diff options
Diffstat (limited to 'engine.cpp')
| -rw-r--r-- | engine.cpp | 929 | 
1 files changed, 929 insertions, 0 deletions
diff --git a/engine.cpp b/engine.cpp new file mode 100644 index 0000000..50b39ee --- /dev/null +++ b/engine.cpp  | |||
| @@ -0,0 +1,929 @@ | |||
| 1 | #include "engine.h" | ||
| 2 | |||
| 3 | UserShip* getShipWithName(string shipname) | ||
| 4 | { | ||
| 5 | string path = "data/ships/user/"; | ||
| 6 | ifstream ships; | ||
| 7 | ships.open((path + "userships.txt").c_str()); | ||
| 8 | char workaround; | ||
| 9 | ships >> workaround; | ||
| 10 | while(ships.good()) | ||
| 11 | { | ||
| 12 | string shipPath; | ||
| 13 | getline(ships, shipPath); | ||
| 14 | ifstream ins; | ||
| 15 | ins.open((path + workaround + shipPath).c_str()); | ||
| 16 | // cout << path + workaround + shipPath << endl; | ||
| 17 | char workaround2; | ||
| 18 | ins >> workaround2; | ||
| 19 | string thisShipname; | ||
| 20 | getline(ins, thisShipname); | ||
| 21 | thisShipname = workaround2 + thisShipname; | ||
| 22 | ins.close(); | ||
| 23 | if(thisShipname == shipname) | ||
| 24 | { | ||
| 25 | ships.close(); | ||
| 26 | return new UserShip(path + workaround + shipPath); | ||
| 27 | } | ||
| 28 | ships >> workaround; | ||
| 29 | } | ||
| 30 | ships.close(); | ||
| 31 | cout << "Save File corrupted: unable to find Ship with name " << shipname << endl; | ||
| 32 | return NULL; | ||
| 33 | } | ||
| 34 | |||
| 35 | Weapon* getWeaponWithName(string weaponname) | ||
| 36 | { | ||
| 37 | string path = "data/weapons/"; | ||
| 38 | ifstream weapons; | ||
| 39 | weapons.open((path + "weapons.txt").c_str()); | ||
| 40 | char workaround; | ||
| 41 | weapons >> workaround; | ||
| 42 | while(weapons.good()) | ||
| 43 | { | ||
| 44 | string weaponPath; | ||
| 45 | getline(weapons, weaponPath); | ||
| 46 | ifstream ins; | ||
| 47 | ins.open((path + workaround + weaponPath).c_str()); | ||
| 48 | char workaround2; | ||
| 49 | ins >> workaround2; | ||
| 50 | string thisWeaponname; | ||
| 51 | getline(ins, thisWeaponname); | ||
| 52 | thisWeaponname = workaround2 + thisWeaponname; | ||
| 53 | ins.close(); | ||
| 54 | if(thisWeaponname == weaponname) | ||
| 55 | { | ||
| 56 | weapons.close(); | ||
| 57 | return new Weapon(path + workaround + weaponPath); | ||
| 58 | } | ||
| 59 | weapons >> workaround; | ||
| 60 | } | ||
| 61 | weapons.close(); | ||
| 62 | cout << "Save File corrupted: unable to find Weapon with name " << weaponname << endl; | ||
| 63 | return NULL; | ||
| 64 | } | ||
| 65 | |||
| 66 | Account::Account() | ||
| 67 | { | ||
| 68 | gold = 0; | ||
| 69 | highscore = 0; | ||
| 70 | ifstream ins; | ||
| 71 | string path = "data/ships/user/"; | ||
| 72 | ins.open((path + "userships.txt").c_str()); | ||
| 73 | current = 0; | ||
| 74 | string shippath; | ||
| 75 | getline(ins, shippath); | ||
| 76 | UserShip *startShip = new UserShip(path + shippath); | ||
| 77 | ships.push_back(startShip); | ||
| 78 | } | ||
| 79 | |||
| 80 | Account::~Account() | ||
| 81 | { | ||
| 82 | for(int i = 0; i < (int) ships.size(); i++) | ||
| 83 | delete ships[i]; | ||
| 84 | for(int i = 0; i < (int) weapons.size(); i++) | ||
| 85 | delete weapons[i]; | ||
| 86 | } | ||
| 87 | |||
| 88 | void Account::resetShips() | ||
| 89 | { | ||
| 90 | for(int i = 0; i < (int) ships.size(); ++i) | ||
| 91 | { | ||
| 92 | ships[i]->reset(); | ||
| 93 | // ships[i]->hp = ships[i]->maxhp; | ||
| 94 | // ships[i]->energy = ships[i]->maxEnergy; | ||
| 95 | // ships[i]->xSpeed = 0; | ||
| 96 | // ships[i]->ySpeed = 0; | ||
| 97 | } | ||
| 98 | } | ||
| 99 | |||
| 100 | |||
| 101 | |||
| 102 | Account::Account(string filename) | ||
| 103 | { | ||
| 104 | ifstream ins; | ||
| 105 | ins.open((filename).c_str()); | ||
| 106 | getline(ins, name); | ||
| 107 | ins >> gold; | ||
| 108 | ins >> highscore; | ||
| 109 | int Nships; | ||
| 110 | ins >> Nships; | ||
| 111 | for(int i = 0; i < (int) Nships; ++i) | ||
| 112 | { | ||
| 113 | string shipname; | ||
| 114 | char workaround; | ||
| 115 | ins >> workaround; | ||
| 116 | getline(ins, shipname); | ||
| 117 | shipname = workaround + shipname; | ||
| 118 | UserShip* s = getShipWithName(shipname); | ||
| 119 | vector<Upgradeable*> tu = s->getUpgradeables(); | ||
| 120 | for(int j = 0; j < (int) tu.size(); ++j) | ||
| 121 | tu[j]->load(ins); | ||
| 122 | int Nweapons; | ||
