diff options
Diffstat (limited to 'enginecore.cpp')
| -rw-r--r-- | enginecore.cpp | 835 |
1 files changed, 835 insertions, 0 deletions
diff --git a/enginecore.cpp b/enginecore.cpp new file mode 100644 index 0000000..047511e --- /dev/null +++ b/enginecore.cpp | |||
| @@ -0,0 +1,835 @@ | |||
| 1 | #include "enginecore.h" | ||
| 2 | |||
| 3 | DObject::DObject(){}; | ||
| 4 | |||
| 5 | DObject::DObject(string filename, double newx, double newy) | ||
| 6 | { | ||
| 7 | image = NULL; | ||
| 8 | image = loadBMP(filename); | ||
| 9 | if(!image) | ||
| 10 | cout << "Problem loading file!" << endl; | ||
| 11 | x = newx; | ||
| 12 | y = newy; | ||
| 13 | } | ||
| 14 | |||
| 15 | DObject::DObject(SDL_Surface* newImage, double newx, double newy) | ||
| 16 | { | ||
| 17 | image = NULL; | ||
| 18 | image = copyImage(newImage); | ||
| 19 | if(!image) | ||
| 20 | cout << "Problem loading file!" << endl; | ||
| 21 | x = newx; | ||
| 22 | y = newy; | ||
| 23 | } | ||
| 24 | |||
| 25 | DObject::DObject(const DObject &o) | ||
| 26 | { | ||
| 27 | image = NULL; | ||
| 28 | image = copyImage(o.image); | ||
| 29 | if(!image) | ||
| 30 | cout << "Problem copying file!" << endl; | ||
| 31 | x = o.x; | ||
| 32 | y = o.y; | ||
| 33 | } | ||
| 34 | |||
| 35 | DObject::~DObject() | ||
| 36 | { | ||
| 37 | SDL_FreeSurface(image); | ||
| 38 | } | ||
| 39 | |||
| 40 | void DObject::draw(SDL_Surface* screen) | ||
| 41 | { | ||
| 42 | SDL_Rect position; | ||
| 43 | position.x = x - image->w / 2.0; | ||
| 44 | position.y = y - image->h / 2.0; | ||
| 45 | SDL_BlitSurface(image,NULL,screen,&position); | ||
| 46 | } | ||
| 47 | |||
| 48 | //checks if DObject is out of Bounds | ||
| 49 | bool ooB(const DObject* o, SDL_Surface* screen) | ||
| 50 | { | ||
| 51 | if(o->x < 0) | ||
| 52 | return true; | ||
| 53 | if(o->y < 0) | ||
| 54 | return true; | ||
| 55 | if(o->x > screen->w) | ||
| 56 | return true; | ||
| 57 | if(o->y > screen->h) | ||
| 58 | return true; | ||
| 59 | return false; | ||
| 60 | } | ||
| 61 | |||
| 62 | double armorF(double damage, double armor) | ||
| 63 | { | ||
| 64 | if(armor > 0) | ||
| 65 | armor *= armor/(armor+damage); | ||
| 66 | damage *= pow(0.5,armor/50); | ||
| 67 | return damage; | ||
| 68 | } | ||
| 69 | |||
| 70 | |||
| 71 | Levelable::Levelable() | ||
| 72 | { | ||
| 73 | exp = 0; | ||
| 74 | level = 1; | ||
| 75 | lin = 30; | ||
| 76 | quad = 10; | ||
| 77 | cube = 2; | ||
| 78 | next = lin; | ||
| 79 | } | ||
| 80 | |||
| 81 | int Levelable::addExp(double moreExp) | ||
| 82 | { | ||
| 83 | int levelups = 0; | ||
| 84 | exp += moreExp; | ||
| 85 | while(exp > next) | ||
| 86 | { | ||
| 87 | levelups++; | ||
| 88 | level++; | ||
| 89 | next += lin; | ||
| 90 | lin += quad; | ||
| 91 | quad += cube; | ||
| 92 | } | ||
| 93 | return levelups; | ||
| 94 | } | ||
| 95 | |||
| 96 | int Levelable::getLevel() | ||
| 97 | { | ||
| 98 | return level; | ||
| 99 | } | ||
| 100 | |||
| 101 | double Levelable::getExp() | ||
| 102 | { | ||
| 103 | return exp; | ||
| 104 | } | ||
| 105 | |||
| 106 | double* Levelable::getExpPointer() | ||
| 107 | { | ||
| 108 | return &exp; | ||
| 109 | } | ||
| 110 | |||
| 111 | |||
| 112 | Projectile::Projectile(SDL_Surface* newimage, double newx, double newy, double newdamage, double newcollisionSize, double newxSpeed, double newySpeed) : DObject(newimage, newx, newy) | ||
