diff options
| author | Gregor Kleen <gkleen@praseodym.org> | 2014-12-02 17:08:03 +0000 |
|---|---|---|
| committer | Gregor Kleen <gkleen@praseodym.org> | 2014-12-02 17:08:03 +0000 |
| commit | 6f84f40ed345d5e0e224990f03613695851c8b1a (patch) | |
| tree | 01ca8d8072f489d1fe1e170a27c50fe3594d2fe1 | |
| download | SpaceCannon-6f84f40ed345d5e0e224990f03613695851c8b1a.tar SpaceCannon-6f84f40ed345d5e0e224990f03613695851c8b1a.tar.gz SpaceCannon-6f84f40ed345d5e0e224990f03613695851c8b1a.tar.bz2 SpaceCannon-6f84f40ed345d5e0e224990f03613695851c8b1a.tar.xz SpaceCannon-6f84f40ed345d5e0e224990f03613695851c8b1a.zip | |
Initial commit
| -rw-r--r-- | JnR.cpp | 559 |
1 files changed, 559 insertions, 0 deletions
| @@ -0,0 +1,559 @@ | |||
| 1 | #include <iostream> | ||
| 2 | #include <math.h> | ||
| 3 | #include <stdio.h> | ||
| 4 | #include <stdlib.h> | ||
| 5 | #include <SDL/SDL.h> | ||
| 6 | #include <algorithm> | ||
| 7 | #include <fstream> | ||
| 8 | #include <sstream> | ||
| 9 | #include <ctime> | ||
| 10 | //#include "/usr/include/SDL/SDL_image.h" | ||
| 11 | #include <cstdio> | ||
| 12 | #include <vector> | ||
| 13 | #include <list> | ||
| 14 | |||
| 15 | |||
| 16 | using namespace std; | ||
| 17 | |||
| 18 | /* | ||
| 19 | class Label | ||
| 20 | { | ||
| 21 | protected: | ||
| 22 | string caption; | ||
| 23 | SDL_Surface* image; | ||
| 24 | // int textSize; | ||
| 25 | SDL_Color textColor; | ||
| 26 | int render(); | ||
| 27 | public: | ||
| 28 | SDL_Rect pos; | ||
| 29 | Label(); | ||
| 30 | Label(string ncaption, SDL_Rect& npos); | ||
| 31 | ~Label(); | ||
| 32 | void draw(SDL_Surface* screen); | ||
| 33 | int setTextSize(int ntextSize); | ||
| 34 | void setTextColor(SDL_Color textColor); | ||
| 35 | int setCaption(string ncaption); | ||
| 36 | }; | ||
| 37 | Label::Label() | ||
| 38 | { | ||
| 39 | pos.x = 0; | ||
| 40 | pos.y = 0; | ||
| 41 | pos.w = 0; | ||
| 42 | pos.h = 14; | ||
| 43 | caption = ""; | ||
| 44 | textColor.r = 255; | ||
| 45 | textColor.g = 255; | ||
| 46 | textColor.b = 255; | ||
| 47 | render(); | ||
| 48 | } | ||
| 49 | |||
| 50 | Label::Label(string ncaption, SDL_Rect& npos) | ||
| 51 | { | ||
| 52 | pos = npos; | ||
| 53 | textColor.r = 255; | ||
| 54 | textColor.g = 255; | ||
| 55 | textColor.b = 255; | ||
| 56 | caption = ncaption; | ||
| 57 | npos.w = render(); | ||
| 58 | } | ||
| 59 | |||
| 60 | int Label::setTextSize(int ntextSize) | ||
| 61 | { | ||
| 62 | pos.h = ntextSize; | ||
| 63 | SDL_FreeSurface(image); | ||
| 64 | return render(); | ||
| 65 | } | ||
| 66 | |||
| 67 | void Label::setTextColor(SDL_Color ntextColor) | ||
| 68 | { | ||
| 69 | textColor = ntextColor; | ||
| 70 | SDL_FreeSurface(image); | ||
| 71 | render(); | ||
| 72 | } | ||