| 123 | ins >> Nweapons; | ||
| 124 | for(int j = 0; j < Nweapons; ++j) | ||
| 125 | { | ||
| 126 | ins >> workaround; | ||
| 127 | string weaponname; | ||
| 128 | getline(ins, weaponname); | ||
| 129 | weaponname = workaround + weaponname; | ||
| 130 | delete s->weapons[j]; | ||
| 131 | s->weapons[j] = getWeaponWithName(weaponname); | ||
| 132 | } | ||
| 133 | ships.push_back(s); | ||
| 134 | } | ||
| 135 | ins >> current; | ||
| 136 | int Nlevels; | ||
| 137 | ins >> Nlevels; | ||
| 138 | for(int i = 0; i < Nlevels; ++i) | ||
| 139 | { | ||
| 140 | int level; | ||
| 141 | ins >> level; | ||
| 142 | levels.push_back(level); | ||
| 143 | } | ||
| 144 | double nexp; | ||
| 145 | ins >> nexp; | ||
| 146 | addExp(nexp); | ||
| 147 | ins.close(); | ||
| 148 | } | ||
| 149 | |||
| 150 | void Account::save() | ||
| 151 | { | ||
| 152 | spaceto_(name); | ||
| 153 | bool was_saved = false; | ||
| 154 | ifstream ins; | ||
| 155 | ins.open("save/saves.txt"); | ||
| 156 | string line; | ||
| 157 | getline(ins, line); | ||
| 158 | if(line == name) | ||
| 159 | was_saved = true; | ||
| 160 | string allSaves = line; | ||
| 161 | while(ins.good()) | ||
| 162 | { | ||
| 163 | string line; | ||
| 164 | getline(ins, line); | ||
| 165 | if(line == name) | ||
| 166 | was_saved = true; | ||
| 167 | allSaves += "\n" + line; | ||
| 168 | } | ||
| 169 | ins.close(); | ||
| 170 | if(!was_saved) | ||
| 171 | { | ||
| 172 | ofstream makeEntry; | ||
| 173 | makeEntry.open("save/saves.txt"); | ||
| 174 | makeEntry << allSaves << '\n' << name; | ||
| 175 | } | ||
| 176 | ofstream ofs; | ||
| 177 | ofs.open(("save/" + name + ".txt").c_str()); | ||
| 178 | _tospace(name); | ||
| 179 | ofs << name << endl; | ||
| 180 | ofs << gold << endl; | ||
| 181 | ofs << highscore << endl; | ||
| 182 | ofs << ships.size() << endl; | ||
| 183 | for(int i = 0; i < (int) ships.size(); ++i) | ||
| 184 | { | ||
| 185 | ofs << ships[i]->name << endl; | ||
| 186 | vector<Upgradeable*> tu = ships[i]->getUpgradeables(); | ||
| 187 | for(int j = 0; j < (int) tu.size(); ++j) | ||
| 188 | tu[j]->save(ofs); | ||
| 189 | ofs << ships[i]->weapons.size() << endl; | ||
| 190 | for(int j = 0; j < (int) ships[i]->weapons.size(); ++j) | ||
| 191 | ofs << ships[i]->weapons[j]->name << endl; | ||
| 192 | } | ||
| 193 | ofs << current << endl; | ||
| 194 | ofs << levels.size() << endl; | ||
| 195 | for(int i = 0; i < (int) levels.size(); ++i) | ||
| 196 | ofs << levels[i] << endl; | ||
| 197 | |||
| 198 | ofs << exp; | ||
| 199 | ofs.close(); | ||
| 200 | } | ||
| 201 | |||
| 202 | ObjectHandler::ObjectHandler(Account* newuser, SDL_Surface* newscreen, SDL_Surface* background) | ||
| 203 | { | ||
| 204 | user = newuser; | ||
| 205 | screen = newscreen; | ||
| 206 | BG = new SlidingBackground(background,0,50); | ||
| 207 | highscore = 0; | ||
| 208 | gold = 0; | ||
| 209 | } | ||
| 210 | |||
| 211 | void ObjectHandler::spawnEnemy(EnemyShip* enemy,double nx, double ny) | ||
| 212 | { | ||
| 213 | enemy->x = nx; | ||
| 214 | enemy->y = ny; | ||
| 215 | enemies.push_back(enemy); | ||
| 216 | } | ||
| 217 | |||
| 218 | ObjectHandler::~ObjectHandler() | ||
| 219 | { | ||
| 220 | for(list<Projectile*>::iterator i = friendlyProjectiles.begin(); i!= friendlyProjectiles.end();++i) | ||
| 221 | delete *i; | ||
| 222 | for(list<Projectile*>::iterator i = enemyProjectiles.begin(); i!= enemyProjectiles.end();++i) | ||
| 223 | delete *i; | ||
| 224 | for(list<EnemyShip*>::iterator i = enemies.begin(); i!= enemies.end();++i) | ||
| 225 | delete *i; | ||
| 226 | delete BG; | ||
| 227 | } | ||
| 228 | |||
| 229 | void ObjectHandler::frameEnemy(EnemyShip* s, double time) | ||
| 230 | { | ||
| 231 | vector<Projectile*> moreProjectiles = s->frame(time); | ||
| 232 | for(int i = 0; i < (int) moreProjectiles.size(); ++i) | ||
| 233 | enemyProjectiles.push_back(moreProjectiles[i]); | ||
| 234 | } | ||
| 235 | |||
| 236 | int ObjectHandler::frame(double time) | ||
| 237 | { | ||
| 238 | UserShip *s = user->ships[user->current]; | ||
| 239 | //applies controles | ||
| 240 | Uint8 *keyState = SDL_GetKeyState(NULL); | ||
| 241 | s->down = -keyState[SDLK_UP]+keyState[SDLK_DOWN]; | ||
| 242 | s->right = -keyState[SDLK_LEFT]+keyState[SDLK_RIGHT]; | ||
| 243 | s->shooting = keyState[SDLK_SPACE]; | ||
| 244 | //frames the content | ||