| 113 | { | ||
| 114 | damage = newdamage; | ||
| 115 | collisionSize = newcollisionSize; | ||
| 116 | xSpeed = newxSpeed; | ||
| 117 | ySpeed = newySpeed; | ||
| 118 | armorPiercing = 0; | ||
| 119 | } | ||
| 120 | |||
| 121 | Projectile::Projectile(const Projectile& P) : DObject((DObject) P) | ||
| 122 | { | ||
| 123 | damage = P.damage; | ||
| 124 | armorPiercing = P.armorPiercing; | ||
| 125 | collisionSize = P.collisionSize; | ||
| 126 | xSpeed = P.xSpeed; | ||
| 127 | ySpeed = P.ySpeed; | ||
| 128 | } | ||
| 129 | |||
| 130 | /*structure of a ProjectileFile | ||
| 131 | data/projectile2.bmp #path of the imagefile | ||
| 132 | data/sounds/spit #path of the soundfile without n.wav for int n | ||
| 133 | 10 #damage | ||
| 134 | 2 #armorPiercing | ||
| 135 | 1.4142 #collisionSize | ||
| 136 | */ | ||
| 137 | Projectile::Projectile(string filename, vector<Mix_Chunk*>& sounds) | ||
| 138 | { | ||
| 139 | ifstream ins; | ||
| 140 | ins.open(filename.c_str()); | ||
| 141 | if(!ins.is_open()) | ||
| 142 | { | ||
| 143 | cout << "Error: Could not load from file " << filename << endl; | ||
| 144 | } | ||
| 145 | string imageFilename; | ||
| 146 | getline(ins, imageFilename); | ||
| 147 | image = loadBMP(imageFilename); | ||
| 148 | string soundPath; | ||
| 149 | getline(ins, soundPath); | ||
| 150 | bool good = true; | ||
| 151 | long long files = 1; | ||
| 152 | while(good) | ||
| 153 | { | ||
| 154 | string actualPath = soundPath + lltostr(files) + ".wav"; | ||
| 155 | Mix_Chunk* temp = NULL; | ||
| 156 | temp = Mix_LoadWAV(actualPath.c_str()); | ||
| 157 | if(temp == NULL) | ||
| 158 | good = false; | ||
| 159 | else | ||
| 160 | sounds.push_back(temp); | ||
| 161 | ++files; | ||
| 162 | } | ||
| 163 | ins >> damage; | ||
| 164 | ins >> armorPiercing; | ||
| 165 | ins >> collisionSize; | ||
| 166 | } | ||
| 167 | |||
| 168 | void Projectile::frame(double time) | ||
| 169 | { | ||
| 170 | x += xSpeed*time; | ||
| 171 | y += ySpeed*time; | ||
| 172 | } | ||
| 173 | |||
| 174 | void Projectile::rotateAccordingly() | ||
| 175 | { | ||
| 176 | double norm = sqrt(xSpeed*xSpeed + ySpeed*ySpeed); | ||
| 177 | if(norm != 0) | ||
| 178 | { | ||
| 179 | double angle = asin(xSpeed / norm); | ||
| 180 | if(ySpeed < 0) | ||
| 181 | { | ||
| 182 | angle = M_PI-angle; | ||
| 183 | } | ||
| 184 | SDL_Surface* temp = image; | ||
| 185 | image = rotozoomSurface(image,angle/M_PI*180,1,0); | ||
| 186 | SDL_FreeSurface(temp); | ||
| 187 | } | ||
| 188 | } | ||
| 189 | |||
| 190 | |||
| 191 | |||
| 192 | Item::Item(const Item& item):DObject((DObject) item) | ||
| 193 | { | ||
| 194 | cost = item.cost; | ||
| 195 | sellable = item.sellable; | ||
| 196 | } | ||
| 197 | |||
| 198 | Item::Item(const DObject& dObject):DObject(dObject) | ||
| 199 | { | ||
| 200 | } | ||
| 201 | |||
| 202 | SDL_Surface* Item::getImage() | ||
| 203 | { | ||
| 204 | return image; | ||
| 205 | } | ||
| 206 | |||
| 207 | Weapon::Weapon(const Weapon& w):Item((Item) w) | ||
| 208 | { | ||
| 209 | playSound = true; | ||
| 210 | for(int i = 0; i < (int) w.prototypes.size(); ++i) | ||
| 211 | { | ||
| 212 | prototypes.push_back(new Projectile(*w.prototypes[i])); | ||
| 213 | } | ||
| 214 | for(int i = 0; i < (int) w.sounds.size(); ++i) | ||
| 215 | { | ||
| 216 | vector<Mix_Chunk*> temp; | ||
| 217 | for(int j = 0; j < (int) w.sounds[i].size(); ++j) | ||
