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author | Reimar <Reimar@Leike.name> | 2015-12-12 16:20:42 +0100 |
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committer | Reimar <Reimar@Leike.name> | 2015-12-12 16:20:42 +0100 |
commit | 354cd9ff21e878c9a34866b0c3916e42e226d105 (patch) | |
tree | 8e6f2123e503c2f32eed35e629c6c0b9c01352d8 /main.cpp | |
parent | 8c66c87d920340b116c539a56505b32629275b6a (diff) | |
download | RCade-master.tar RCade-master.tar.gz RCade-master.tar.bz2 RCade-master.tar.xz RCade-master.zip |
Now taking env variable RCADE_DATA and RCADE_SAVE. Default: data/ and save/ . also old saves are not compatibleHEADmaster
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 48 |
1 files changed, 30 insertions, 18 deletions
@@ -1,4 +1,11 @@ | |||
1 | #include "main.h" | 1 | #include "main.h" |
2 | |||
3 | |||
4 | string get_data_path() | ||
5 | { | ||
6 | return DATA_PATH; | ||
7 | } | ||
8 | |||
2 | AbstractInteractive* getWeaponInfo(Weapon* w, SDL_Rect target, int textSize) | 9 | AbstractInteractive* getWeaponInfo(Weapon* w, SDL_Rect target, int textSize) |
3 | { | 10 | { |
4 | SDL_Rect tRect = target; | 11 | SDL_Rect tRect = target; |
@@ -62,7 +69,7 @@ Shop::Shop(Account** nuser, int ngameMenu) | |||
62 | gameMenu = ngameMenu; | 69 | gameMenu = ngameMenu; |
63 | currentWeapon = 0; | 70 | currentWeapon = 0; |
64 | currentShip = 0; | 71 | currentShip = 0; |
65 | SDL_Surface* BG = loadBMP("data/images/bg_stars.bmp"); | 72 | SDL_Surface* BG = loadBMP(get_data_path() + "images/bg_stars.bmp"); |
66 | SDL_Surface* mbg = SDL_CreateRGBSurface(0,400,400,32,0,0,0,0); | 73 | SDL_Surface* mbg = SDL_CreateRGBSurface(0,400,400,32,0,0,0,0); |
67 | SDL_FillRect(mbg,NULL,0x000102); | 74 | SDL_FillRect(mbg,NULL,0x000102); |
68 | SDL_SetColorKey(mbg,SDL_SRCCOLORKEY,0x000102); | 75 | SDL_SetColorKey(mbg,SDL_SRCCOLORKEY,0x000102); |
@@ -88,7 +95,7 @@ Shop::Shop(Account** nuser, int ngameMenu) | |||
88 | 95 | ||
89 | //reading available weapons | 96 | //reading available weapons |
90 | ifstream ins; | 97 | ifstream ins; |
91 | string path = "data/weapons/"; | 98 | string path = get_data_path() + "weapons/"; |
92 | ins.open((path+"weapons.txt").c_str()); | 99 | ins.open((path+"weapons.txt").c_str()); |
93 | char workaround; | 100 | char workaround; |
94 | ins >> workaround; | 101 | ins >> workaround; |
@@ -126,11 +133,11 @@ Shop::Shop(Account** nuser, int ngameMenu) | |||
126 | subRect.h = height; | 133 | subRect.h = height; |
127 | Scrollable* temps = new Scrollable(targetRect, tempm, subRect, false, true); | 134 | Scrollable* temps = new Scrollable(targetRect, tempm, subRect, false, true); |
128 | submenues.push_back(temps); | 135 | submenues.push_back(temps); |
129 | path = "data/ships/user/"; | 136 | path = get_data_path() + "ships/user/"; |
130 | ins.open((path+"userships.txt").c_str()); | 137 | ins.open((path+"userships.txt").c_str()); |
131 | ins >> workaround; | 138 | ins >> workaround; |
132 | vector<SDL_Surface*> shipPics; | 139 | vector<SDL_Surface*> shipPics; |
133 | Weapon empty = Weapon("data/weapons/empty.txt"); | 140 | Weapon empty = Weapon(get_data_path() + "weapons/empty.txt"); |
134 | while(ins.good()) | 141 | while(ins.good()) |
135 | { | 142 | { |
136 | string filepath; | 143 | string filepath; |
@@ -270,7 +277,7 @@ void Shop::draw(SDL_Surface* screen) | |||
270 | textColor.r = 255; | 277 | textColor.r = 255; |
271 | textColor.g = 255; | 278 | textColor.g = 255; |
272 | textColor.b = 255; | 279 | textColor.b = 255; |