| 245 | list<Projectile*>::iterator l1; | ||
| 246 | list<EnemyShip*>::iterator l2; | ||
| 247 | l1 = friendlyProjectiles.begin(); | ||
| 248 | while(l1 != friendlyProjectiles.end()) | ||
| 249 | { | ||
| 250 | //looking for collisions with enemies | ||
| 251 | double startx,starty; | ||
| 252 | startx = (*l1)->x; | ||
| 253 | starty = (*l1)->y; | ||
| 254 | (*l1)->frame(time); | ||
| 255 | bool hit = false; | ||
| 256 | for(l2 = enemies.begin(); l2!= enemies.end(); ++l2) | ||
| 257 | { | ||
| 258 | if((*l2)->hp > 0 && intersects((*l1)->collisionSize + (*l2)->collisionSize, startx-(*l2)->x, starty-(*l2)->y, (*l1)->x-(*l2)->x, (*l1)->y-(*l2)->y)) | ||
| 259 | { | ||
| 260 | (*l2)->hit(**l1); | ||
| 261 | // cout << (*l2)-> hp << endl; | ||
| 262 | hit = true; | ||
| 263 | break; | ||
| 264 | } | ||
| 265 | } | ||
| 266 | if(ooB(*l1,screen) || hit) | ||
| 267 | { | ||
| 268 | delete *l1; | ||
| 269 | l1 = friendlyProjectiles.erase(l1); | ||
| 270 | } | ||
| 271 | else | ||
| 272 | l1++; | ||
| 273 | } | ||
| 274 | l1 = enemyProjectiles.begin(); | ||
| 275 | while(l1 != enemyProjectiles.end()) | ||
| 276 | { | ||
| 277 | double startx = (*l1)->x; | ||
| 278 | double starty = (*l1)->y; | ||
| 279 | (*l1)->frame(time); | ||
| 280 | bool hit = false; | ||
| 281 | if(intersects((*l1)->collisionSize + s->collisionSize, startx-s->x, starty-s->y, (*l1)->x-s->x, (*l1)->y-s->y)) | ||
| 282 | { | ||
| 283 | s->hit(**l1); | ||
| 284 | hit = true; | ||
| 285 | } | ||
| 286 | if(ooB(*l1,screen) || hit) | ||
| 287 | { | ||
| 288 | delete *l1; | ||
| 289 | l1 = enemyProjectiles.erase(l1); | ||
| 290 | //return 1; | ||
| 291 | } | ||
| 292 | else | ||
| 293 | l1++; | ||
| 294 | } | ||
| 295 | //cout << enemyProjectiles.size() << endl; | ||
| 296 | l2 = enemies.begin(); | ||
| 297 | while(l2 != enemies.end()) | ||
| 298 | { | ||
| 299 | frameEnemy(*l2,time); | ||
| 300 | if((*l2)->hp <= 0) | ||
| 301 | { | ||
| 302 | highscore += (*l2)->score; | ||
| 303 | gold += (*l2)->gold; | ||
| 304 | if(user->addExp((*l2)->exp)) | ||
| 305 | { | ||
| 306 | cout << "Level Up!" << endl; | ||
| 307 | user->gold += user->getLevel() * 15; | ||
| 308 | cout << "Got " << user->getLevel() * 15 << "gold to compromise for the missing Skillsystem!" << endl; | ||
| 309 | } | ||
| 310 | delete *l2; | ||
| 311 | l2 = enemies.erase(l2); | ||
| 312 | } | ||
| 313 | else if(ooB(*l2,screen) && (*l2)->current == (*l2)->path.size()-1 && (*l2)->path[(*l2)->current] == make_pair((*l2)->x,(*l2)->y)) | ||
| 314 | { | ||
| 315 | delete *l2; | ||
| 316 | l2 = enemies.erase(l2); | ||
| 317 | } | ||
| 318 | else | ||
| 319 | l2++; | ||
| 320 | } | ||
| 321 | // cout << s->energy << endl; | ||
| 322 | if(s->hp <= 0) | ||
| 323 | return LEVEL_FAILED; | ||
| 324 | vector<Projectile*> moreProjectiles = s->frame(time,screen); | ||
| 325 | for(int i = 0; i < (int) moreProjectiles.size(); ++i) | ||
| 326 | friendlyProjectiles.push_back(moreProjectiles[i]); | ||
| 327 | |||
| 328 | //apply background | ||
| 329 | BG->frame(1/60.0); | ||
| 330 | BG->draw(screen); | ||
| 331 | |||
| 332 | //draws all Objects | ||
| 333 | for(list<EnemyShip*>::iterator i = enemies.begin(); i!= enemies.end();++i) | ||
| 334 | { | ||
| 335 | (*i)->draw(screen); | ||
| 336 | } | ||
| 337 | for(list<Projectile*>::iterator i = friendlyProjectiles.begin(); i!= friendlyProjectiles.end();++i) | ||
| 338 | { | ||
| 339 | (*i)->draw(screen); | ||
| 340 | } | ||
| 341 | for(list<Projectile*>::iterator i = enemyProjectiles.begin(); i!= enemyProjectiles.end();++i) | ||
| 342 | { | ||
| 343 | (*i)->draw(screen); | ||
| 344 | } | ||
| 345 | s->draw(screen); | ||
| 346 | return 0; | ||
| 347 | } | ||
| 348 | |||
| 349 | |||
| 350 | |||
| 351 | HUD::HUD(long long *nhighscore, double *nhp, double nhpmax, double *nenergy, double nmaxEnergy, double* ngold, double* nexp) | ||
| 352 | { | ||
| 353 | font = NULL; | ||
| 354 | textColor.r = 255; | ||
| 355 | textColor.g = 255; | ||
| 356 | textColor.b = 255; | ||
| 357 | highscore = nhighscore; | ||
| 358 | hp = nhp; | ||
| 359 | hpmax = nhpmax; | ||
| 360 | energy = nenergy; | ||
| 361 | maxEnergy = nmaxEnergy; | ||
| 362 | gold = ngold; | ||
| 363 | exp = nexp; | ||
| 364 | energyRaw = loadBMP("data/images/energy_raw2.bmp"); | ||
| 365 | SDL_Surface *bubbles = loadBMP("data/images/energy_bubbles3.bmp"); | ||
