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author | Reimar <Reimar@Leike.name> | 2015-12-08 11:31:35 +0100 |
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committer | Reimar <Reimar@Leike.name> | 2015-12-08 11:31:35 +0100 |
commit | e3a66514d57ff4acf2f02df7d86bd2cf8be0e730 (patch) | |
tree | 686eabd8aac2f2eb9d0b3429fe0feee3f031904a /engine.h | |
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initial commit
Diffstat (limited to 'engine.h')
-rw-r--r-- | engine.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/engine.h b/engine.h new file mode 100644 index 0000000..fad0642 --- /dev/null +++ b/engine.h | |||
@@ -0,0 +1,119 @@ | |||
1 | #ifndef ENGINE_H | ||
2 | #define ENGINE_H | ||
3 | |||
4 | #include "enginecore.h" | ||
5 | #include "GUI.h" | ||
6 | |||
7 | #define LEVEL_COMPLETED 2 | ||
8 | #define LEVEL_FAILED 1 | ||
9 | |||
10 | using namespace std; | ||
11 | |||
12 | |||
13 | class Account: public Levelable | ||
14 | { | ||
15 | public: | ||
16 | string name; | ||
17 | double gold; | ||
18 | long long highscore; | ||
19 | //owned ships | ||
20 | vector<UserShip*> ships; | ||
21 | //the ship currently used | ||
22 | int current; | ||
23 | //owned weapons that are not in ships | ||
24 | vector<Weapon*> weapons; | ||
25 | //list of succesfully played levels | ||
26 | vector<int> levels; | ||
27 | |||
28 | Account(); | ||
29 | Account(string filename); | ||
30 | ~Account(); | ||
31 | void save(); | ||
32 | |||
33 | void resetShips(); | ||
34 | }; | ||
35 | |||
36 | //game engine. deletes everything it gets besides account and screen | ||
37 | class ObjectHandler | ||
38 | { | ||
39 | protected: | ||
40 | list<Projectile*> friendlyProjectiles; | ||
41 | list<Projectile*> enemyProjectiles; | ||
42 | list<EnemyShip*> enemies; | ||
43 | public: | ||
44 | SlidingBackground* BG; | ||
45 | long long highscore; | ||
46 | double gold; | ||
47 | Account* user; | ||
48 | SDL_Surface* screen; | ||
49 | ObjectHandler(Account* newuser,SDL_Surface* newscreen, SDL_Surface *background); | ||
50 | ~ObjectHandler(); | ||
51 | int frame(double time); | ||
52 | void frameEnemy(EnemyShip* s, double time); | ||
53 | void spawnEnemy(EnemyShip* enemy,double nx, double ny); | ||
54 | }; | ||
55 | |||
56 | class HUD | ||
57 | { | ||
58 | SDL_Surface* energyRaw; | ||
59 | SlidingBackground* energyBubbles; | ||
60 | SDL_Surface* energyMasc; | ||
61 | double Bubblesypos; | ||
62 | SDL_Surface* hpRaw; | ||
63 | SDL_Surface* hpMasc; | ||
64 | SDL_Surface *background; | ||
65 | TTF_Font *font; | ||
66 | public: | ||
67 | long long* highscore; | ||
68 | double* hp; | ||
69 | double hpmax; | ||
70 | double* energy; | ||
71 | double maxEnergy; | ||
72 | double *gold; | ||
73 | double *exp; | ||
74 | SDL_Color textColor; | ||
75 | HUD(long long *nhighscore, double *nhp, double nhpmax, double *nenergy, double nmaxEnergy, double* ngold, double* nexp); | ||
76 | ~HUD(); | ||
77 | void draw(SDL_Surface *screen); | ||
78 | }; | ||
79 | |||
80 | class LevelEvent | ||
81 | { | ||
82 | }; | ||
83 | |||
84 | LevelEvent* createEvent(ifstream& ins); | ||
85 | |||
86 | class LevelGenerator | ||
87 | { | ||
88 | Uint32 seed; | ||
89 | HUD *hud; | ||
90 | //collects the soundfiles that have been loaded and cleans them | ||
91 | vector<Mix_Chunk*> toDelete; | ||
92 | public: | ||
93 | //what ships will come in the Level -bosses | ||
94 | vector<EnemyShip*> prototypes; | ||
95 | vector<pair<double,LevelEvent*> > events; | ||
96 | //duration of the level -bosses | ||
97 | double duration; | ||
98 | //[(spawn%,(enemytype,path))] of each enemy | ||
99 | vector<pair<double,pair<int,vector<pair<double,double> > > > > spawnQueue; | ||
100 | int current; | ||
101 | //if there is currently an event happening | ||
102 | bool event; | ||
103 | //% of level completed | ||
104 | double completed; | ||
105 | ObjectHandler* OH; | ||
106 | string name; | ||
107 | SDL_Surface* screen; | ||
108 | |||
109 | LevelGenerator(string filename, Account* user, SDL_Surface* screen); | ||
110 | ~LevelGenerator(); | ||
111 | int frame(double time); | ||
112 | }; | ||
113 | |||
114 | vector<pair<double,vector<pair<double,double> > > > generateWave(int number, int Nweapons,SDL_Surface* screen); | ||
115 | |||
116 | |||
117 | |||
118 | |||
119 | #endif | ||