
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 817 |
1 files changed, 817 insertions, 0 deletions
diff --git a/main.cpp b/main.cpp new file mode 100644 index 0000000..9cf73d4 --- /dev/null +++ b/main.cpp | |||
@@ -0,0 +1,817 @@ | |||
1 | #include "main.h" | ||
2 | AbstractInteractive* getWeaponInfo(Weapon* w, SDL_Rect target, int textSize) | ||
3 | { | ||
4 | SDL_Rect tRect = target; | ||
5 | tRect.w -= 10; | ||
6 | tRect.x = 0; | ||
7 | tRect.y = 0; | ||
8 | string info; | ||
9 | info += w->name + "\n"; | ||
10 | info += "Cost: " + lltostr(w->cost) + "\n"; | ||
11 | info += "DPS: " + dbltostr(w->getDPS(),1) + "\n"; | ||
12 | info += "DPE: " + dbltostr(w->getDPE(),1) + "\n"; | ||
13 | info += "Energyusage: " + dbltostr(w->energyUsage,1); | ||
14 | TextBox* tb = new TextBox(textField(info, tRect, textSize)); | ||
15 | return new Scrollable(target, tb, tRect, 0, 0); | ||
16 | } | ||
17 | |||
18 | AbstractInteractive* getShipInfo(UserShip* s, SDL_Rect target, int textSize) | ||
19 | { | ||
20 | SDL_Rect tRect = target; | ||
21 | tRect.w -= 10; | ||
22 | tRect.x = 0; | ||
23 | tRect.y = 0; | ||
24 | string info; | ||
25 | info += s->name + "\n"; | ||
26 | info += "Cost: " + lltostr(s->cost) + "\n"; | ||
27 | info += "HP: " + lltostr(s->hp) + "\n"; | ||
28 | info += "Armor: " + lltostr(s->armor) + "\n"; | ||
29 | info += "Energy Storage: " + lltostr(s->maxEnergy) + "\n"; | ||
30 | info += "Energy Production: " + lltostr(s->energyProduction) + "\n"; | ||
31 | info += "Acceleration: " + lltostr(s->handling) + "\n"; | ||
32 | info += "Top Speed: " + lltostr(s->moveSpeed) + "\n"; | ||
33 | info += "Slots: " + lltostr(s->weapons.size()) + "\n"; | ||
34 | TextBox* tb = new TextBox(textField(info, tRect, textSize)); | ||
35 | return new Scrollable(target, tb, tRect, 0, 0); | ||
36 | } | ||
37 | |||
38 | Shop::~Shop() | ||
39 | { | ||
40 | for(int i = 0; i < (int) weapons.size(); ++i) | ||
41 | delete weapons[i]; | ||
42 | for(int i = 0; i < (int) ships.size(); ++i) | ||
43 | delete ships[i]; | ||
44 | delete menu; | ||
45 | delete back; | ||
46 | delete goldLabel; | ||
47 | } | ||
48 | |||
49 | Shop::Shop(Account** nuser, int ngameMenu) | ||
50 | { | ||
51 | user = nuser; | ||
52 | SDL_Rect labelPos; | ||
53 | labelPos.x = 350; | ||
54 | labelPos.y = 18; | ||
55 | labelPos.h = 16; | ||
56 | goldLabel = new Label("gold: " + lltostr((*user)->gold),labelPos); | ||
57 | SDL_Rect subScreen; | ||
58 | subScreen.w = 400; | ||
59 | subScreen.h = 400; | ||
60 | subScreen.x = 50; | ||
61 | subScreen.y = 70; | ||
62 | gameMenu = ngameMenu; | ||
63 | currentWeapon = 0; | ||
64 | currentShip = 0; | ||
65 | SDL_Surface* BG = loadBMP("data/images/bg_stars.bmp"); | ||
66 | SDL_Surface* mbg = SDL_CreateRGBSurface(0,400,400,32,0,0,0,0); | ||
67 | SDL_FillRect(mbg,NULL,0x000102); | ||
68 | SDL_SetColorKey(mbg,SDL_SRCCOLORKEY,0x000102); | ||
69 | vector<string> ts1; | ||
70 | vector<int> ti1; | ||
71 | tu = (*user)->ships[(*user)->current]->getUpgradeables(); | ||
72 | for(int i = 0; i < (int) tu.size(); ++i) | ||
73 | { | ||
74 | ts1.push_back("Upgrade " + tu[i]->name); | ||
75 | // if(tu[i]->cost <= user->gold) | ||
76 | ti1.push_back(i+(1<<7)); | ||
77 | // else | ||
78 | // ti1.push_back(0); | ||
79 | // cout << tu[i]->cost << " " << user->gold << endl; | ||
80 | } | ||
81 | |||
82 | vector<AbstractInteractive*> submenues; | ||
83 | Menu* upgradeMenu = new Menu(ts1, ti1, mbg, false, mbg); | ||
84 | for(int i = 0; i < (int) upgradeMenu->buttons.size(); ++i) | ||