| 218 | { | ||
| 219 | temp.push_back(w.sounds[i][j]); | ||
| 220 | } | ||
| 221 | sounds.push_back(temp); | ||
| 222 | } | ||
| 223 | sellable = w.sellable; | ||
| 224 | cost = w.cost; | ||
| 225 | active = true; | ||
| 226 | energyUsage = w.energyUsage; | ||
| 227 | name = w.name; | ||
| 228 | cooldown = w.cooldown; | ||
| 229 | startTimer = w.startTimer; | ||
| 230 | currentTimer = startTimer; | ||
| 231 | } | ||
| 232 | |||
| 233 | /* structure of a Weaponfile: | ||
| 234 | epic imbaweapon of massdestruction #name | ||
| 235 | data/weapon89.bmp #filename of image of weapon | ||
| 236 | 0.5 #energyusage | ||
| 237 | 0 #sellable | ||
| 238 | 10000000 #cost | ||
| 239 | 2 #number of distinguished Projectiles | ||
| 240 | 1 #cooldown | ||
| 241 | 0.5 #startTimer | ||
| 242 | data/projectile11.txt #path | ||
| 243 | 0 #xSpeed | ||
| 244 | 700 #-ySpeed | ||
| 245 | 5 #cooldown | ||
| 246 | 0 #startTimer | ||
| 247 | data/projectile14.txt #path | ||
| 248 | 0 #xSpeed | ||
| 249 | 500 #-ySpeed | ||
| 250 | */ | ||
| 251 | Weapon::Weapon(string filename) | ||
| 252 | { | ||
| 253 | playSound = true; | ||
| 254 | ifstream ins; | ||
| 255 | ins.open(filename.c_str()); | ||
| 256 | if(!ins.is_open()) | ||
| 257 | { | ||
| 258 | cout << "Error: Could not open file " << filename << endl; | ||
| 259 | } | ||
| 260 | getline(ins,name); | ||
| 261 | string imageFilename; | ||
| 262 | getline(ins, imageFilename); | ||
| 263 | // cout << imageFilename << endl; | ||
| 264 | image = loadBMP(imageFilename); | ||
| 265 | active = true; | ||
| 266 | ins >> energyUsage; | ||
| 267 | ins >> sellable; | ||
| 268 | ins >> cost; | ||
| 269 | int Nprojectiles; | ||
| 270 | ins >> Nprojectiles; | ||
| 271 | for(;Nprojectiles;Nprojectiles--) | ||
| 272 | { | ||
| 273 | double temp; | ||
| 274 | ins >> temp; | ||
| 275 | cooldown.push_back(temp); | ||
| 276 | ins >> temp; | ||
| 277 | startTimer.push_back(temp); | ||
| 278 | string projectileFilename; | ||
| 279 | //this workaround discards all \n | ||
| 280 | char workaround; | ||
| 281 | ins >> workaround; | ||
| 282 | getline(ins,projectileFilename); | ||
| 283 | vector<Mix_Chunk*> projectileSounds; | ||
| 284 | prototypes.push_back(new Projectile(workaround + projectileFilename, projectileSounds)); | ||
| 285 | ins >> prototypes[prototypes.size()-1]->xSpeed; | ||
| 286 | ins >> prototypes[prototypes.size()-1]->ySpeed; | ||
| 287 | prototypes[prototypes.size()-1]->ySpeed *= -1; | ||
| 288 | sounds.push_back(projectileSounds); | ||
| 289 | } | ||
| 290 | currentTimer = startTimer; | ||
| 291 | ins.close(); | ||
| 292 | if(cost == 0) | ||
| 293 | cost = round_beautiful(estimateValue(*this)); | ||
| 294 | } | ||
| 295 | |||
| 296 | Weapon::~Weapon() | ||
| 297 | { | ||
| 298 | for(int i = 0; i < (int) prototypes.size(); ++i) | ||
| 299 | delete prototypes[i]; | ||
| 300 | } | ||
| 301 | |||
| 302 | vector<Projectile*> Weapon::frame(double time) | ||
| 303 | { | ||
| 304 | vector<Projectile*> result; | ||
| 305 | for(int i = 0; i < (int) prototypes.size(); ++i) | ||
| 306 | { | ||
| 307 | currentTimer[i] += time; | ||
| 308 | while(currentTimer[i] > cooldown[i]) | ||
| 309 | { | ||
| 310 | Projectile* tempP = new Projectile(*prototypes[i]); | ||
| 311 | if(sounds[i].size() && playSound) | ||
| 312 | { | ||