| 73 | |||
| 74 | int Label::setCaption(string ncaption) | ||
| 75 | { | ||
| 76 | if(caption == ncaption) | ||
| 77 | return pos.w; | ||
| 78 | caption = ncaption; | ||
| 79 | SDL_FreeSurface(image); | ||
| 80 | return render(); | ||
| 81 | } | ||
| 82 | |||
| 83 | int Label::render() | ||
| 84 | { | ||
| 85 | TTF_Font *font = TTF_OpenFont("data/fonts/OpenSans-Semibold.ttf",pos.h); | ||
| 86 | image = NULL; | ||
| 87 | image = TTF_RenderText_Solid(font, caption.c_str(),textColor); | ||
| 88 | if(caption.size() == 0) | ||
| 89 | cout << "empty caption!!!" << endl; | ||
| 90 | if(image == NULL) | ||
| 91 | { | ||
| 92 | cout << "Error rendering Label with caption " << caption << endl; | ||
| 93 | return 0; | ||
| 94 | } | ||
| 95 | TTF_CloseFont(font); | ||
| 96 | pos.w = image->w; | ||
| 97 | return image->w; | ||
| 98 | } | ||
| 99 | |||
| 100 | |||
| 101 | void Label::draw(SDL_Surface* screen) | ||
| 102 | { | ||
| 103 | SDL_Rect temp = pos; | ||
| 104 | SDL_BlitSurface(image, NULL, screen, &temp); | ||
| 105 | } | ||
| 106 | |||
| 107 | Label::~Label() | ||
| 108 | { | ||
| 109 | SDL_FreeSurface(image); | ||
| 110 | } | ||
| 111 | */ | ||
| 112 | vector<int> dirx = {1,0,-1,0}; | ||
| 113 | vector<int> diry = {0,1,0,-1}; | ||
| 114 | |||
| 115 | |||
| 116 | int xres = 600; | ||
| 117 | int yres = 450; | ||
| 118 | SDL_Surface *screen; | ||
| 119 | |||
| 120 | bool inBounds(int x, int y) | ||
| 121 | { | ||
| 122 | if(x >= 0 && x < xres && y >= 0 && y < yres) | ||
| 123 | return true; | ||
| 124 | return false; | ||
| 125 | } | ||
| 126 | |||
| 127 | void drawPixel(SDL_Surface *screen,int x, int y, Uint8 R, Uint8 G, Uint8 B) | ||
| 128 | { | ||
| 129 | Uint32 color = SDL_MapRGB(screen->format, R, G, B); | ||
| 130 | |||
| 131 | SDL_Rect r; | ||
| 132 | r.x = x; | ||
| 133 | r.y = y; | ||
| 134 | r.w = 1; | ||
| 135 | r.h = 1; | ||
| 136 | SDL_FillRect(screen,&r,color); | ||
| 137 | } | ||
| 138 | |||
| 139 | void drawCircle(SDL_Surface* screen, double x, double y, double radius, Uint8 R, Uint8 G, Uint8 B) | ||
| 140 | { | ||
| 141 | for(int i = x-radius; i <= x+radius; ++i) | ||
| 142 | for(int j = y-radius; j <= y+radius; ++j) | ||
| 143 | if(((i-x)*(i-x)+(j-y)*(j-y) <= radius*radius) && inBounds(i,j)) | ||
| 144 | { | ||
| 145 | drawPixel(screen, i,j,R,G,B); | ||
| 146 | } | ||
| 147 | } | ||
| 148 | |||
| 149 | void blacken(SDL_Surface* screen) | ||
| 150 | { | ||
| 151 | SDL_FillRect(screen,NULL,0); | ||
| 152 | } | ||
| 153 | |||
| 154 | |||
| 155 | class Obstacle | ||
| 156 | { | ||
| 157 | public: | ||
| 158 | SDL_Rect r; | ||
| 159 | int vx; | ||
| 160 | Obstacle(double xn, double yn, double width, double height) | ||
| 161 | { | ||
| 162 | r.x = xn; | ||