85 | disabledUpgrades.push_back(&upgradeMenu->buttons[i]->deactivated); | ||
86 | submenues.push_back(upgradeMenu); | ||
87 | int height; | ||
88 | |||
89 | //reading available weapons | ||
90 | ifstream ins; | ||
91 | string path = "data/weapons/"; | ||
92 | ins.open((path+"weapons.txt").c_str()); | ||
93 | char workaround; | ||
94 | ins >> workaround; | ||
95 | vector<SDL_Surface*> weaponPics; | ||
96 | SDL_Rect targetRect; | ||
97 | targetRect.x = 400 -58; | ||
98 | targetRect.y = 0; | ||
99 | targetRect.w = 58; | ||
100 | targetRect.h = 400; | ||
101 | SDL_Rect infoRect; | ||
102 | infoRect.x = 50; | ||
103 | infoRect.y = 75; | ||
104 | infoRect.w = 400 - 68; | ||
105 | infoRect.h = 390; | ||
106 | while(ins.good()) | ||
107 | { | ||
108 | string filepath; | ||
109 | getline(ins,filepath); | ||
110 | Weapon* w = new Weapon(path+workaround+filepath); | ||
111 | if(w->sellable) | ||
112 | { | ||
113 | weaponInfos.push_back(getWeaponInfo(w, infoRect, 15)); | ||
114 | weaponPics.push_back(copyImage(w->getImage())); | ||
115 | weapons.push_back(w); | ||
116 | //cout << w->name << ": " << estimateValue(*w) << endl; | ||
117 | } | ||
118 | else | ||
119 | delete w; | ||
120 | ins >> workaround; | ||
121 | } | ||
122 | ins.close(); | ||
123 | SDL_Rect subRect; | ||
124 | subRect.w = 48; | ||
125 | Menu* tempm = new Menu(weaponPics, subRect.w,height, true, false); | ||
126 | subRect.h = height; | ||
127 | Scrollable* temps = new Scrollable(targetRect, tempm, subRect, false, true); | ||
128 | submenues.push_back(temps); | ||
129 | path = "data/ships/user/"; | ||
130 | ins.open((path+"userships.txt").c_str()); | ||
131 | ins >> workaround; | ||
132 | vector<SDL_Surface*> shipPics; | ||
133 | Weapon empty = Weapon("data/weapons/empty.txt"); | ||
134 | while(ins.good()) | ||
135 | { | ||
136 | string filepath; | ||
137 | getline(ins,filepath); | ||
138 | UserShip* s = new UserShip(path+workaround+filepath); | ||
139 | for(int i = 0; i < (int) s->weapons.size(); ++i) | ||
140 | { | ||
141 | delete s->weapons[i]; | ||
142 | s->weapons[i] = new Weapon(empty); | ||
143 | } | ||
144 | if(true)//s->sellable) | ||
145 | { | ||
146 | shipPics.push_back(copyImage(s->getImage())); | ||
147 | shipInfos.push_back(getShipInfo(s, infoRect, 16)); | ||
148 | // cout << s->name << " " << estimateValue(*s) << endl; | ||
149 | ships.push_back(s); | ||
150 | } | ||
151 | else | ||
152 | delete s; | ||
153 | ins >> workaround; | ||
154 | } | ||
155 | ins.close(); | ||
156 | targetRect.x = 400 -58; | ||
157 | targetRect.y = 0; | ||
158 | targetRect.w = 58; | ||
159 | targetRect.h = 400; | ||
160 | subRect.w = 48; | ||
161 | tempm = new Menu(shipPics, subRect.w,height, true, false); | ||
162 | subRect.h = height; | ||
163 | temps = new Scrollable(targetRect, tempm, subRect, false, true); | ||
164 | submenues.push_back(temps); | ||
165 | SDL_Rect backPos; | ||
166 | backPos.x = 0; | ||
167 | backPos.y = subScreen.h + subScreen.y; | ||
168 | backPos.w = 500; | ||
169 | backPos.h = 500 - backPos.y; | ||
170 | int tsize = 0; | ||
171 | back = new Button(backPos, "back", tsize); | ||
172 | int NStates = 3; | ||
173 | int topmargin2 = 45; | ||
174 | backPos.x = 0; | ||
175 | backPos.y = topmargin2; | ||
176 | backPos.w = 500/NStates; | ||
177 | backPos.h = subScreen.y-topmargin2; | ||
178 | tsize = 0; | ||
179 | vector<Button*> choices; | ||
180 | choices.push_back(new Button(backPos, "Upgrades", tsize)); | ||
181 | backPos.x = 500 / NStates; | ||