| 366 | energyBubbles = new SlidingBackground(bubbles,0,-200); | ||
| 367 | energyMasc = loadBMP("data/images/energy_masc2.bmp"); | ||
| 368 | hpRaw = loadBMP("data/images/hp_raw.bmp"); | ||
| 369 | hpMasc = loadBMP("data/images/hp_masc2.bmp"); | ||
| 370 | background = loadBMP("data/images/hud_background.bmp"); | ||
| 371 | font = TTF_OpenFont("data/fonts/OpenSans-Semibold.ttf",12); | ||
| 372 | if(font == NULL) | ||
| 373 | { | ||
| 374 | cout << "Error loading font in HUD" << endl; | ||
| 375 | } | ||
| 376 | Uint32 colorkey = SDL_MapRGB(energyMasc->format,255 , 255, 255); | ||
| 377 | SDL_SetColorKey(energyMasc, 0, colorkey); | ||
| 378 | SDL_SetColorKey(energyMasc, SDL_SRCCOLORKEY, colorkey); | ||
| 379 | SDL_SetColorKey(hpMasc, 0, colorkey); | ||
| 380 | SDL_SetColorKey(hpMasc, SDL_SRCCOLORKEY, colorkey); | ||
| 381 | } | ||
| 382 | |||
| 383 | HUD::~HUD() | ||
| 384 | { | ||
| 385 | SDL_FreeSurface(energyRaw); | ||
| 386 | delete energyBubbles; | ||
| 387 | SDL_FreeSurface(energyMasc); | ||
| 388 | SDL_FreeSurface(hpRaw); | ||
| 389 | SDL_FreeSurface(hpMasc); | ||
| 390 | TTF_CloseFont(font); | ||
| 391 | } | ||
| 392 | |||
| 393 | void HUD::draw(SDL_Surface* screen) | ||
| 394 | { | ||
| 395 | |||
| 396 | //applying HUD-background | ||
| 397 | SDL_Rect dest,src; | ||
| 398 | dest.x = 300; | ||
| 399 | dest.y = 0; | ||
| 400 | SDL_BlitSurface(background,NULL,screen,&dest); | ||
| 401 | //making a SDL_Surface to hold the bar as it is being painted | ||
| 402 | SDL_Surface *energyBar = copyImage(energyRaw); | ||
| 403 | dest.x = 0; | ||
| 404 | dest.y = 0; | ||
| 405 | dest.w = energyBar->w; | ||
| 406 | dest.h = energyBar->h; | ||
| 407 | SDL_FillRect(energyBar,&dest,0); | ||
| 408 | //drawing Raw energy | ||
| 409 | int energyPixel = (energyRaw->h * *energy / maxEnergy); | ||
| 410 | dest.x = 0; | ||
| 411 | dest.y = energyBar->h - energyPixel; | ||
| 412 | src.w = energyRaw->w; | ||
| 413 | src.h = energyPixel; | ||
| 414 | src.x = 0; | ||
| 415 | src.y = energyRaw->h - src.h; | ||
| 416 | SDL_BlitSurface(energyRaw,&src,energyBar,&dest); | ||
| 417 | |||
| 418 | //apply bubbles | ||
| 419 | energyBubbles->ySpeed = -60* (3.0-1.5 * *energy/ maxEnergy); | ||
| 420 | energyBubbles->frame(1/60.0); | ||
| 421 | SDL_Surface *bubbles = copyImage(energyRaw); | ||
| 422 | dest.x = 0; | ||
| 423 | dest.y = 0; | ||
| 424 | dest.w = energyBar->w; | ||
| 425 | dest.h = energyBar->h; | ||
| 426 | SDL_FillRect(bubbles,&dest,0x00000102); | ||
| 427 | energyBubbles->draw(bubbles); | ||
| 428 | //amount by wich the bubbles extend further than the raw energy | ||
| 429 | int surplus = 6 - 5* *energy/ maxEnergy; | ||
| 430 | src.w = energyBar->w; | ||
| 431 | src.h = min(energyPixel+surplus,energyBar->h); | ||
| 432 | src.x = 0; | ||
| 433 | src.y = energyRaw->h - src.h; | ||
| 434 | dest.x = 0; | ||
| 435 | dest.y = energyBar->h - min(energyPixel+surplus,energyBar->h); | ||
| 436 | SDL_BlitSurface(bubbles,&src,energyBar,&dest); | ||
| 437 | SDL_FreeSurface(bubbles); | ||
| 438 | //lay masc over everything | ||
| 439 | dest.y = energyBar->h - energyMasc->h; | ||
| 440 | src.w = energyMasc->w; | ||
| 441 | src.h = energyMasc->h; | ||
| 442 | src.x = 0; | ||
| 443 | src.y = 0; | ||
| 444 | SDL_BlitSurface(energyMasc,&src,energyBar,&dest); | ||
| 445 | dest.x = 320; | ||
| 446 | dest.y = 480 - energyBar->h; | ||
| 447 | SDL_BlitSurface(energyBar,NULL,screen,&dest); | ||
| 448 | SDL_FreeSurface(energyBar); | ||
| 449 | |||
| 450 | //drawing Raw hp | ||
| 451 | SDL_Surface *hpBar = copyImage(hpRaw); | ||
| 452 | dest.x = 0; | ||
| 453 | dest.y = 0; | ||
| 454 | dest.w = hpRaw->w; | ||
| 455 | dest.h = hpRaw->h; | ||
| 456 | SDL_FillRect(hpBar,&dest,0); | ||
| 457 | int hpPixel = (hpRaw->h * *hp / hpmax); | ||
| 458 | dest.x = 0; | ||
| 459 | dest.y = hpBar->h - hpPixel; | ||
| 460 | src.w = hpBar->w; | ||
| 461 | src.h = hpPixel; | ||
| 462 | src.x = 0; | ||
| 463 | src.y = hpRaw->h - src.h; | ||
| 464 | SDL_BlitSurface(hpRaw,&src,hpBar,&dest); | ||
| 465 | |||
| 466 | //lay masc over everything | ||
| 467 | dest.x = 0; | ||
| 468 | dest.y = hpBar->h - hpMasc->h; | ||
| 469 | src.w = hpMasc->w; | ||
| 470 | src.h = hpMasc->h; | ||
| 471 | src.x = 0; | ||
| 472 | src.y = 0; | ||
| 473 | SDL_BlitSurface(hpMasc,&src,hpBar,&dest); | ||
| 474 | dest.x = 360; | ||
| 475 | dest.y = 480-hpBar->h; | ||