| 163 | r.y = yn; | ||
| 164 | r.h = height; | ||
| 165 | r.w = width; | ||
| 166 | vx = 0; | ||
| 167 | } | ||
| 168 | bool check_death(double x_pos, double y_pos, double radius) | ||
| 169 | { | ||
| 170 | if(x_pos + radius < r.x || x_pos - radius > r.x + r.w || y_pos + radius < r.y || y_pos - radius > r.y + r.h) | ||
| 171 | return false; | ||
| 172 | return true; | ||
| 173 | } | ||
| 174 | void draw(SDL_Surface* screen,double levelx, double levely) | ||
| 175 | { | ||
| 176 | SDL_Rect temp = r; | ||
| 177 | temp.x -= levelx; | ||
| 178 | temp.y -= levely; | ||
| 179 | temp.y = yres - temp.y- temp.h; | ||
| 180 | SDL_FillRect(screen, &temp, SDL_MapRGB(screen->format, 255, 255, 255)); | ||
| 181 | } | ||
| 182 | void step(double time) | ||
| 183 | { | ||
| 184 | r.x += time*vx; | ||
| 185 | } | ||
| 186 | }; | ||
| 187 | |||
| 188 | class Particle | ||
| 189 | { | ||
| 190 | public: | ||
| 191 | double x; | ||
| 192 | double y; | ||
| 193 | double vx; | ||
| 194 | double vy; | ||
| 195 | double life; | ||
| 196 | // 0 = static, 1 = strife, 2 = randomwalk, 3 = xrandomwalk | ||
| 197 | int mode; | ||
| 198 | Uint8 R,G,B; | ||
| 199 | Particle() | ||
| 200 | { | ||
| 201 | x = rand()%xres; | ||
| 202 | y = rand()%yres; | ||
| 203 | life = rand()%20; | ||
| 204 | R = rand()%256; | ||
| 205 | G = rand()%256; | ||
| 206 | B = rand()%256; | ||
| 207 | } | ||
| 208 | Particle(double xn, double yn, int nmode, Uint8 Rn, Uint8 Gn, Uint8 Bn) | ||
| 209 | { | ||
| 210 | mode = nmode; | ||
| 211 | x = xn; | ||
| 212 | y = yn; | ||
| 213 | R = Rn; | ||
| 214 | G = Gn; | ||
| 215 | B = Bn; | ||
| 216 | life = rand()%20; | ||
| 217 | } | ||
| 218 | void draw(SDL_Surface* screen,double levelx,double levely) | ||
| 219 | { | ||
| 220 | if(inBounds(x-levelx,y-levely)) | ||
| 221 | drawPixel(screen, x-levelx, yres- (y-levely), R, G, B); | ||
| 222 | } | ||
| 223 | bool step(double time) | ||
| 224 | { | ||
| 225 | life -= time; | ||
| 226 | // 0 = static, 1 = strife, 2 = randomwalk, 3 = xrandomwalk | ||
| 227 | if(mode == 1){ | ||
| 228 | x += vx*time; | ||
| 229 | y += vy*time; | ||
| 230 | } | ||
| 231 | else if(mode == 2) | ||
| 232 | { | ||
| 233 | x += (rand()%3-1)/3.0; | ||
| 234 | y += (rand()%3-1)/3.0; | ||
| 235 | } | ||
| 236 | else if(mode == 3) | ||
| 237 | { | ||
| 238 | x += (rand()%3-1)/3.0; | ||
| 239 | y += vy*time; | ||
| 240 | } | ||
| 241 | |||
| 242 | return (life >= 0); | ||
| 243 | } | ||
| 244 | }; | ||
| 245 | |||
| 246 | vector<Particle> makeDeathAnimation(double x, double y, double r, double vxb, double vyb, int mode) | ||
| 247 | { | ||
| 248 | vector<Particle> result; | ||
| 249 | for(int i = 0; i < 2000; ++i) | ||
| 250 | { | ||