182 | backPos.y = topmargin2; | ||
183 | backPos.w = 500/NStates; | ||
184 | backPos.h = subScreen.y-topmargin2; | ||
185 | choices.push_back(new Button(backPos, "Weapons", tsize)); | ||
186 | backPos.x = 2* 500 / NStates; | ||
187 | backPos.y = topmargin2; | ||
188 | backPos.w = 500/NStates; | ||
189 | backPos.h = subScreen.y - topmargin2; | ||
190 | choices.push_back(new Button(backPos, "Ships", tsize)); | ||
191 | for(int i = 0; i < (int) choices.size(); ++i) | ||
192 | choices[i]->isDblClckButton = true; | ||
193 | menu = new CompositMenu(submenues, BG, subScreen, choices); | ||
194 | } | ||
195 | |||
196 | int Shop::handleEvents(SDL_Event event){ | ||
197 | int result = 0; | ||
198 | if(back->handleEvents(event) == BUTTON_CLICKED) | ||
199 | result = gameMenu; | ||
200 | int bought = menu->handleEvents(event); | ||
201 | if(menu->getState() == 0 && (bought & 1<<7)) | ||
202 | { | ||
203 | bought -= 1 << 7; | ||
204 | // cout << "tried to buy something!" << endl; | ||
205 | if(tu[bought]->cost <= (*user)->gold) | ||
206 | { | ||
207 | (*user)->gold -= tu[bought]->cost; | ||
208 | double oldvalue = *tu[bought]; | ||
209 | tu[bought]->upgrade(); | ||
210 | double newvalue = *tu[bought]; | ||
211 | cout << "Bought Upgrade from " << oldvalue << " to " << newvalue << endl; | ||
212 | refresh(); | ||
213 | cout << "nextcost: " << tu[bought]->cost << endl; | ||
214 | } | ||
215 | } | ||
216 | if(menu->getState() == 1 && (bought & MENU_CLICK)) | ||
217 | { | ||
218 | bought -= MENU_CLICK; | ||
219 | if(weapons[bought]->cost <= (*user)->gold) | ||
220 | { | ||
221 | (*user)->gold -= weapons[bought]->cost; | ||
222 | bool hasEmptySlot = false; | ||
223 | int EmptySlot; | ||
224 | for(int i = 0; i < (int) (*user)->ships[(*user)->current]->weapons.size(); ++i) | ||
225 | if((*user)->ships[(*user)->current]->weapons[i]->name == "empty Slot") | ||
226 | { | ||
227 | hasEmptySlot = true; | ||
228 | EmptySlot = i; | ||
229 | } | ||
230 | if(hasEmptySlot) | ||
231 | (*user)->ships[(*user)->current]->weapons[EmptySlot] = new Weapon(*weapons[bought]); | ||
232 | else | ||
233 | (*user)->weapons.push_back(new Weapon(*weapons[bought])); | ||
234 | cout << "Bought " << weapons[bought]->name << endl; | ||
235 | refresh(); | ||
236 | } | ||
237 | } | ||
238 | if(menu->getState() == 1 && (bought & MENU_SELECT)) | ||
239 | { | ||
240 | bought -= MENU_SELECT; | ||
241 | currentWeapon = bought; | ||
242 | } | ||
243 | if(menu->getState() == 2 && (bought & MENU_CLICK)) | ||
244 | { | ||
245 | bought -= MENU_CLICK; | ||
246 | if(ships[bought]->cost <= (*user)->gold) | ||
247 | { | ||
248 | (*user)->gold -= ships[bought]->cost; | ||
249 | (*user)->current = (*user)->ships.size(); | ||
250 | (*user)->ships.push_back(new UserShip(*ships[bought])); | ||
251 | cout << "Bought " << ships[bought]->name << endl; | ||
252 | refresh(); | ||
253 | } | ||
254 | } | ||
255 | if(menu->getState() == 2 && (bought & MENU_SELECT)) | ||
256 | { | ||
257 | bought -= MENU_SELECT; | ||
258 | currentShip = bought; | ||
259 | } | ||
260 | return result; | ||
261 | } | ||
262 | void Shop::frame(double time) | ||
263 | { | ||
264 | menu->frame(time); | ||
265 | } | ||
266 | void Shop::draw(SDL_Surface* screen) | ||
267 | { | ||
268 | menu->draw(screen); | ||
269 | SDL_Color textColor; | ||
270 | textColor.r = 255; | ||
271 | textColor.g = 255; | ||
272 | textColor.b = 255; | ||
273 | TTF_Font *font = TTF_OpenFont("data/fonts/OpenSans-Semibold.ttf", 30); | ||
274 | SDL_Surface* headline = NULL; | ||