| 476 | SDL_BlitSurface(hpBar,NULL,screen,&dest); | ||
| 477 | SDL_FreeSurface(hpBar); | ||
| 478 | |||
| 479 | string mtemp; | ||
| 480 | SDL_Surface *message = NULL; | ||
| 481 | //display highscore | ||
| 482 | mtemp = "highscore: " + lltostr(*highscore); | ||
| 483 | message = TTF_RenderText_Solid(font, mtemp.c_str(),textColor); | ||
| 484 | if(message == NULL) | ||
| 485 | { | ||
| 486 | cout << "error rendering text in HUD" << endl; | ||
| 487 | } | ||
| 488 | dest.x = 316; | ||
| 489 | dest.y = 14; | ||
| 490 | SDL_BlitSurface(message,NULL,screen,&dest); | ||
| 491 | SDL_FreeSurface(message); | ||
| 492 | //display gold | ||
| 493 | mtemp = "gold: " + lltostr(*gold); | ||
| 494 | message = TTF_RenderText_Solid(font, mtemp.c_str(),textColor); | ||
| 495 | if(message == NULL) | ||
| 496 | { | ||
| 497 | cout << "error rendering text in HUD" << endl; | ||
| 498 | } | ||
| 499 | dest.x = 316; | ||
| 500 | dest.y = 30; | ||
| 501 | SDL_BlitSurface(message,NULL,screen,&dest); | ||
| 502 | SDL_FreeSurface(message); | ||
| 503 | //display exp | ||
| 504 | mtemp = "exp: " + lltostr(*exp); | ||
| 505 | message = TTF_RenderText_Solid(font, mtemp.c_str(),textColor); | ||
| 506 | if(message == NULL) | ||
| 507 | { | ||
| 508 | cout << "error rendering text in HUD" << endl; | ||
| 509 | } | ||
| 510 | dest.x = 316; | ||
| 511 | dest.y = 46; | ||
| 512 | SDL_BlitSurface(message,NULL,screen,&dest); | ||
| 513 | SDL_FreeSurface(message); | ||
| 514 | } | ||
| 515 | |||
| 516 | |||
| 517 | LevelEvent* createEvent(ifstream& ins) | ||
| 518 | { | ||
| 519 | cout << "this Event is not yet implemented!" << endl; | ||
| 520 | return NULL; | ||
| 521 | } | ||
| 522 | |||
| 523 | |||
| 524 | |||
| 525 | //generates a Wave of enemies | ||
| 526 | //[t-t0,path] | ||
| 527 | vector<pair<double,vector<pair<double,double> > > > generateWave(int number, int Nweapons,SDL_Surface* screen) | ||
| 528 | { | ||
| 529 | double margin = 20; | ||
| 530 | double spawnLength = screen->w - 80; | ||
| 531 | vector<pair<double,vector<pair<double,double> > > > result; | ||
| 532 | bool symmetric = true; | ||
| 533 | if(number % 2 || rand()%2) | ||
| 534 | symmetric = false; | ||
| 535 | if(symmetric) | ||
| 536 | number /= 2; | ||
| 537 | bool done = false; | ||
| 538 | int mirror = rand()%2; | ||
| 539 | int attemps = 0; | ||
| 540 | while(!done && attemps < 1000) | ||
| 541 | { | ||
| 542 | attemps++; | ||
| 543 | int type = rand()%5; | ||
| 544 | switch(type) | ||
| 545 | { | ||
| 546 | case 0:{ | ||
| 547 | //diagonal line | ||
| 548 | if(number > 2) | ||
| 549 | { | ||
| 550 | done = true; | ||
| 551 | double dur = (rand()%500)/50.0; | ||
| 552 | for(int i = 0; i < number; ++i) | ||
| 553 | { | ||
| 554 | vector<pair<double, double> > path; | ||
| 555 | double spawnx; | ||
| 556 | spawnx = margin + spawnLength*i/((double) number); | ||
| 557 | if(mirror) | ||
| 558 | spawnx = screen->w - spawnx; | ||
| 559 | path.push_back(make_pair(spawnx,screen->h+margin)); | ||
| 560 | path.push_back(make_pair(spawnx,-margin)); | ||
| 561 | result.push_back(make_pair(dur - dur/number*i,path)); | ||
| 562 | } | ||
| 563 | } | ||
| 564 | break; | ||
| 565 | } | ||
| 566 | case 1:{ | ||
| 567 | //chaotic | ||
| 568 | if(!symmetric && number > 7) | ||
| 569 | { | ||
| 570 | done = true; | ||
| 571 | double dur = sqrt(number) * (rand()%1000)/500.0; | ||
| 572 | for(int i = 0; i < number; ++i) | ||
| 573 | { | ||
| 574 | vector<pair<double, double> > path; | ||
| 575 | double spawnx = margin + rand()%10000/10000.0*spawnLength; | ||
| 576 | path.push_back(make_pair(spawnx,screen->h+margin)); | ||
| 577 | path.push_back(make_pair(spawnx,-margin)); | ||
| 578 | result.push_back(make_pair(dur*((rand()%1000)/1000.0),path)); | ||
| 579 | } | ||
| 580 | } | ||
| 581 | break; | ||
| 582 | } | ||
| 583 | case 2:{ | ||
| 584 | if(number > 2) | ||
| 585 | { | ||
| 586 | //down diagonalup down | ||
| 587 | done = true; | ||
| 588 | double dur = (rand()%500)/50.0; | ||
| 589 | for(int i = 0; i < number; ++i) | ||
| 590 | { | ||
| 591 | vector<pair<double, double> > path; | ||
| 592 | double spawnx; | ||
| 593 | spawnx = margin + spawnLength*i/((double) number); | ||
| 594 | if(mirror) | ||
| 595 | spawnx = screen->w - spawnx; | ||
| 596 | path.push_back(make_pair(spawnx,screen->h-3*margin)); | ||
| 597 | path.push_back(make_pair(screen->w-spawnx,2*margin)); | ||