| 313 | int temp = Mix_PlayChannel(-1,sounds[i][rand()%sounds[i].size()],0); | ||
| 314 | if(temp == -1) | ||
| 315 | { | ||
| 316 | cout << "there was an error playing sound of projectile" << " from weapon " << name << endl; | ||
| 317 | } | ||
| 318 | } | ||
| 319 | tempP->x = x; | ||
| 320 | tempP->y = y; | ||
| 321 | tempP->rotateAccordingly(); | ||
| 322 | currentTimer[i] -= cooldown[i]; | ||
| 323 | tempP->frame(currentTimer[i]); | ||
| 324 | result.push_back(tempP); | ||
| 325 | } | ||
| 326 | } | ||
| 327 | return result; | ||
| 328 | } | ||
| 329 | |||
| 330 | void Weapon::mirror() | ||
| 331 | { | ||
| 332 | for(int i = 0; i < (int) prototypes.size(); ++i) | ||
| 333 | prototypes[i]->ySpeed *= -1; | ||
| 334 | } | ||
| 335 | |||
| 336 | double Weapon::getDPS() const | ||
| 337 | { | ||
| 338 | double result = 0; | ||
| 339 | for(int i = 0; i < (int) prototypes.size(); ++i) | ||
| 340 | result += prototypes[i]->damage/cooldown[i]; | ||
| 341 | return result; | ||
| 342 | } | ||
| 343 | |||
| 344 | double Weapon::getDPE() const | ||
| 345 | { | ||
| 346 | if(energyUsage == 0) | ||
| 347 | return 0; | ||
| 348 | return getDPS()/energyUsage; | ||
| 349 | } | ||
| 350 | |||
| 351 | double estimateValue(const Weapon& w) | ||
| 352 | { | ||
| 353 | double result = w.getDPS()*w.getDPS()*5; | ||
| 354 | if(w.getDPE() != 0) | ||
| 355 | result /= 0.3 + 1 / w.getDPE(); | ||
| 356 | else | ||
| 357 | result /= 0.3; | ||
| 358 | return result; | ||
| 359 | } | ||
| 360 | |||
| 361 | void Upgradeable::setValue(double nvalue) | ||
| 362 | { | ||
| 363 | value = nvalue; | ||
| 364 | } | ||
| 365 | |||
| 366 | double Upgradeable::getValue() const | ||
| 367 | { | ||
| 368 | return value; | ||
| 369 | } | ||
| 370 | |||
| 371 | Upgradeable::Upgradeable() | ||
| 372 | { | ||
| 373 | level = 1; | ||
| 374 | cost = 0; | ||
| 375 | maxLevel = 0; | ||
| 376 | } | ||
| 377 | |||
| 378 | Upgradeable::operator double() const | ||
| 379 | { | ||
| 380 | return value; | ||
| 381 | } | ||
| 382 | |||
| 383 | Upgradeable& Upgradeable::operator=(const double& d) | ||
| 384 | { | ||
| 385 | value = d; | ||
| 386 | return *this; | ||
| 387 | } | ||
| 388 | |||
| 389 | Upgradeable::Upgradeable(double nvalue) | ||
| 390 | { | ||
| 391 | level = 1; | ||
| 392 | cost = 0; | ||
| 393 | maxLevel = 0; | ||
| 394 | value = nvalue; | ||
| 395 | } | ||
| 396 | |||
| 397 | void Upgradeable::upgrade() | ||
| 398 | { | ||
| 399 | if(level == maxLevel) | ||
| 400 | { | ||
| 401 | cout << "Can't Upgrade! Already at max Level." << endl; | ||
| 402 | } | ||
| 403 | level++; | ||
| 404 | cost += cost * (3+level)/10.0; | ||
| 405 | value += 0.3*value; | ||
| 406 | } | ||
| 407 | |||
| 408 | |||
| 409 | void Upgradeable::save(ofstream& o) | ||
| 410 | { | ||
| 411 | o << name << endl; | ||
| 412 | o << value << endl; | ||
| 413 | o << cost << endl; | ||
| 414 | o << level << endl; | ||
| 415 | o << maxLevel << endl; | ||
| 416 | } | ||
| 417 | |||
| 418 | void Upgradeable::load(ifstream& i) | ||
| 419 | { | ||
| 420 | char workaround; | ||
| 421 | i >> workaround; | ||
| 422 | getline(i,name); | ||
| 423 | name = workaround + name; | ||
| 424 | i >> value; | ||
| 425 | i >> cost; | ||
| 426 | i >> level; | ||
| 427 | i >> maxLevel; | ||
| 428 | } | ||
| 429 | |||
| 430 | ifstream& operator>>(ifstream& ins, Upgradeable& u) | ||
| 431 | { | ||
| 432 | double d; | ||