275 | headline = TTF_RenderText_Solid(font, "Shop",textColor); | ||
276 | if(headline == NULL) | ||
277 | { | ||
278 | cout << "Error rendering headline of shop" << endl; | ||
279 | return; | ||
280 | } | ||
281 | TTF_CloseFont(font); | ||
282 | SDL_Rect headpos; | ||
283 | headpos.x = screen->w/2 - headline->w/2; | ||
284 | headpos.y = 5; | ||
285 | SDL_BlitSurface(headline, NULL, screen, &headpos); | ||
286 | SDL_FreeSurface(headline); | ||
287 | back->draw(screen); | ||
288 | goldLabel->draw(screen); | ||
289 | if(menu->getState() == 1) | ||
290 | weaponInfos[currentWeapon]->draw(screen); | ||
291 | if(menu->getState() == 2) | ||
292 | shipInfos[currentShip]->draw(screen); | ||
293 | } | ||
294 | |||
295 | void Shop::refresh() | ||
296 | { | ||
297 | goldLabel->setCaption("gold: " + lltostr((*user)->gold)); | ||
298 | menu->refresh(); | ||
299 | tu = (*user)->ships[(*user)->current]->getUpgradeables(); | ||
300 | for(int i = 0; i < (int) tu.size(); ++i) | ||
301 | *disabledUpgrades[i] = (*user)->gold < tu[i]->cost; | ||
302 | } | ||
303 | |||
304 | |||
305 | InventoryMenu::~InventoryMenu() | ||
306 | { | ||
307 | delete BG; | ||
308 | delete back; | ||
309 | delete shipMenu; | ||
310 | delete weaponMenu; | ||
311 | for(int i = 0; i < slots.size(); ++i) | ||
312 | delete slots[i]; | ||
313 | SDL_FreeSurface(ship); | ||
314 | delete title; | ||
315 | } | ||
316 | |||
317 | InventoryMenu::InventoryMenu(Account** nuser, int ngameMenu) | ||
318 | { | ||
319 | MX = 0; | ||
320 | MY = 0; | ||
321 | user = nuser; | ||
322 | gameMenu = ngameMenu; | ||
323 | BG = new SlidingBackground(loadBMP("data/images/bg_stars.bmp"), 0, 100); | ||
324 | SDL_Rect backPos; | ||
325 | backPos.x = 0; | ||
326 | backPos.y = 460; | ||
327 | backPos.w = 500; | ||
328 | backPos.h = 500 - backPos.y; | ||
329 | int tsize = 0; | ||
330 | back = new Button(backPos, "back", tsize); | ||
331 | cursor = NULL; | ||
332 | sellDropzone.x = 100; | ||
333 | sellDropzone.h = 40; | ||
334 | sellDropzone.y = 460; | ||
335 | sellDropzone.w = 150; | ||
336 | sellLabel = new Label("SELL",sellDropzone); | ||
337 | SDL_Rect titlePos; | ||
338 | titlePos.x = 0; | ||
339 | titlePos.h = 50; | ||
340 | titlePos.y = 0; | ||
341 | titlePos.w = 500; | ||
342 | title = new Label("Inventory",titlePos); | ||
343 | vector<SDL_Surface*> tships; | ||
344 | for(int i = 0; i < (*user)->ships.size(); ++i) | ||
345 | { | ||
346 | ships.push_back(copyImage((*user)->ships[i]->getImage())); | ||
347 | tships.push_back(copyImage((*user)->ships[i]->getImage())); | ||
348 | } | ||
349 | int height = 0; | ||
350 | Menu* temp = new Menu(tships, 48, height, true, false); | ||
351 | SDL_Rect shipMenuPos; | ||
352 | shipMenuPos.x = 10; | ||
353 | shipMenuPos.y = 50; | ||
354 | shipMenuPos.h = 410; | ||
355 | shipMenuPos.w = 58; | ||
356 | SDL_Rect subRect; | ||
357 | subRect.h = height; | ||
358 | subRect.w = 48; | ||
359 | shipMenu = new Scrollable(shipMenuPos, temp, subRect, 0, 1); | ||
360 | vector<SDL_Surface*> tweapons; | ||
361 | for(int i = 0; i < (*user)->weapons.size(); ++i) | ||
362 | { | ||
363 | weapons.push_back(copyImage((*user)->weapons[i]->getImage())); | ||
364 | tweapons.push_back(copyImage((*user)->weapons[i]->getImage())); | ||
365 | } | ||
366 | height = 0; | ||
367 | temp = new Menu(tweapons, 48, height, false, true); | ||
368 | SDL_Rect weaponMenuPos; | ||
369 | weaponMenuPos.x = 500-68; | ||
370 | weaponMenuPos.y = 50; | ||
371 | weaponMenuPos.h = 410; | ||
372 | weaponMenuPos.w = 58; | ||