| 251 | double tx = rand()%((int) (2*r+1))-r; | ||
| 252 | double ty = rand()%((int) (2*r+1))-r; | ||
| 253 | if(tx*tx + ty * ty > r*r) | ||
| 254 | continue; | ||
| 255 | tx += x; | ||
| 256 | ty += y; | ||
| 257 | Particle temp = Particle(tx, ty, 1, 100, 100, 100); | ||
| 258 | double vb = (rand()%5000)/30.0; | ||
| 259 | double vp = ((rand()%10000)/10000.0)*2*M_PI; | ||
| 260 | if(!mode) | ||
| 261 | { | ||
| 262 | temp.vx = cos(vp)*vb+vxb; | ||
| 263 | temp.vy = sin(vp)*vb+vyb; | ||
| 264 | } | ||
| 265 | else | ||
| 266 | { | ||
| 267 | temp.vx = cos(vp)*vb+vxb*(rand()%1000)/1000.0; | ||
| 268 | temp.vy = sin(vp)*vb+vyb*(rand()%1000)/1000.0; | ||
| 269 | } | ||
| 270 | temp.life = (rand()%100)/50.0; | ||
| 271 | result.push_back(temp); | ||
| 272 | } | ||
| 273 | return result; | ||
| 274 | } | ||
| 275 | |||
| 276 | double x_pos = 0; | ||
| 277 | double x_vel = 0; | ||
| 278 | double ground_level = 20; | ||
| 279 | double y_vel = 0; | ||
| 280 | double ball_rad = 8; | ||
| 281 | double y_pos = ground_level + ball_rad; | ||
| 282 | double g = 300.0; | ||
| 283 | double c_r = 0.004; | ||
| 284 | double highscore = 1000; | ||
| 285 | double position_multiplier = 3; | ||
| 286 | double win_bonus = 5000; | ||
| 287 | bool hardcore = false; | ||
| 288 | |||
| 289 | int main() | ||
| 290 | { | ||
| 291 | string name; | ||
| 292 | cout << "This is a simple jump and run" << endl; | ||
| 293 | cout << "Please enter your name:"; | ||
| 294 | cin >> name; | ||
| 295 | cout << "Please enter difficulty (0-100):" << endl; | ||
| 296 | int difficulty; | ||
| 297 | cin >> difficulty; | ||
| 298 | cout << "Do you want to play in hardcore mode?" << endl; | ||
| 299 | cin >> hardcore; | ||
| 300 | if(hardcore) | ||
| 301 | { | ||
| 302 | highscore *= 1.5; | ||
| 303 | cout << "You are insane. +50% score!" << endl; | ||
| 304 | } | ||
| 305 | else | ||
| 306 | cout << "Very sane decision..." << endl; | ||
| 307 | if(difficulty > 0) | ||
| 308 | cout << "solvability not guarenteed! Have fun!" << endl; | ||
| 309 | if(difficulty < 0) | ||
| 310 | cout << "This should be a piece of cake and you should feel bad!" << endl; | ||
| 311 | difficulty = max(-50,difficulty); | ||
| 312 | if(difficulty > 100) | ||
| 313 | difficulty = 100; | ||
| 314 | srand(2334508 + difficulty); | ||
| 315 | cout << "difficulty = " << difficulty << endl; | ||
| 316 | position_multiplier += difficulty/40.0; | ||
| 317 | // char l; | ||
| 318 | if(SDL_Init(SDL_INIT_VIDEO) == -1) | ||
| 319 | { | ||
| 320 | cout << "Error: Could not initialize SDL" << endl; | ||
| 321 | return 0; | ||
| 322 | } | ||
| 323 | screen = SDL_SetVideoMode(xres,yres,32,SDL_SWSURFACE); | ||
| 324 | if(!screen) | ||
| 325 | { | ||