| 433 | ins >> d; | ||
| 434 | u = d; | ||
| 435 | return ins; | ||
| 436 | } | ||
| 437 | |||
| 438 | Ship::Ship(string filename,int x, int y):DObject(filename,x,y) | ||
| 439 | { | ||
| 440 | collisionSize = image->w; | ||
| 441 | } | ||
| 442 | |||
| 443 | Ship::~Ship() | ||
| 444 | { | ||
| 445 | for(int i = 0; i < (int) weapons.size();++i) | ||
| 446 | delete weapons[i]; | ||
| 447 | } | ||
| 448 | |||
| 449 | vector<Projectile*> Ship::frame(double time) | ||
| 450 | { | ||
| 451 | vector<Projectile*> result; | ||
| 452 | return result; | ||
| 453 | } | ||
| 454 | |||
| 455 | int Ship::hit(const Projectile& P) | ||
| 456 | { | ||
| 457 | double tempArmor = 0; | ||
| 458 | if(armor > 0) | ||
| 459 | tempArmor = max(tempArmor,armor-P.armorPiercing); | ||
| 460 | hp -= armorF(P.damage,tempArmor); | ||
| 461 | if(hp < 0) | ||
| 462 | return 1; | ||
| 463 | return 0; | ||
| 464 | } | ||
| 465 | |||
| 466 | Ship::Ship(const Ship& s):DObject((DObject) s) | ||
| 467 | { | ||
| 468 | name = s.name; | ||
| 469 | maxhp = s.maxhp; | ||
| 470 | hp = maxhp; | ||
| 471 | moveSpeed = s.moveSpeed; | ||
| 472 | collisionSize = s.collisionSize; | ||
| 473 | armor = s.armor; | ||
| 474 | for(int i = 0; i < (int) s.weapons.size(); ++i) | ||
| 475 | { | ||
| 476 | weapons.push_back(new Weapon(*s.weapons[i])); | ||
| 477 | slotPositions.push_back(s.slotPositions[i]); | ||
| 478 | } | ||
| 479 | } | ||
| 480 | |||
| 481 | |||
| 482 | EnemyShip::EnemyShip(const EnemyShip& s): Ship((Ship) s) | ||
| 483 | { | ||
| 484 | path = s.path; | ||
| 485 | gold = s.gold; | ||
| 486 | exp = s.exp; | ||
| 487 | score = s.score; | ||
| 488 | current = 0; | ||
| 489 | if(!path.size()) | ||
| 490 | { | ||
| 491 | path.push_back(make_pair(s.x,s.y)); | ||
| 492 | } | ||
| 493 | x = path[0].first; | ||
| 494 | y = path[0].second; | ||
| 495 | |||
| 496 | } | ||
| 497 | |||
| 498 | /*structure of an EnemShipfile | ||
| 499 | Tork Spacerocket #name | ||
| 500 | data/images/tork_spacerocket.bmp #path of imagefile | ||
| 501 | 7 #maxhp | ||
| 502 | 5 #armor | ||
| 503 | 50 #moveSpeed | ||
| 504 | 4 #collisionSize | ||
| 505 | 3 #Gold | ||
| 506 | 3 #exp | ||
| 507 | 3 #score | ||
| 508 | 1 #number of weapons | ||
| 509 | 0 -1 #relative Position of weapon | ||
| 510 | data/fireball.txt #path of weapon | ||
| 511 | */ | ||
| 512 | EnemyShip::EnemyShip(string filename) | ||
| 513 | { | ||
| 514 | current = 0; | ||
| 515 | path.push_back(make_pair(0,0)); | ||
| 516 | ifstream ins; | ||
| 517 | ins.open(filename.c_str()); | ||
| 518 | if(!ins.is_open()) | ||
| 519 | cout << "Error: Could not open enemyfile " << filename << endl; | ||
| 520 | getline(ins, name); | ||
| 521 | string imagePath; | ||
| 522 | getline(ins, imagePath); | ||
| 523 | image = loadBMP(imagePath); | ||
| 524 | ins >> maxhp; | ||
| 525 | hp = maxhp; | ||
| 526 | ins >> armor; | ||
| 527 | ins >> moveSpeed; | ||
| 528 | ins >> collisionSize; | ||
| 529 | ins >> gold; | ||
| 530 | ins >> exp; | ||
| 531 | ins >> score; | ||
| 532 | int Nweapons = 0; | ||
| 533 | ins >> Nweapons; | ||
| 534 | for(;Nweapons;Nweapons--) | ||
| 535 | { | ||
| 536 | double temp1, temp2; | ||
| 537 | ins >> temp1; | ||
| 538 | ins >> temp2; | ||
| 539 | slotPositions.push_back(make_pair(temp1,temp2)); | ||
| 540 | //A workaround that helps discarting \n | ||
| 541 | char workaround; | ||