373 | subRect.h = height; | ||
374 | subRect.w = 48; | ||
375 | weaponMenu = new Scrollable(weaponMenuPos, temp, subRect, 0, 1); | ||
376 | ship = copyImage((*user)->ships[(*user)->current]->getImage()); | ||
377 | int factor = 1; | ||
378 | while(ship->w < 190 && ship->h < 190) | ||
379 | { | ||
380 | SDL_Surface* temp = ship; | ||
381 | ship = rotozoomSurface(temp, 0, 2, 0); | ||
382 | SDL_FreeSurface(temp); | ||
383 | factor *= 2; | ||
384 | } | ||
385 | for(int i = 0; i < (*user)->ships[(*user)->current]->weapons.size(); ++i) | ||
386 | { | ||
387 | UserShip* s = (*user)->ships[(*user)->current]; | ||
388 | SDL_Rect slotPos; | ||
389 | slotPos.x = 250 - 24 + factor * s->slotPositions[i].first; | ||
390 | slotPos.y = 250 - 24 + factor * s->slotPositions[i].second; | ||
391 | slotPos.w = 48; | ||
392 | slotPos.h = 48; | ||
393 | slots.push_back(new Button(slotPos, copyImage(s->weapons[i]->getImage()), 0)); | ||
394 | } | ||
395 | } | ||
396 | |||
397 | void InventoryMenu::draw(SDL_Surface *screen) | ||
398 | { | ||
399 | BG->draw(screen); | ||
400 | SDL_Rect shipPos; | ||
401 | shipPos.x = 250 - ship->w/2; | ||
402 | shipPos.y = 250 - ship->h/2; | ||
403 | SDL_BlitSurface(ship, NULL, screen, &shipPos); | ||
404 | title->draw(screen); | ||
405 | back->draw(screen); | ||
406 | sellLabel->draw(screen); | ||
407 | shipMenu->draw(screen); | ||
408 | weaponMenu->draw(screen); | ||
409 | for(int i = 0; i < slots.size(); ++i) | ||
410 | slots[i]->draw(screen); | ||
411 | if(cursor != NULL) | ||
412 | { | ||
413 | SDL_Rect cursorPos; | ||
414 | cursorPos.x = MX - cursor->w/2; | ||
415 | cursorPos.y = MY - cursor->h/2; | ||
416 | SDL_BlitSurface(ship,NULL,screen,&cursorPos); | ||
417 | } | ||
418 | } | ||
419 | |||
420 | /*SlidingBackground* BG; | ||
421 | Label* title; | ||
422 | Account** user; | ||
423 | int gameMenu; | ||
424 | Button* back; | ||
425 | Label* sellLabel; | ||
426 | SDL_Rect sellDropzone; | ||
427 | AbstractInteractive* shipMenu; | ||
428 | vector<SDL_Surface*> ships; | ||
429 | AbstractInteractive* weaponMenu; | ||
430 | vector<SDL_Surface*> weapons; | ||
431 | SDL_Rect weaponDropzone; | ||
432 | vector<Button*> slots; | ||
433 | SDL_Surface* ship; | ||
434 | SDL_Surface* cursor;*/ | ||
435 | int InventoryMenu::handleEvents(SDL_Event event) | ||
436 | { | ||
437 | if(event.type == SDL_MOUSEMOTION) | ||
438 | { | ||
439 | MX = event.motion.x; | ||
440 | MY = event.motion.y; | ||
441 | } | ||
442 | int tempShip = shipMenu->handleEvents(event); | ||
443 | if(tempShip & MENU_SELECT) | ||
444 | { | ||
445 | tempShip -= MENU_SELECT; | ||
446 | cout << tempShip << endl; | ||
447 | (*user)->current = tempShip; | ||
448 | refresh(); | ||
449 | } | ||
450 | int tempweapon = weaponMenu->handleEvents(event); | ||
451 | if(tempweapon & MENU_SELECT) | ||
452 | { | ||
453 | tempweapon -= MENU_SELECT; | ||
454 | cout << tempweapon << endl; | ||
455 | cursor = copyImage(weapons[tempweapon]); | ||
456 | dragged = tempweapon; | ||
457 | } | ||
458 | |||
459 | if(event.type == SDL_MOUSEBUTTONUP) | ||
460 | { | ||
461 | if(event.button.button == SDL_BUTTON_LEFT) | ||
462 | { | ||
463 | SDL_FreeSurface(cursor); | ||
464 | cursor = NULL; | ||
465 | int x = event.button.x; | ||
466 | int y = event.button.y; | ||
467 | } | ||
468 | } | ||
469 | |||
470 | |||
471 | |||
472 | |||
473 | int backb = back->handleEvents(event); | ||
474 | if(backb == BUTTON_CLICKED) | ||
475 | return gameMenu; | ||
476 | return 0; | ||
477 | } | ||
478 | |||