273 | TTF_Font *font = TTF_OpenFont("data/fonts/OpenSans-Semibold.ttf", 30); | 280 | TTF_Font *font = TTF_OpenFont((get_data_path() + "fonts/OpenSans-Semibold.ttf").c_str(), 30); |
274 | SDL_Surface* headline = NULL; | 281 | SDL_Surface* headline = NULL; |
275 | headline = TTF_RenderText_Solid(font, "Shop",textColor); | 282 | headline = TTF_RenderText_Solid(font, "Shop",textColor); |
276 | if(headline == NULL) | 283 | if(headline == NULL) |
@@ -320,7 +327,7 @@ InventoryMenu::InventoryMenu(Account** nuser, int ngameMenu) | |||
320 | MY = 0; | 327 | MY = 0; |
321 | user = nuser; | 328 | user = nuser; |
322 | gameMenu = ngameMenu; | 329 | gameMenu = ngameMenu; |
323 | BG = new SlidingBackground(loadBMP("data/images/bg_stars.bmp"), 0, 100); | 330 | BG = new SlidingBackground(loadBMP(get_data_path() + "images/bg_stars.bmp"), 0, 100); |
324 | SDL_Rect backPos; | 331 | SDL_Rect backPos; |
325 | backPos.x = 0; | 332 | backPos.x = 0; |
326 | backPos.y = 460; | 333 | backPos.y = 460; |
@@ -462,8 +469,8 @@ int InventoryMenu::handleEvents(SDL_Event event) | |||
462 | { | 469 | { |
463 | SDL_FreeSurface(cursor); | 470 | SDL_FreeSurface(cursor); |
464 | cursor = NULL; | 471 | cursor = NULL; |
465 | int x = event.button.x; | 472 | // int x = event.button.x; |
466 | int y = event.button.y; | 473 | // int y = event.button.y; |
467 | } | 474 | } |
468 | } | 475 | } |
469 | 476 | ||
@@ -523,12 +530,12 @@ bool init(SDL_Surface*& screen) | |||
523 | 530 | ||
524 | Menu* makeLoadGameMenu(SDL_Surface *screen) | 531 | Menu* makeLoadGameMenu(SDL_Surface *screen) |
525 | { | 532 | { |
526 | string bfile = "data/images/bg_stars.bmp"; | 533 | string bfile = get_data_path() + "images/bg_stars.bmp"; |
527 | SDL_Surface *bg = loadBMP(bfile); | 534 | SDL_Surface *bg = loadBMP(bfile); |
528 | vector<string> ts; | 535 | vector<string> ts; |
529 | vector<int> ti; | 536 | vector<int> ti; |
530 | ifstream ins; | 537 | ifstream ins; |
531 | ins.open("save/saves.txt"); | 538 | ins.open((SAVE_PATH + "saves.txt").c_str()); |
532 | char workaround; | 539 | char workaround; |
533 | ins >> workaround; | 540 | ins >> workaround; |
534 | int counter = 0; | 541 | int counter = 0; |
@@ -551,7 +558,7 @@ Menu* makeLoadGameMenu(SDL_Surface *screen) | |||
551 | 558 | ||
552 | Menu* makeMainMenu(SDL_Surface *screen) | 559 | Menu* makeMainMenu(SDL_Surface *screen) |
553 | { | 560 | { |
554 | string bfile = "data/images/bg_stars.bmp"; | 561 | string bfile = get_data_path() + "images/bg_stars.bmp"; |
555 | SDL_Surface *bg = loadBMP(bfile); | 562 | SDL_Surface *bg = loadBMP(bfile); |
556 | vector<string> ts; | 563 | vector<string> ts; |
557 | ts.push_back("New Game"); | 564 | ts.push_back("New Game"); |
@@ -568,7 +575,7 @@ Menu* makeMainMenu(SDL_Surface *screen) | |||
568 | 575 | ||
569 | Menu* makeGameMenu(SDL_Surface *screen) | 576 | Menu* makeGameMenu(SDL_Surface *screen) |
570 | { | 577 | { |
571 | string bfile = "data/images/bg_stars.bmp"; | 578 | string bfile = get_data_path() + "images/bg_stars.bmp"; |
572 | SDL_Surface *bg = loadBMP(bfile); | 579 | SDL_Surface *bg = loadBMP(bfile); |
573 | vector<string> ts; | 580 | vector<string> ts; |
574 | ts.push_back("Missions"); | 581 | ts.push_back("Missions"); |
@@ -591,7 +598,7 @@ Menu* makeGameMenu(SDL_Surface *screen) | |||
591 | 598 | ||
592 | Menu* makeLevelMenu(vector<string> levels, SDL_Surface *screen) | 599 | Menu* makeLevelMenu(vector<string> levels, SDL_Surface *screen) |
593 | { | 600 | { |