| 542 | ins >> workaround; | ||
| 543 | string weaponpath; | ||
| 544 | getline(ins, weaponpath); | ||
| 545 | weapons.push_back(new Weapon(workaround + weaponpath)); | ||
| 546 | weapons[weapons.size()-1]->mirror(); | ||
| 547 | } | ||
| 548 | if(!(exp || gold || score)) | ||
| 549 | assignValue(); | ||
| 550 | } | ||
| 551 | |||
| 552 | vector<Projectile*> EnemyShip::frame(double time) | ||
| 553 | { | ||
| 554 | //adjusting position | ||
| 555 | while(current != path.size()-1 && path[current] == make_pair(x,y)) | ||
| 556 | current++; | ||
| 557 | if(path[current] != make_pair(x,y)) | ||
| 558 | { | ||
| 559 | double dirx = path[current].first - x; | ||
| 560 | double diry = path[current].second - y; | ||
| 561 | double norm = sqrt(dirx*dirx + diry*diry); | ||
| 562 | dirx /= norm; | ||
| 563 | diry /= norm; | ||
| 564 | if(norm < moveSpeed*time) | ||
| 565 | { | ||
| 566 | x = path[current].first; | ||
| 567 | y = path[current].second; | ||
| 568 | } | ||
| 569 | else | ||
| 570 | { | ||
| 571 | x += dirx * moveSpeed * time; | ||
| 572 | y += diry * moveSpeed * time; | ||
| 573 | } | ||
| 574 | } | ||
| 575 | for(int i = 0; i < (int) weapons.size(); ++i) | ||
| 576 | { | ||
| 577 | weapons[i]->x = x + slotPositions[i].first; | ||
| 578 | weapons[i]->y = y + slotPositions[i].second; | ||
| 579 | // cout << weapons[i]->x << " " << weapons[i]->y << " weapon " << i << endl; | ||
| 580 | } | ||
| 581 | |||
| 582 | |||
| 583 | vector<Projectile*> result; | ||
| 584 | for(int i = 0; i < (int) weapons.size(); ++i) | ||
| 585 | { | ||
| 586 | vector<Projectile*> temp; | ||
| 587 | temp = weapons[i]->frame(time); | ||
| 588 | for(int j = 0; j < (int) temp.size(); ++j) | ||
| 589 | result.push_back(temp[j]); | ||
| 590 | } | ||
| 591 | return result; | ||
| 592 | } | ||
| 593 | |||
| 594 | void EnemyShip::assignValue() | ||
| 595 | { | ||
| 596 | exp = 0; | ||
| 597 | for(int i = 0; i < (int) weapons.size(); ++i) | ||
| 598 | exp += weapons[i]->getDPS(); | ||
| 599 | // exp *= 4; | ||
| 600 | gold = maxhp * pow(2,armor/(50.0+maxhp/10))*2.5; | ||
| 601 | score = gold * moveSpeed / 140; | ||
| 602 | double sum = (gold + score + exp)/9; | ||
| 603 | exp = (int)(sqrt(exp+sum)+0.5); | ||
| 604 | gold = (int)(sqrt(gold+sum) +0.5); | ||
| 605 | score = (int)(sqrt(score+sum)+0.5); | ||
| 606 | // cout << s.name << '\n'; | ||
| 607 | // cout << "gold: " << s.gold << " -> " << gold << '\n'; | ||
| 608 | // cout << "high: " << s.score << " -> " << high << '\n'; | ||
| 609 | // cout << "exp: " << s.exp << " -> " << exp << '\n'; | ||
| 610 | // cout << "sum: " << sum << '\n'; | ||
| 611 | } | ||
| 612 | |||
| 613 | |||
| 614 | vector<Upgradeable*> UserShip::getUpgradeables() | ||
| 615 | { | ||
| 616 | vector<Upgradeable*> result; | ||
| 617 | result.push_back(&maxhp); | ||
| 618 | result.push_back(&armor); | ||
| 619 | result.push_back(&maxEnergy); | ||
| 620 | result.push_back(&energyProduction); | ||
| 621 | result.push_back(&handling); | ||
| 622 | result.push_back(&moveSpeed); | ||
| 623 | return result; | ||
| 624 | } | ||
| 625 | |||
| 626 | vector<Projectile*> UserShip::frame(double time, SDL_Surface* screen) | ||
| 627 | { | ||
| 628 | vector<Projectile*> result; | ||
| 629 | //adjust energy | ||
| 630 | energy += energyProduction*time; | ||
| 631 | if(energy > maxEnergy) | ||
