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path: root/src/Main.hs
Commit message (Expand)AuthorAge
* probabilistic focusGregor Kleen2016-11-12
* support for tests applying effectsGregor Kleen2016-08-12
* table-layout bumpGregor Kleen2016-08-12
* Keep entity-name map intact as long as possibleGregor Kleen2016-07-25
* Allow dropping out of combatGregor Kleen2016-07-25
* allow deletion of notesGregor Kleen2016-07-10
* correctly handle electrical damageGregor Kleen2016-07-10
* Fix handling of death, unconsciousness, etc.Gregor Kleen2016-07-10
* Transfinite armorGregor Kleen2016-07-09
* unified damage dealing & healingGregor Kleen2016-07-09
* more transparent damage handlingGregor Kleen2016-07-09
* Better testsGregor Kleen2016-07-08
* More loggingGregor Kleen2016-07-08
* prettier output of distributionsGregor Kleen2016-07-07
* Don´t break words on prime (due to spawn')Gregor Kleen2016-07-07
* Ask for seqVal if we don´t have a formulaGregor Kleen2016-07-06
* fixed delayGregor Kleen2016-06-26
* minor cleanupGregor Kleen2016-06-26
* prettier printingGregor Kleen2016-06-26
* Inspect entitiesGregor Kleen2016-06-25
* fixed questionsGregor Kleen2016-06-14
* action logGregor Kleen2016-06-13
* combat roundsGregor Kleen2016-06-13
* ArmourGregor Kleen2016-06-12
* Death & UnconsciousnessGregor Kleen2016-06-11
* fix temporary insanityGregor Kleen2016-06-11
* trigger effects on taking damageGregor Kleen2016-06-11
* taking damageGregor Kleen2016-06-10
* cleanupGregor Kleen2016-06-10
* entity notesGregor Kleen2016-06-10
* More sequence fuGregor Kleen2016-06-10
* refactoring & combat roundsGregor Kleen2016-06-10
* framework for damage trackingGregor Kleen2016-06-08
* reorderGregor Kleen2016-06-06
* rename factionsGregor Kleen2016-06-06
* More faction utilitiesGregor Kleen2016-06-06
* Evaluate formulas in arbitrarily large contextGregor Kleen2016-06-06
* more prettyGregor Kleen2016-06-05
* Framework for rolling testsGregor Kleen2016-06-05
* archetypes & cleanupGregor Kleen2016-06-04
* probibilistic computationsGregor Kleen2016-06-03
* support for questionsGregor Kleen2016-06-03
* cleanupGregor Kleen2016-06-03
* focusGregor Kleen2016-06-03
* Getter for tip of queueGregor Kleen2016-06-03
* align entities to factionsGregor Kleen2016-06-03
* rudimentary stateGregor Kleen2016-06-02
* Build frameworkGregor Kleen2016-06-02