594 | string bfile = "data/images/bg_stars.bmp"; | 601 | string bfile = get_data_path() + "images/bg_stars.bmp"; |
595 | SDL_Surface *bg = loadBMP(bfile); | 602 | SDL_Surface *bg = loadBMP(bfile); |
596 | vector<string> ts; | 603 | vector<string> ts; |
597 | vector<int> ti; | 604 | vector<int> ti; |
@@ -619,7 +626,7 @@ GameHandler::GameHandler() | |||
619 | isGood = false; | 626 | isGood = false; |
620 | //reading available levels | 627 | //reading available levels |
621 | ifstream ins; | 628 | ifstream ins; |
622 | string path = "data/levels/"; | 629 | string path = get_data_path() + "levels/"; |
623 | ins.open((path+"levels.txt").c_str()); | 630 | ins.open((path+"levels.txt").c_str()); |
624 | char workaround; | 631 | char workaround; |
625 | ins >> workaround; | 632 | ins >> workaround; |
@@ -638,7 +645,7 @@ GameHandler::GameHandler() | |||
638 | menus.push_back(makeLevelMenu(levelpaths,screen)); | 645 | menus.push_back(makeLevelMenu(levelpaths,screen)); |
639 | menus.push_back(new Shop(&user, MENU | 1)); | 646 | menus.push_back(new Shop(&user, MENU | 1)); |
640 | menus.push_back(makeLoadGameMenu(screen)); | 647 | menus.push_back(makeLoadGameMenu(screen)); |
641 | SDL_Surface* bg = loadBMP("data/images/bg_stars.bmp"); | 648 | SDL_Surface* bg = loadBMP(get_data_path() + "images/bg_stars.bmp"); |
642 | GetStringMenu* mt = new GetStringMenu("Enter your Nickname:", MENU | 0, LEVEL | 0, bg, screen); | 649 | GetStringMenu* mt = new GetStringMenu("Enter your Nickname:", MENU | 0, LEVEL | 0, bg, screen); |
643 | acname = &mt->s; | 650 | acname = &mt->s; |
644 | menus.push_back(mt); | 651 | menus.push_back(mt); |
@@ -691,7 +698,7 @@ int GameHandler::game() | |||
691 | if(*acname != "") | 698 | if(*acname != "") |
692 | { | 699 | { |
693 | delete user; | 700 | delete user; |
694 | user = new Account("data/default/account.txt"); | 701 | user = new Account(get_data_path() + "default/account.txt"); |
695 | user->name = *acname; | 702 | user->name = *acname; |
696 | menus[5]->refresh(); | 703 | menus[5]->refresh(); |
697 | menus[3]->refresh(); | 704 | menus[3]->refresh(); |
@@ -710,7 +717,7 @@ int GameHandler::game() | |||
710 | if(state & LOAD) | 717 | if(state & LOAD) |
711 | { | 718 | { |
712 | ifstream ins; | 719 | ifstream ins; |
713 | ins.open("save/saves.txt"); | 720 | ins.open((SAVE_PATH + "saves.txt").c_str()); |
714 | char workaround; | 721 | char workaround; |
715 | ins >> workaround; | 722 | ins >> workaround; |
716 | int counter = 0; | 723 | int counter = 0; |
@@ -722,7 +729,7 @@ int GameHandler::game() | |||
722 | { | 729 | { |
723 | account = workaround + account; | 730 | account = workaround + account; |
724 | delete user; | 731 | delete user; |
725 | user = new Account("save/" + account + ".txt"); | 732 | user = new Account(SAVE_PATH + account + ".txt"); |
726 | menus[3]->refresh(); | 733 | menus[3]->refresh(); |
727 | menus[6]->refresh(); | 734 | menus[6]->refresh(); |
728 | user->resetShips(); | 735 | user->resetShips(); |
@@ -802,6 +809,11 @@ int GameHandler::game() | |||
802 | 809 | ||
803 | int main(int argc, char* args[]) | 810 | int main(int argc, char* args[]) |
804 | { | 811 | { |
812 | if(getenv("RCADE_DATA") != NULL) | ||
813 | DATA_PATH = getenv("RCADE_DATA"); | ||
814 | |||
815 | if(getenv("RCADE_SAVE") != NULL) | ||
816 | SAVE_PATH = getenv("RCADE_DATA"); | ||
805 | GameHandler* GH = new GameHandler(); | 817 | GameHandler* GH = new GameHandler(); |
806 | 818 | ||
807 | // Account a = Account(); | 819 | // Account a = Account(); |