479 | void InventoryMenu::frame(double time) | ||
480 | { | ||
481 | BG->frame(time); | ||
482 | } | ||
483 | |||
484 | void InventoryMenu::refresh() | ||
485 | { | ||
486 | if(cursor != NULL) | ||
487 | { | ||
488 | SDL_FreeSurface(cursor); | ||
489 | cursor = NULL; | ||
490 | } | ||
491 | } | ||
492 | |||
493 | bool init(SDL_Surface*& screen) | ||
494 | { | ||
495 | srand(time(0)); | ||
496 | |||
497 | if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) == -1) | ||
498 | { | ||
499 | cout << "Error: Could not initialize SDL" << endl; | ||
500 | return 0; | ||
501 | } | ||
502 | screen = SDL_SetVideoMode(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_BPP,SDL_SWSURFACE); | ||
503 | if(!screen) | ||
504 | { | ||
505 | cout << "could not initialize screen" << endl; | ||
506 | return 0; | ||
507 | } | ||
508 | if(TTF_Init() == -1) | ||
509 | { | ||
510 | cout << "could not initialize True Fonts" << endl; | ||
511 | return 0; | ||
512 | } | ||
513 | if(Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096) == -1) | ||
514 | { | ||
515 | return 0; | ||
516 | } | ||
517 | |||
518 | SDL_WM_SetCaption("RCade - v0.03", NULL); | ||
519 | |||
520 | |||
521 | return 1; | ||
522 | } | ||
523 | |||
524 | Menu* makeLoadGameMenu(SDL_Surface *screen) | ||
525 | { | ||
526 | string bfile = "data/images/bg_stars.bmp"; | ||
527 | SDL_Surface *bg = loadBMP(bfile); | ||
528 | vector<string> ts; | ||
529 | vector<int> ti; | ||
530 | ifstream ins; | ||
531 | ins.open("save/saves.txt"); | ||
532 | char workaround; | ||
533 | ins >> workaround; | ||
534 | int counter = 0; | ||
535 | while(ins.good()) | ||
536 | { | ||
537 | string account; | ||
538 | getline(ins, account); | ||
539 | account = workaround + account; | ||
540 | _tospace(account); | ||
541 | ts.push_back(account); | ||
542 | ti.push_back(counter | LOAD); | ||
543 | counter++; | ||
544 | ins >> workaround; | ||
545 | } | ||
546 | ins.close(); | ||
547 | ts.push_back("back"); | ||
548 | ti.push_back(MENU | 0); | ||
549 | return new Menu(ts,ti,bg,true,screen); | ||
550 | } | ||
551 | |||
552 | Menu* makeMainMenu(SDL_Surface *screen) | ||
553 | { | ||
554 | string bfile = "data/images/bg_stars.bmp"; | ||
555 | SDL_Surface *bg = loadBMP(bfile); | ||
556 | vector<string> ts; | ||
557 | ts.push_back("New Game"); | ||
558 | ts.push_back("Load Game"); | ||
559 | ts.push_back("Settings"); | ||
560 | ts.push_back("Quit"); | ||
561 | vector<int> ti; | ||
562 | ti.push_back(MENU | 5); | ||
563 | ti.push_back(MENU | 4); | ||
564 | ti.push_back(0); | ||
565 | ti.push_back(GAME_QUIT); | ||
566 | return new Menu(ts,ti,bg,true,screen); | ||
567 | } | ||
568 | |||
569 | Menu* makeGameMenu(SDL_Surface *screen) | ||
570 | { | ||
571 | string bfile = "data/images/bg_stars.bmp"; | ||
572 | SDL_Surface *bg = loadBMP(bfile); | ||
573 | vector<string> ts; | ||
574 | ts.push_back("Missions"); | ||
575 | ts.push_back("Shop"); | ||
576 | ts.push_back("Inventory"); | ||
577 | ts.push_back("Skills"); | ||
578 | ts.push_back("Settings"); | ||
579 | ts.push_back("Save Game"); | ||
580 | ts.push_back("Main Menu"); | ||
581 | vector<int> ti; | ||
582 | ti.push_back(MENU | 2); | ||
583 | ti.push_back(MENU | 3); | ||
584 | ti.push_back(MENU | 6); | ||
585 | ti.push_back(0); | ||
586 | ti.push_back(0); | ||
587 | ti.push_back(SAVE); | ||
588 | ti.push_back(MENU | 0); | ||
589 | return new Menu(ts,ti,bg,true,screen); | ||
590 | } | ||
591 | |||
592 | Menu* makeLevelMenu(vector<string> levels, SDL_Surface *screen) | ||
593 | { | ||