| 326 | cout << "could not initialize screen" << endl; | ||
| 327 | return 0; | ||
| 328 | } | ||
| 329 | /* | ||
| 330 | if(TTF_Init() == -1) | ||
| 331 | { | ||
| 332 | cout << "could not initialize True Fonts" << endl; | ||
| 333 | return 0; | ||
| 334 | }*/ | ||
| 335 | SDL_WM_SetCaption("Ballroller - v0.1", NULL); | ||
| 336 | |||
| 337 | |||
| 338 | bool Game_Quit = false; | ||
| 339 | int down = 0; | ||
| 340 | int right = 0; | ||
| 341 | int space = 0; | ||
| 342 | vector<Obstacle> obstacles; | ||
| 343 | obstacles.push_back(Obstacle(-50,ground_level,10,200)); | ||
| 344 | vector<Particle> particles; | ||
| 345 | bool quickquit = false; | ||
| 346 | for(int i = 0; i < 10*60*5; ++i) | ||
| 347 | { | ||
| 348 | Particle p = Particle(-300 + rand()%10000,ground_level + rand()%((int) (yres- ground_level)),3,255,255,255); | ||
| 349 | p.vy = -2; | ||
| 350 | particles.push_back(p); | ||
| 351 | } | ||
| 352 | int opos = 100; | ||
| 353 | while(opos < 10000) | ||
| 354 | { | ||
| 355 | opos += rand()%(900-6*difficulty); | ||
| 356 | int blub = rand()%180 + 3; | ||
| 357 | obstacles.push_back(Obstacle(opos,ground_level,blub,200/2-blub/2)); | ||
| 358 | } | ||
| 359 | if(hardcore) | ||
| 360 | for(int i = 1; i < 110; ++i) | ||
| 361 | { | ||
| 362 | Obstacle tempo = Obstacle(i*100,ground_level, 10, 10); | ||
| 363 | tempo.vx = -60; | ||
| 364 | obstacles.push_back(tempo); | ||
| 365 | } | ||
| 366 | vector<Particle> deathanimation; | ||
| 367 | bool lost = false; | ||
| 368 | long long steps = 0; | ||
| 369 | SDL_Rect lpos; | ||
| 370 | lpos.x = 100; | ||
| 371 | lpos.y = 10; | ||
| 372 | lpos.w = 300; | ||
| 373 | lpos.h = 20; | ||
| 374 | while(!Game_Quit) | ||
| 375 | { | ||
| 376 | steps++; | ||
| 377 | Uint32 start = SDL_GetTicks(); | ||
| 378 | if(!lost) | ||
| 379 | highscore--; | ||
| 380 | blacken(screen); | ||
| 381 | SDL_Event event; | ||
| 382 | while(SDL_PollEvent(&event)) | ||
| 383 | { | ||
| 384 | if(event.type == SDL_QUIT) | ||
| 385 | { | ||
| 386 | Game_Quit = true; | ||
| 387 | quickquit = true; | ||
| 388 | break; | ||
| 389 | } | ||
| 390 | } | ||
| 391 | Uint8 *keyState = SDL_GetKeyState(NULL); | ||
| 392 | |||
| 393 | down = -keyState[SDLK_UP]+keyState[SDLK_DOWN]; | ||
| 394 | |||
| 395 | vector<Particle> nparticles; | ||
| 396 | for(int i = 0; i < (int) particles.size(); ++i) | ||
| 397 | { | ||
| 398 | if(particles[i].step(1/60.0) && particles[i].y > ground_level) | ||
| 399 | { | ||
| 400 | particles[i].draw(screen,x_pos-xres/4,0); | ||
| 401 | nparticles.push_back(particles[i]); | ||
| 402 | } | ||
| 403 | } | ||
| 404 | if(!(steps%100) && hardcore) | ||
| 405 | { | ||
| 406 | Obstacle tempo = Obstacle(110*100,ground_level, 10, 10); | ||
| 407 | tempo.vx = -60; | ||