| 598 | path.push_back(make_pair(screen->w-spawnx,screen->h+margin)); | ||
| 599 | path.push_back(make_pair(spawnx,-margin)); | ||
| 600 | result.push_back(make_pair(dur/((double) number)*i,path)); | ||
| 601 | |||
| 602 | } | ||
| 603 | } | ||
| 604 | break; | ||
| 605 | } | ||
| 606 | case 3:{ | ||
| 607 | //back and forth at top | ||
| 608 | if(number < 5 && Nweapons > 0) | ||
| 609 | { | ||
| 610 | done = true; | ||
| 611 | int baf = min(rand()%6+1,rand()%6+1); | ||
| 612 | int right = rand()%2; | ||
| 613 | double spawnx; | ||
| 614 | if(right) | ||
| 615 | spawnx = screen->w - margin; | ||
| 616 | else | ||
| 617 | spawnx = margin; | ||
| 618 | for(int j = 0; j < number; ++j) | ||
| 619 | { | ||
| 620 | vector<pair<double, double> > path; | ||
| 621 | for(int i = 0; i < baf; ++i) | ||
| 622 | { | ||
| 623 | if(right) | ||
| 624 | path.push_back(make_pair(screen->w-spawnx,2*margin)); | ||
| 625 | else | ||
| 626 | path.push_back(make_pair(margin,2*margin)); | ||
| 627 | right = !right; | ||
| 628 | } | ||
| 629 | if(right) | ||
| 630 | path.push_back(make_pair(margin,screen->h+margin)); | ||
| 631 | else | ||
| 632 | path.push_back(make_pair(screen->w-spawnx,screen->h + margin)); | ||
| 633 | path.push_back(make_pair(spawnx,-margin)); | ||
| 634 | result.push_back(make_pair(j/(rand()%3+2),path)); | ||
| 635 | } | ||
| 636 | } | ||
| 637 | break; | ||
| 638 | } | ||
| 639 | case 4:{ | ||
| 640 | //circles | ||
| 641 | done = true; | ||
| 642 | int rounds = min(rand()%2+1,rand()%2+1); | ||
| 643 | double spawnx = margin; | ||
| 644 | if(mirror) | ||
| 645 | spawnx = screen->w - margin; | ||
| 646 | for(int j = 0; j < number; ++j) | ||
| 647 | { | ||
| 648 | vector<pair<double, double> > path; | ||
| 649 | for(int i = 0; i < rounds*20; ++i) | ||
| 650 | { | ||
| 651 | if(mirror) | ||
| 652 | path.push_back(make_pair(screen->w*0.2*cos(2*M_PI*i/20.0)+screen->w/2.0,screen->w*0.2*sin(2*M_PI*i/20.0)+screen->h/2.0)); | ||
| 653 | else | ||
| 654 | path.push_back(make_pair(screen->w*0.2*cos(2*M_PI*i/20.0)+screen->w/2.0,-screen->w*0.2*sin(2*M_PI*i/20.0)+screen->h/2.0)); | ||
| 655 | } | ||
| 656 | if(right) | ||
| 657 | path.push_back(make_pair(margin,screen->h+margin)); | ||
| 658 | else | ||
| 659 | path.push_back(make_pair(screen->w-spawnx,screen->h + margin)); | ||
| 660 | path.push_back(make_pair(spawnx,-margin)); | ||
| 661 | result.push_back(make_pair(j/sqrt(number)*1.5,path)); | ||
| 662 | } | ||
| 663 | break; | ||
| 664 | } | ||
| 665 | default:{} | ||
| 666 | } | ||
| 667 | } | ||
| 668 | int oldsize = result.size(); | ||
| 669 | if(symmetric) | ||
| 670 | for(int i = 0; i < oldsize; ++i) | ||
| 671 | { | ||
| 672 | vector<pair<double, double> > path; | ||
| 673 | for(int j = 0; j < (int) result[i].second.size(); ++j) | ||
| 674 | { | ||
| 675 | path.push_back(make_pair(screen->w-result[i].second[j].first,result[i].second[j].second)); | ||
| 676 | } | ||
| 677 | result.push_back(make_pair(result[i].first,path)); | ||
| 678 | } | ||
| 679 | if(attemps == 1000) | ||
| 680 | cout << "failed to generate wave with " << number << " units!" << endl; | ||
| 681 | return result; | ||
| 682 | } | ||
| 683 | |||
| 684 | /*structure of a LevelFile | ||
| 685 | IntroLevel #name | ||
| 686 | data/images/bg_stars.bmp #path of background | ||
| 687 | 30 #speed of background | ||
| 688 | 1 #wether to randomize background position | ||
| 689 | 60 #duration [s] | ||
| 690 | 12346543 #seed | ||
| 691 | 2 #number of Shiptypes | ||
| 692 | data/tork_capsule.txt #path of Ship | ||
| 693 | 50 #how many of them should spawn | ||
| 694 | data/tork_spacerocket.txt #path of Ship | ||
| 695 | 12 #how many | ||
| 696 | 1 #how many events shall happen | ||
| 697 | 0.5 #percentage of completion the event happens | ||
| 698 | ****event***** #an event as specified in createEvent | ||
| 699 | */ | ||
| 700 | LevelGenerator::LevelGenerator(string filename, Account* user, SDL_Surface* nscreen) | ||
| 701 | { | ||
| 702 | vector<int> shouldSpawn; | ||
| 703 | screen = nscreen; | ||
| 704 | SDL_Surface* fakeScreen = loadBMP("data/images/game_screen.bmp"); | ||
| 705 | current = 0; | ||
| 706 | completed = 0; | ||
| 707 | event = false; | ||
| 708 | |||
| 709 | ifstream ins; | ||
| 710 | ins.open(filename.c_str()); | ||
| 711 | if(!ins.is_open()) | ||
| 712 | { | ||
