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#ifndef UTIL_H
#define UTIL_H
#include <vector>
#include <iostream>
#include <math.h>
#include <sstream>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include <SDL/SDL_image.h>
using namespace std;
//splits at '\n' and ' '
vector<vector<string> > splitString(string s);
//rounds too a beatiful number
double round_beautiful(double d);
void _tospace(string& s);
void spaceto_(string& s);
SDL_Event relativate(const SDL_Event &e, SDL_Rect p);
SDL_Surface* copyImage(SDL_Surface* s);
//loads a bitmap from file and converts it to screen properties
SDL_Surface* loadBMP(std::string filename);
bool inRect(SDL_Rect r, double x, double y);
string lltostr(const long long& l);
string dbltostr(const double& d, int dec);
//returns true if the line intersects with the circle (or lies in it)
bool intersects(double radius, double startx, double starty, double endx, double endy);
#endif
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