| 408 | obstacles.push_back(tempo); | ||
| 409 | } | ||
| 410 | for(int i = 0; i < (int) obstacles.size(); ++i) | ||
| 411 | { | ||
| 412 | obstacles[i].step(1/60.0); | ||
| 413 | obstacles[i].draw(screen,x_pos-xres/4,0); | ||
| 414 | if(!lost) | ||
| 415 | if(obstacles[i].check_death(x_pos,y_pos,ball_rad)) | ||
| 416 | { | ||
| 417 | cout << "Collision: You lost the game" << endl; | ||
| 418 | cout << "Better luck next time!" << endl; | ||
| 419 | highscore = (int)((1+0.5*hardcore)*(highscore + x_pos*position_multiplier)); | ||
| 420 | cout << "Your highscore: " << highscore << endl; | ||
| 421 | lost = true; | ||
| 422 | deathanimation = makeDeathAnimation(x_pos,y_pos,ball_rad,x_vel, y_vel,1); | ||
| 423 | } | ||
| 424 | } | ||
| 425 | particles = nparticles; | ||
| 426 | for(int i = 0; i < 10; ++i) | ||
| 427 | { | ||
| 428 | Particle p = Particle(-300 + rand()%10000,ground_level + rand()%((int) (yres- ground_level)),3,255,255,255); | ||
| 429 | p.vy = -6; | ||
| 430 | particles.push_back(p); | ||
| 431 | } | ||
| 432 | if(!lost) | ||
| 433 | { | ||
| 434 | x_pos = x_pos + x_vel/60.0; | ||
| 435 | y_pos = y_pos + y_vel/60.0; | ||
| 436 | drawCircle(screen, xres/4, abs(yres-y_pos), ball_rad, 100, 100, 100); | ||
| 437 | } | ||
| 438 | |||
| 439 | right = -keyState[SDLK_LEFT]+keyState[SDLK_RIGHT]; | ||
| 440 | if(!right) | ||
| 441 | { | ||
| 442 | right = -keyState[SDLK_LEFT]+keyState[SDLK_RIGHT]; | ||
| 443 | } | ||
| 444 | space = keyState[SDLK_SPACE]; | ||
| 445 | if(space) | ||
| 446 | { | ||
| 447 | cout << "x-Position = " << x_pos << endl; | ||
| 448 | } | ||
| 449 | |||
| 450 | if(y_pos > ground_level+ball_rad) | ||
| 451 | { | ||
| 452 | y_vel = y_vel*(1.0-c_r) - g/60.0; | ||
| 453 | x_vel = x_vel*(1.0-c_r) + right*80/60.0; | ||
| 454 | } | ||
| 455 | if(y_pos <= ground_level+ball_rad) | ||
| 456 | { | ||
| 457 | x_vel = x_vel*(1.0-c_r) + right*140./60.0; | ||
| 458 | y_pos = ground_level+ball_rad; | ||
| 459 | y_vel = fabs(y_vel); | ||
| 460 | if(down == -1) | ||
| 461 | y_vel += 900; | ||
| 462 | y_vel *= 0.25; | ||
| 463 | } | ||
| 464 | if(!lost) | ||
| 465 | if(highscore+x_pos*position_multiplier <= 0) | ||
| 466 | { | ||
| 467 | cout << "TIMEOUT: You lost the game." << endl; | ||
| 468 | cout << "Better luck next time!" << endl; | ||
| 469 | quickquit = true; | ||
| 470 | Game_Quit = true; | ||
| 471 | deathanimation = makeDeathAnimation(x_pos,y_pos,ball_rad,x_vel, y_vel,0); | ||
| 472 | } | ||
| 473 | if(x_pos >= 10000) | ||
| 474 | { | ||
| 475 | cout << "You win the game!" << endl; | ||
| 476 | highscore = (int)((1+0.5*hardcore)*(highscore + x_pos*position_multiplier + win_bonus)); | ||
| 477 | cout << "Your highscore: " << highscore << endl; | ||