| 632 | energy = maxEnergy; | ||
| 633 | if(shooting) | ||
| 634 | { | ||
| 635 | double energyNeed = 0; | ||
| 636 | for(int i = 0; i < (int) weapons.size(); ++i) | ||
| 637 | energyNeed += weapons[i]->energyUsage*time; | ||
| 638 | if(energyNeed < energy) | ||
| 639 | { | ||
| 640 | energy -= energyNeed; | ||
| 641 | for(int i = 0; i < (int) weapons.size(); ++i) | ||
| 642 | { | ||
| 643 | vector<Projectile*> temp; | ||
| 644 | temp = weapons[i]->frame(time); | ||
| 645 | for(int j = 0; j < (int) temp.size(); ++j) | ||
| 646 | result.push_back(temp[j]); | ||
| 647 | } | ||
| 648 | } | ||
| 649 | } | ||
| 650 | |||
| 651 | //adjust speed and position of the ship | ||
| 652 | double norm1 = sqrt(right*right + down*down); | ||
| 653 | double norm2 = sqrt(xSpeed*xSpeed + ySpeed*ySpeed); | ||
| 654 | double handconst = time*handling; | ||
| 655 | double speedconst = norm2/moveSpeed; | ||
| 656 | if(handconst * speedconst > norm2 || norm2 == 0) | ||
| 657 | { | ||
| 658 | xSpeed = 0; | ||
| 659 | ySpeed = 0; | ||
| 660 | } | ||
| 661 | else | ||
| 662 | { | ||
| 663 | xSpeed *= 1 - speedconst * handconst / norm2; | ||
| 664 | ySpeed *= 1 - speedconst * handconst / norm2 ; | ||
| 665 | } | ||
| 666 | norm2 = sqrt(xSpeed*xSpeed + ySpeed*ySpeed); | ||
| 667 | if(norm1 != 0) | ||
| 668 | { | ||
| 669 | xSpeed += handconst*right / norm1; | ||
| 670 | ySpeed += handconst*down / norm1; | ||
| 671 | } | ||
| 672 | else | ||
| 673 | { | ||
| 674 | if(handconst > norm2) | ||
| 675 | { | ||
| 676 | xSpeed = 0; | ||
| 677 | ySpeed = 0; | ||
| 678 | } | ||
| 679 | else | ||
| 680 | { | ||
| 681 | xSpeed -= handconst * xSpeed / norm2; | ||
| 682 | ySpeed -= handconst * ySpeed / norm2; | ||
| 683 | } | ||
| 684 | } | ||
| 685 | // cout << xSpeed << " " << ySpeed << endl; | ||
| 686 | x += xSpeed*time; | ||
| 687 | y += ySpeed*time; | ||
| 688 | if(x - image->w/2.0 < 0) | ||
| 689 | { | ||
| 690 | x = image->w/2.0; | ||
| 691 | xSpeed = 0; | ||
| 692 | } | ||
| 693 | if(y - image->h/2.0 < 0) | ||
| 694 | { | ||
| 695 | y = image->h/2.0; | ||
| 696 | ySpeed = 0; | ||
| 697 | } | ||
| 698 | if(x + image->w/2.0 > screen->w) | ||
| 699 | { | ||
| 700 | x = screen->w - image->w/2.0; | ||
| 701 | xSpeed = 0; | ||
| 702 | } | ||
| 703 | if(y + image->h/2.0 > screen->h) | ||
| 704 | { | ||
| 705 | y = screen->h - image->h/2.0; | ||
| 706 | ySpeed = 0; | ||
| 707 | } | ||
| 708 | for(int i = 0; i < (int) weapons.size(); ++i) | ||
| 709 | { | ||
| 710 | weapons[i]->x = slotPositions[i].first + x; | ||
| 711 | weapons[i]->y = slotPositions[i].second + y; | ||
| 712 | } | ||
| 713 | return result; | ||
| 714 | } | ||
| 715 | |||
| 716 | /*structure of an UserShipfile | ||
| 717 | small Fighter #name | ||
| 718 | data/images/small_fighter.bmp #path of imagefile | ||
| 719 | 200 #cost | ||
| 720 | 7 #maxhp | ||
| 721 | 50 #armor | ||
| 722 | 200 #moveSpeed | ||
| 723 | 100 #handling | ||
| 724 | 10 #maxEnergy | ||
| 725 | 2 #energyProduction | ||
| 726 | 7 #collisionSize | ||
| 727 | 2 #number of weapons | ||
| 728 | 4 4 #relative Position of weapon | ||
| 729 | 3 #maxSize of attached weapon | ||
| 730 | data/fireball.txt #path of weapon | ||
| 731 | 4 4 #relative Position of weapon | ||
| 732 | 3 #maxSize of attached weapon | ||
| 733 | data/fireball.txt #path of weapon | ||
| 734 | */ | ||
| 735 | UserShip::UserShip(string filename) | ||
