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#include "util.h"


vector<vector<string> > splitString(string s)
{
	vector<vector<string> > result;
	vector<string> line;
	string word;
	for(int i = 0; i < (int) s.size(); ++i)
	{
		if(s[i] == ' ')
		{
			line.push_back(word);
			word = "";
		}
		else if(s[i] == '\n')
		{
			line.push_back(word);
			word = "";
			result.push_back(line);
			line = vector<string>();
		}
		else
			word += s[i];
	}
	line.push_back(word);
	result.push_back(line);
	return result;
}

void _tospace(string &s)
{
	for(int i = 0; i < (int) s.size(); ++i)
		if(s[i] == '_')
			s[i] = ' ';
}

void spaceto_(string &s)
{
	for(int i = 0; i < (int) s.size(); ++i)
		if(s[i] == ' ')
			s[i] = '_';
}

double round_beautiful(double d)
{
	if(d == 0)
		return d;
	double ten = 1;
	while(d >= 10)
	{
		d/= 10;
		ten *= 10;
	}
	while(d < 1)
	{
		d*= 10;
		ten /= 10;
	}
	vector<double> candidates;
	candidates.push_back((int)d);
	candidates.push_back(((int)d) + 0.5);
	if(ten > 1)
	{
		candidates.push_back(((int)d)/9.0*10);
	}
	int closest = 0;
	double mindist = 10;
	for(int i = 0; i < (int)candidates.size(); ++i)
	{
		if(mindist > fabs(candidates[i]-d))
		{
			mindist = fabs(candidates[i]-d);
			closest = i;
		}
	}
	double result = candidates[closest] * ten;
	if(closest == 2)
		result = (int) result;
	return result;
}

SDL_Event relativate(const SDL_Event &e, SDL_Rect p)
{
	SDL_Event result = e;
	if(e.type == SDL_MOUSEMOTION)
	{
		result.motion.x -= p.x;
		result.motion.y -= p.y;
	}
	if(e.type == SDL_MOUSEBUTTONDOWN || e.type == SDL_MOUSEBUTTONUP)
	{
		result.button.x -= p.x;
		result.button.y -= p.y;
	}
	return result;
}

bool inRect(SDL_Rect r, double x, double y)
{
	if(x < r.x || x >= r.x + r.w || y < r.y || y >= r.y + r.h)
		return false;
	return true;
}

SDL_Surface* copyImage(SDL_Surface* s)
{
	return SDL_ConvertSurface(s,s->format,SDL_SWSURFACE);
}


//loads a bitmap from file and converts it to screen properties
SDL_Surface* loadBMP(std::string filename)
{
	SDL_Surface* loadedImage = NULL;
	
	SDL_Surface* convertedImage = NULL;
	
	loadedImage = IMG_Load(filename.c_str());
	if(loadedImage != NULL)
	{
		convertedImage = SDL_DisplayFormat(loadedImage);
		if(convertedImage)
		{
			Uint32 colorkey = SDL_MapRGB(convertedImage->format, 0, 1, 2);
			SDL_SetColorKey(convertedImage, SDL_SRCCOLORKEY, colorkey);
			SDL_FreeSurface(loadedImage);
			return convertedImage;
		}
		cout << "Error: Could not convert Image" << filename << '.' << endl;
	}
	cout << "Error: Could not load bitmap from file " << filename << endl;
	return NULL;
}


string lltostr(const long long& l)
{
	stringstream str;
	str << l;
	return str.str();
}

string dbltostr(const double& d, int dec)
{
	stringstream str;
	long long bla = pow(10,dec);
	str << ((long long) (bla*d))/((double) bla);
	return str.str();
}

//returns true if the line intersects with the circle (or lies in it)
bool intersects(double radius, double startx, double starty, double endx, double endy)
{
	double xdir = endx - startx;
	double ydir = endy - starty;
	//|dir*lambda+start|<radius
	//(xdir^2+ydir^2)*lamda^2 + (xdir*startx + ydir*starty)*lamda + startx^2 + starty^2 - radius^2 = 0;
	double a = xdir*xdir + ydir*ydir;
	double b = xdir*startx + ydir*starty;
	double c = startx*startx + starty*starty - radius*radius;
	double dis = b*b - 4 * a * c;
	if(dis < 0)
		return false;
	double sol1 = (-b + sqrt(dis))/(2*a);
	if(sol1 < 0)
		return false;
	double sol2 = (-b - sqrt(dis))/(2*a);
	if(sol2 > 1)
		return false;
	return true;
	
}