| 478 | Game_Quit = true; | ||
| 479 | } | ||
| 480 | for(int i = 0; i < xres; ++i) | ||
| 481 | drawPixel(screen,i,yres-ground_level,255,255,255); | ||
| 482 | bool animation_term = true; | ||
| 483 | for(int i = 0; i < (int) deathanimation.size(); ++i) | ||
| 484 | { | ||
| 485 | if(deathanimation[i].step(1/60.0)) | ||
| 486 | { | ||
| 487 | animation_term = false; | ||
| 488 | deathanimation[i].draw(screen,x_pos-xres/4,0); | ||
| 489 | } | ||
| 490 | } | ||
| 491 | if(animation_term && lost) | ||
| 492 | Game_Quit = true; | ||
| 493 | SDL_Flip(screen); | ||
| 494 | Uint32 time = SDL_GetTicks()-start; | ||
| 495 | if(1000/60.0 - time > 0) | ||
| 496 | SDL_Delay(1000/60.0 - time); | ||
| 497 | } | ||
| 498 | if(!quickquit) | ||
| 499 | { | ||
| 500 | ifstream ins; | ||
| 501 | ins.open("highscore.dat"); | ||
| 502 | vector<pair<int, string> > highlist; | ||
| 503 | for(int i = 0; i < 10; ++i) | ||
| 504 | { | ||
| 505 | pair<int, string> temp; | ||
| 506 | ins >> temp.first; | ||
| 507 | if(!ins.good()) | ||
| 508 | break; | ||
| 509 | ins >> temp.second; | ||
| 510 | if(ins.good()) | ||
| 511 | { | ||
| 512 | highlist.push_back(temp); | ||
| 513 | } | ||
| 514 | else | ||
| 515 | break; | ||
| 516 | } | ||
| 517 | ins.close(); | ||
| 518 | sort(highlist.begin(), highlist.end()); | ||
| 519 | if(highlist.size() < 10 || highlist[0].first < highscore) | ||
| 520 | { | ||
| 521 | cout << "Congratulations! You made a new highscore." << endl; | ||
| 522 | pair<int, string> youscore; | ||
| 523 | youscore.first = highscore; | ||
| 524 | youscore.second = name; | ||
| 525 | highlist.push_back(youscore); | ||
| 526 | sort(highlist.begin(), highlist.end()); | ||
| 527 | ofstream ofs; | ||
| 528 | ofs.open("highscore.dat"); | ||
| 529 | if(highlist.size() == 11) | ||
| 530 | { | ||
| 531 | for(int i = 0; i < 10; ++i) | ||
| 532 | { | ||
| 533 | ofs << highlist[i+1].first << " " << highlist[i+1].second << endl; | ||
| 534 | } | ||
| 535 | } | ||
| 536 | else | ||
| 537 | { | ||
| 538 | for(int i = 0; i < (int)highlist.size(); ++i) | ||
| 539 | { | ||
| 540 | ofs << highlist[i].first << " " << highlist[i].second << endl; | ||
| 541 | } | ||
| 542 | } | ||
| 543 | |||
| 544 | ofs.close(); | ||
| 545 | } | ||
| 546 | cout << "\n**HIGHSCORE**\n"; | ||
| 547 | for(int i = min(10,(int) highlist.size()-1); i > 0; --i) | ||
| 548 | { | ||
| 549 | cout << highlist[i].second << ": " << highlist[i].first << '\n'; | ||
| 550 | } | ||
| 551 | if(highlist.size() < 11) | ||
| 552 | cout << highlist[0].second << ": " << highlist[0].first << '\n'; | ||
| 553 | cout << endl; | ||
| 554 | } | ||
| 555 | |||
| 556 | atexit(SDL_Quit); | ||
| 557 | |||
| 558 | return 0; | ||
| 559 | } | ||