594 | string bfile = "data/images/bg_stars.bmp"; | ||
595 | SDL_Surface *bg = loadBMP(bfile); | ||
596 | vector<string> ts; | ||
597 | vector<int> ti; | ||
598 | ifstream ins; | ||
599 | for(int i = 0; i < (int) levels.size(); ++i) | ||
600 | { | ||
601 | ins.open(levels[i].c_str()); | ||
602 | string levelname; | ||
603 | getline(ins,levelname); | ||
604 | ins.close(); | ||
605 | ts.push_back(levelname); | ||
606 | ti.push_back(LEVEL | i); | ||
607 | } | ||
608 | ts.push_back("back"); | ||
609 | ti.push_back(MENU | 1); | ||
610 | return new Menu(ts,ti,bg,true,screen); | ||
611 | } | ||
612 | |||
613 | |||
614 | GameHandler::GameHandler() | ||
615 | { | ||
616 | isGood = true; | ||
617 | screen = NULL; | ||
618 | if(!init(screen)) | ||
619 | isGood = false; | ||
620 | //reading available levels | ||
621 | ifstream ins; | ||
622 | string path = "data/levels/"; | ||
623 | ins.open((path+"levels.txt").c_str()); | ||
624 | char workaround; | ||
625 | ins >> workaround; | ||
626 | while(ins.good()) | ||
627 | { | ||
628 | string filepath; | ||
629 | getline(ins,filepath); | ||
630 | levelpaths.push_back(path+workaround+filepath); | ||
631 | ins >> workaround; | ||
632 | } | ||
633 | ins.close(); | ||
634 | state = MENU | 0; | ||
635 | user = new Account(); | ||
636 | menus.push_back(makeMainMenu(screen)); | ||
637 | menus.push_back(makeGameMenu(screen)); | ||
638 | menus.push_back(makeLevelMenu(levelpaths,screen)); | ||
639 | menus.push_back(new Shop(&user, MENU | 1)); | ||
640 | menus.push_back(makeLoadGameMenu(screen)); | ||
641 | SDL_Surface* bg = loadBMP("data/images/bg_stars.bmp"); | ||
642 | GetStringMenu* mt = new GetStringMenu("Enter your Nickname:", MENU | 0, LEVEL | 0, bg, screen); | ||
643 | acname = &mt->s; | ||
644 | menus.push_back(mt); | ||
645 | user->resetShips(); | ||
646 | menus.push_back(new InventoryMenu(&user, MENU | 1)); | ||
647 | } | ||
648 | |||
649 | GameHandler::~GameHandler() | ||
650 | { | ||
651 | delete user; | ||
652 | if(state &LEVEL) | ||
653 | delete LG; | ||
654 | for(int i = 0; i < (int) menus.size(); ++i) | ||
655 | delete menus[i]; | ||
656 | |||
657 | |||
658 | Mix_CloseAudio(); | ||
659 | TTF_Quit(); | ||
660 | SDL_Quit(); | ||
661 | IMG_Quit(); | ||
662 | } | ||
663 | |||
664 | int GameHandler::game() | ||
665 | { | ||
666 | // SDL_Rect nPos; | ||
667 | // nPos.x = 10; | ||
668 | // nPos.y = 10; | ||
669 | // nPos.w = 200; | ||
670 | // nPos.h = 400; | ||
671 | // TextBox* blub = new TextBox(textField("Dies ist ein doofer Tesptsatzg.\nBBBBBBBBesser nicht allzu sehr beachten, denn der Inhalt ist unwichtig!",nPos,24)); | ||
672 | // cout << nPos.h << endl; | ||
673 | |||
674 | SDL_Event event; | ||
675 | if(!isGood) | ||
676 | return 1; | ||
677 | while(state != GAME_QUIT) | ||
678 | { | ||
679 | Uint32 start = SDL_GetTicks(); | ||
680 | while(SDL_PollEvent(&event)) | ||
681 | { | ||
682 | if(state & MENU) | ||
683 | { | ||
684 | // blub->handleEvents(event); | ||
685 | int newstate = menus[state - MENU]->handleEvents(event); | ||
686 | if(newstate) | ||
687 | { | ||
688 | state = newstate; | ||
689 | if(state & LEVEL) | ||
690 | { | ||
691 | if(*acname != "") | ||
692 | { | ||
693 | delete user; | ||
694 | user = new Account("save/default account.txt"); | ||
695 | user->name = *acname; | ||
696 | menus[5]->refresh(); | ||
697 | menus[3]->refresh(); | ||
698 | user->resetShips(); | ||
699 | } | ||
700 | if(state - LEVEL < 0 || state - LEVEL > (int) levelpaths.size()) | ||
701 | { | ||