| 713 | cout << "Error: Could not open Level file " << filename << endl; | ||
| 714 | return; | ||
| 715 | } | ||
| 716 | getline(ins, name); | ||
| 717 | string backgroundPath; | ||
| 718 | getline(ins, backgroundPath); | ||
| 719 | SDL_Surface* background = loadBMP(backgroundPath); | ||
| 720 | OH = new ObjectHandler(user, fakeScreen,background); | ||
| 721 | UserShip *s = user->ships[user->current]; | ||
| 722 | hud = new HUD(&OH->highscore, &s->hp, s->maxhp, &s->energy, s->maxEnergy, &OH->gold, user->getExpPointer()); | ||
| 723 | ins >> OH->BG->ySpeed; | ||
| 724 | bool rdbg; | ||
| 725 | ins >> rdbg; | ||
| 726 | OH->BG->setRandom(rdbg); | ||
| 727 | ins >> duration; | ||
| 728 | ins >> seed; | ||
| 729 | int NShipTypes; | ||
| 730 | ins >> NShipTypes; | ||
| 731 | for(;NShipTypes;NShipTypes--) | ||
| 732 | { | ||
| 733 | char workaround; | ||
| 734 | //discards \n | ||
| 735 | ins >> workaround; | ||
| 736 | string shipFilename; | ||
| 737 | getline(ins, shipFilename); | ||
| 738 | EnemyShip* enemy = new EnemyShip(workaround + shipFilename); | ||
| 739 | prototypes.push_back(enemy); | ||
| 740 | for(int l = 0; l < (int) enemy->weapons.size(); ++l) | ||
| 741 | for(int i = 0; i < (int) enemy->weapons[l]->sounds.size(); ++i) | ||
| 742 | for(int j = 0; j < (int) enemy->weapons[l]->sounds[i].size(); ++j) | ||
| 743 | toDelete.push_back(enemy->weapons[l]->sounds[i][j]); | ||
| 744 | int number; | ||
| 745 | ins >> number; | ||
| 746 | shouldSpawn.push_back(number); | ||
| 747 | } | ||
| 748 | int NEvents; | ||
| 749 | ins >> NEvents; | ||
| 750 | for(;NEvents;NEvents--) | ||
| 751 | { | ||
| 752 | double eventtime = 0; | ||
| 753 | ins >> eventtime; | ||
| 754 | events.push_back(make_pair(eventtime,createEvent(ins))); | ||
| 755 | } | ||
| 756 | s->x = OH->screen->w/2; | ||
| 757 | s->y = OH->screen->h - 30; | ||
| 758 | srand(seed); | ||
| 759 | //Fill up the Queue | ||
| 760 | double spawnTotal = 0; | ||
| 761 | int spawnMax = 0; | ||
| 762 | for(int i = 0; i < (int) shouldSpawn.size(); ++i) | ||
| 763 | { | ||
| 764 | spawnTotal += shouldSpawn[i]; | ||
| 765 | spawnMax = max(spawnMax,shouldSpawn[i]); | ||
| 766 | } | ||
| 767 | for(int i = 0; i < (int) prototypes.size(); ++i) | ||
| 768 | { | ||
| 769 | int rest = shouldSpawn[i]; | ||
| 770 | int Nwaves = shouldSpawn[i]*duration/spawnTotal/(rand()%8+2.5); | ||
| 771 | if(Nwaves == 0) | ||
| 772 | Nwaves = 1; | ||
| 773 | vector<int> willSpawn; | ||
| 774 | for(int j = 0; j < Nwaves; ++j) | ||
| 775 | { | ||
| 776 | willSpawn.push_back(rest/(Nwaves-j)); | ||
| 777 | rest -= willSpawn[j]; | ||
| 778 | } | ||
| 779 | //random the evenly distributed wavesizes a bit | ||
| 780 | if(Nwaves > 1) | ||
| 781 | for(int j = 0; j < Nwaves; ++j) | ||
| 782 | { | ||
| 783 | int temp = 1; | ||
| 784 | if(shouldSpawn[i]/Nwaves >= 2) | ||
| 785 | { | ||
| 786 | temp = rand()%((int) shouldSpawn[i]/Nwaves); | ||
| 787 | temp = min(temp,rand()%((int) shouldSpawn[i]/Nwaves)); | ||
| 788 | temp = min(temp,rand()%((int) shouldSpawn[i]/Nwaves)); | ||
| 789 | temp = min(temp,rand()%((int) shouldSpawn[i]/Nwaves)); | ||
| 790 | } | ||
| 791 | if(temp == 0) | ||
| 792 | temp = 1; | ||
| 793 | int index = rand()%Nwaves; | ||
| 794 | if(willSpawn[j] < temp) | ||
| 795 | temp = willSpawn[j]; | ||
| 796 | if(willSpawn[j] - temp < sqrt(shouldSpawn[i])/3) | ||
| 797 | temp = willSpawn[j]; | ||
| 798 | |||
| 799 | willSpawn[j] -= temp; | ||
| 800 | willSpawn[index] += temp; | ||
| 801 | } | ||
| 802 | // cout << "Waves randomed a bit!" << endl; | ||
| 803 | // cout << "Generated for " << i << endl; | ||
| 804 | // cout << Nwaves << " waves" << endl; | ||
| 805 | // for(int l = 0; l < Nwaves; ++l) | ||
| 806 | // { | ||
| 807 | // cout << willSpawn[l] << " "; | ||
| 808 | // } | ||
| 809 | // cout << endl; | ||
| 810 | double currentTime = 1; | ||
| 811 | //generate the waves | ||
| 812 | for(int j = 0; j < (int) willSpawn.size(); ++j) | ||
| 813 | { | ||
| 814 | if(willSpawn[j] > 0) | ||
| 815 | { | ||
| 816 | //determine the time of the wave | ||
| 817 | if((j != 0 || shouldSpawn[i] != spawnMax) && ((int) (duration - currentTime)/(Nwaves-j)*2) > 1) | ||
| 818 | { | ||
| 819 | currentTime += min(duration- currentTime - 15, (double) (rand()%((int) (duration - currentTime)/(Nwaves-j)*2))); | ||
| 820 | } | ||