| 736 | { | ||
| 737 | xSpeed = 0; | ||
| 738 | ySpeed = 0; | ||
| 739 | down = 0; | ||
| 740 | right = 0; | ||
| 741 | shooting = 0; | ||
| 742 | ifstream ins; | ||
| 743 | ins.open(filename.c_str()); | ||
| 744 | if(!ins.is_open()) | ||
| 745 | cout << "Error: Could not open userShip " << filename << endl; | ||
| 746 | getline(ins, name); | ||
| 747 | string imagePath; | ||
| 748 | getline(ins, imagePath); | ||
| 749 | image = loadBMP(imagePath); | ||
| 750 | ins >> cost; | ||
| 751 | ins >> maxhp; | ||
| 752 | maxhp.name = "Hitpoints"; | ||
| 753 | maxhp.cost = cost/10; | ||
| 754 | hp = maxhp; | ||
| 755 | ins >> armor; | ||
| 756 | armor.name = "Armor"; | ||
| 757 | armor.cost = cost/10; | ||
| 758 | ins >> moveSpeed; | ||
| 759 | moveSpeed.name = "Max Speed"; | ||
| 760 | moveSpeed.cost = cost/10; | ||
| 761 | ins >> handling; | ||
| 762 | handling.name = "Acceleration"; | ||
| 763 | handling.cost = cost/10; | ||
| 764 | ins >> maxEnergy; | ||
| 765 | maxEnergy.name = "Battery"; | ||
| 766 | maxEnergy.cost = cost/10; | ||
| 767 | energy = maxEnergy; | ||
| 768 | ins >> energyProduction; | ||
| 769 | energyProduction.name = "Generator"; | ||
| 770 | energyProduction.cost = cost/10; | ||
| 771 | ins >> collisionSize; | ||
| 772 | ins >> weaponSlots; | ||
| 773 | for(int i = 0; i < weaponSlots;i++) | ||
| 774 | { | ||
| 775 | double temp1, temp2; | ||
| 776 | ins >> temp1; | ||
| 777 | ins >> temp2; | ||
| 778 | slotPositions.push_back(make_pair(temp1,temp2)); | ||
| 779 | ins >> temp1; | ||
| 780 | maxSize.push_back(temp1); | ||
| 781 | //A workaround that helps discarting \n | ||
| 782 | char workaround; | ||
| 783 | ins >> workaround; | ||
| 784 | string weaponpath; | ||
| 785 | getline(ins, weaponpath); | ||
| 786 | weapons.push_back(new Weapon(workaround + weaponpath)); | ||
| 787 | } | ||
| 788 | if(cost == 0) | ||
| 789 | cost = round_beautiful(estimateValue(*this)); | ||
| 790 | ins.close(); | ||
| 791 | } | ||
| 792 | |||
| 793 | void UserShip::reset() | ||
| 794 | { | ||
| 795 | hp = maxhp; | ||
| 796 | energy = maxEnergy; | ||
| 797 | xSpeed = 0; | ||
| 798 | ySpeed = 0; | ||
| 799 | for(int i = 0; i < (int) weapons.size(); ++i) | ||
| 800 | { | ||
| 801 | weapons[i]->playSound = false; | ||
| 802 | vector<Projectile*> dump = weapons[i]->frame((rand()%2000)/1000.0); | ||
| 803 | weapons[i]->playSound = true; | ||
| 804 | for(int j = 0; j < (int) dump.size(); ++j) | ||
| 805 | delete dump[j]; | ||
| 806 | } | ||
| 807 | } | ||
| 808 | |||
| 809 | void UserShip::draw(SDL_Surface* screen) | ||
| 810 | { | ||
| 811 | DObject::draw(screen); | ||
| 812 | for(int i = 0; i < (int) weapons.size(); ++i) | ||
| 813 | weapons[i]->draw(screen); | ||
| 814 | } | ||
| 815 | |||
| 816 | SDL_Surface* UserShip::getImage() | ||
| 817 | { | ||
| 818 | return image; | ||
| 819 | } | ||
| 820 | |||
| 821 | double estimateValue(const UserShip& s) | ||
| 822 | { | ||
| 823 | double result; | ||
| 824 | result = s.maxhp * pow(2,s.armor/(50.0+s.maxhp/10)); | ||
| 825 | result *= result; | ||
| 826 | result += s.maxEnergy*s.maxEnergy + s.energyProduction * s.energyProduction * 50; | ||
| 827 | result *= s.weapons.size(); | ||
| 828 | result *= s.moveSpeed / 300 * s.handling / 300; | ||
| 829 | |||
| 830 | return result/11; | ||
| 831 | } | ||
| 832 | |||
| 833 | |||
| 834 | |||
| 835 | |||