702 | cout << "levellinking failed!" << endl; | ||
703 | return 1; | ||
704 | } | ||
705 | user->resetShips(); | ||
706 | LG = new LevelGenerator(levelpaths[state - LEVEL], user, screen); | ||
707 | } | ||
708 | if(state & MENU) | ||
709 | menus[state - MENU]->refresh(); | ||
710 | if(state & LOAD) | ||
711 | { | ||
712 | ifstream ins; | ||
713 | ins.open("save/saves.txt"); | ||
714 | char workaround; | ||
715 | ins >> workaround; | ||
716 | int counter = 0; | ||
717 | while(ins.good()) | ||
718 | { | ||
719 | string account; | ||
720 | getline(ins, account); | ||
721 | if(counter == state - LOAD) | ||
722 | { | ||
723 | account = workaround + account; | ||
724 | delete user; | ||
725 | user = new Account("save/" + account + ".txt"); | ||
726 | menus[3]->refresh(); | ||
727 | menus[6]->refresh(); | ||
728 | user->resetShips(); | ||
729 | state = MENU | 1; | ||
730 | } | ||
731 | counter++; | ||
732 | ins >> workaround; | ||
733 | } | ||
734 | ins.close(); | ||
735 | } | ||
736 | if(state & SAVE) | ||
737 | { | ||
738 | user->save(); | ||
739 | delete menus[4]; | ||
740 | menus[4] = makeLoadGameMenu(screen); | ||
741 | state = MENU | 1; | ||
742 | cout << "Saved!" << endl; | ||
743 | } | ||
744 | } | ||
745 | } | ||
746 | if(event.type == SDL_QUIT) | ||
747 | state = GAME_QUIT; | ||
748 | else if(event.type == SDL_MOUSEBUTTONDOWN) | ||
749 | { | ||
750 | // if(event.button.button == SDL_BUTTON_WHEELUP) | ||
751 | // cout << "Wheel up!" << endl; | ||
752 | // else | ||
753 | // cout << "wheel down..." << endl; | ||
754 | } | ||
755 | } | ||
756 | Uint32 time = SDL_GetTicks()-start; | ||
757 | if(1000/60.0 - time > 0) | ||
758 | SDL_Delay(1000/60.0 - time); | ||
759 | else | ||
760 | cout << "Warning: Frame missed" << endl; | ||
761 | if(state & LEVEL) | ||
762 | { | ||
763 | int status = LG->frame(1/60.0); | ||
764 | if(status == LEVEL_FAILED) | ||
765 | { | ||
766 | state = 1 | MENU; | ||
767 | cout << "You lost the game!\n"; | ||
768 | cout << "highscore: " << LG->OH->highscore << endl; | ||
769 | cout << "Level: " << user->getLevel() << endl; | ||
770 | user->highscore += LG->OH->highscore; | ||
771 | delete LG; | ||
772 | user->resetShips(); | ||
773 | } | ||
774 | else if(status == LEVEL_COMPLETED) | ||
775 | { | ||
776 | state = 1 | MENU; | ||
777 | cout << "You have completed the level!\n"; | ||
778 | cout << "highscore: " << LG->OH->highscore << endl; | ||
779 | cout << "gold: " << LG->OH->gold << endl; | ||
780 | cout << "exp: " << user->getExp() << endl; | ||
781 | cout << "Level: " << user->getLevel() << endl; | ||
782 | user->highscore += LG->OH->highscore; | ||
783 | user->gold += LG->OH->gold; | ||
784 | delete LG; | ||
785 | user->resetShips(); | ||
786 | } | ||
787 | } | ||
788 | if(state & MENU) | ||
789 | { | ||
790 | menus[state - MENU]->frame(1/60.0); | ||
791 | menus[state - MENU]->draw(screen); | ||
792 | // blub->frame(1/60.0); | ||
793 | // blub->draw(screen); | ||
794 | } | ||
795 | SDL_Flip(screen); | ||
796 | } | ||
797 | |||
798 | // delete blub; | ||
799 | |||
800 | return 0; | ||
801 | } | ||
802 | |||
803 | int main(int argc, char* args[]) | ||
804 | { | ||
805 | GameHandler* GH = new GameHandler(); | ||
806 | |||
807 | // Account a = Account(); | ||
808 | // a.name = "Start-Account"; | ||
809 | // a.save(); | ||
810 | // Account b = Account("save/Start-Account.txt"); | ||
811 | // b.save(); | ||
812 | // return 0; | ||
813 | if(GH->game()) | ||
814 | return 1; | ||
815 | delete GH; | ||
816 | return 0; | ||
817 | } | ||