| 821 | vector<pair<double, vector<pair<double,double> > > > temp = generateWave(willSpawn[j],prototypes[i]->weapons.size(),OH->screen); | ||
| 822 | int realSpawn = 0; | ||
| 823 | for(int k = 0; k < (int) temp.size(); ++k) | ||
| 824 | { | ||
| 825 | spawnQueue.push_back(make_pair((temp[k].first+currentTime)/duration,make_pair(i,temp[k].second))); | ||
| 826 | realSpawn++; | ||
| 827 | } | ||
| 828 | } | ||
| 829 | } | ||
| 830 | |||
| 831 | // int attemps = 0; | ||
| 832 | // while(rest && attemps < 1000) | ||
| 833 | // { | ||
| 834 | // double waveTime = rand()%10000/10000.0*(duration-15)/duration; | ||
| 835 | // if(!(rand()%3)) | ||
| 836 | // waveTime = max(waveTime,rand()%1000/1000.0-15/duration); | ||
| 837 | // int NperWave = 0; | ||
| 838 | // if(rest < 3) | ||
| 839 | // NperWave = rand()%2 + 1; | ||
| 840 | // else | ||
| 841 | // { | ||
| 842 | // NperWave = rand()%((int) (shouldSpawn[i]/1.8 - shouldSpawn[i]/10.0))+1; | ||
| 843 | // NperWave = min(NperWave, (int) rand()%((int) (shouldSpawn[i]/1.8 - shouldSpawn[i]/10.0)))+1; | ||
| 844 | // NperWave = min(NperWave, (int) rand()%((int) (shouldSpawn[i]/1.8 - shouldSpawn[i]/10.0)))+1; | ||
| 845 | // } | ||
| 846 | //// cout << waveTime << " " << rest << " " << NperWave << endl; | ||
| 847 | // if(NperWave > rest) | ||
| 848 | // NperWave = rest; | ||
| 849 | // vector<pair<double, vector<pair<double,double> > > > temp = generateWave(NperWave,OH->screen); | ||
| 850 | // for(int j = 0; j < (int) temp.size(); ++j) | ||
| 851 | // { | ||
| 852 | // spawnQueue.push_back(make_pair(temp[j].first/duration+waveTime,make_pair(i,temp[j].second))); | ||
| 853 | // } | ||
| 854 | // rest-= NperWave; | ||
| 855 | // attemps++; | ||
| 856 | // } | ||
| 857 | // if(attemps == 1000) | ||
| 858 | // cout << "failed to generate level at unit " << i << endl; | ||
| 859 | } | ||
| 860 | sort(spawnQueue.begin(),spawnQueue.end()); | ||
| 861 | // for(int i = 0; i < spawnQueue.size(); ++i) | ||
| 862 | // { | ||
| 863 | // cout << spawnQueue[i].first | ||
| 864 | // } | ||
| 865 | srand(time(0)); | ||
| 866 | |||
| 867 | } | ||
| 868 | |||
| 869 | LevelGenerator::~LevelGenerator() | ||
| 870 | { | ||
| 871 | SDL_FreeSurface(OH->screen); | ||
| 872 | delete OH; | ||
| 873 | for(int i = 0; i < (int) prototypes.size(); ++i) | ||
| 874 | delete prototypes[i]; | ||
| 875 | for(int i = 0; i < (int) events.size(); ++i) | ||
| 876 | delete events[i].second; | ||
| 877 | delete hud; | ||
| 878 | for(int i = 0; i < (int) toDelete.size(); ++i) | ||
| 879 | delete toDelete[i]; | ||
| 880 | } | ||
| 881 | |||
| 882 | int LevelGenerator::frame(double time) | ||
| 883 | { | ||
| 884 | // double oldcompleted = completed; | ||
| 885 | completed += time / duration; | ||
| 886 | if(!event) | ||
| 887 | { | ||
| 888 | //cout << current << " " << completed << endl; | ||
| 889 | //spawn enemies | ||
| 890 | while(current != (int) spawnQueue.size() && spawnQueue[current].first < completed) | ||
| 891 | { | ||
| 892 | EnemyShip* enemy = new EnemyShip(*prototypes[spawnQueue[current].second.first]); | ||
| 893 | enemy->x = spawnQueue[current].second.second[spawnQueue[current].second.second.size()-1].first; | ||
| 894 | enemy->y = spawnQueue[current].second.second[spawnQueue[current].second.second.size()-1].second; | ||
| 895 | spawnQueue[current].second.second.pop_back(); | ||
| 896 | enemy->path = spawnQueue[current].second.second; | ||
| 897 | OH->spawnEnemy(enemy, enemy->x,enemy->y); | ||
| 898 | OH->frameEnemy(enemy, (completed - spawnQueue[current].first) * duration); | ||
| 899 | current++; | ||
| 900 | } | ||
| 901 | if(completed > 1) | ||
| 902 | { | ||
| 903 | return LEVEL_COMPLETED; | ||
| 904 | } | ||
| 905 | } | ||
| 906 | |||
| 907 | |||
| 908 | int result = OH->frame(time); | ||
| 909 | SDL_Rect r; | ||
| 910 | r.w = screen->w; | ||
| 911 | r.h = screen->h; | ||
| 912 | r.x = 0; | ||
| 913 | r.y = 0; | ||
| 914 | SDL_FillRect(screen,&r,0); | ||
| 915 | r.w = OH->screen->w; | ||
| 916 | r.h = OH->screen->h; | ||
| 917 | r.x = 0; | ||
| 918 | r.y = 0; | ||
| 919 | r.w+=2; | ||
| 920 | r.h+=2; | ||
| 921 | SDL_FillRect(screen,&r,0xFFFFFFFF); | ||
| 922 | r.x = 1; | ||
| 923 | r.y = 1; | ||
| 924 | r.w--; | ||
| 925 | r.h--; | ||
| 926 | SDL_BlitSurface(OH->screen,NULL,screen,&r); | ||
| 927 | hud->draw(screen); | ||
| 928 | return result; | ||
| 929 | } | ||
