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Commit message (Collapse)AuthorAge
* better equipment accessorGregor Kleen2016-08-12
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* dynamically typed equipmentGregor Kleen2016-08-12
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* support for tests applying effectsGregor Kleen2016-08-12
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* table-layout bumpGregor Kleen2016-08-12
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* Keep entity-name map intact as long as possibleGregor Kleen2016-07-25
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* Allow dropping out of combatGregor Kleen2016-07-25
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* allow deletion of notesGregor Kleen2016-07-10
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* correctly handle electrical damageGregor Kleen2016-07-10
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* Fix handling of death, unconsciousness, etc.Gregor Kleen2016-07-10
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* Vehicles don´t have infinite electrical resistanceGregor Kleen2016-07-10
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* vehiclesGregor Kleen2016-07-09
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* prop robustnessGregor Kleen2016-07-09
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* Transfinite armorGregor Kleen2016-07-09
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* unified damage dealing & healingGregor Kleen2016-07-09
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* no such thing as armor against fatigueGregor Kleen2016-07-09
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* more transparent damage handlingGregor Kleen2016-07-09
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* Better testsGregor Kleen2016-07-08
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* More loggingGregor Kleen2016-07-08
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* prettier output of distributionsGregor Kleen2016-07-07
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* Don´t break words on prime (due to spawn')Gregor Kleen2016-07-07
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* cleanupGregor Kleen2016-07-06
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* additional archetypesGregor Kleen2016-07-06
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* Ask for seqVal if we don´t have a formulaGregor Kleen2016-07-06
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* Nachteil aus akutem TastsinnGregor Kleen2016-06-26
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* fixed delayGregor Kleen2016-06-26
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* typosGregor Kleen2016-06-26
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* more testsGregor Kleen2016-06-26
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* minor cleanupGregor Kleen2016-06-26
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* prettier printingGregor Kleen2016-06-26
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* values to inspectGregor Kleen2016-06-25
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* skills for archetypesGregor Kleen2016-06-25
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* Inspect entitiesGregor Kleen2016-06-25
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* Additional archetypesGregor Kleen2016-06-25
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* cleanupGregor Kleen2016-06-14
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* fixed questionsGregor Kleen2016-06-14
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* action logGregor Kleen2016-06-13
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* shockeffekteGregor Kleen2016-06-13
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* combat roundsGregor Kleen2016-06-13
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* damage modifiersGregor Kleen2016-06-12
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* cripple & shock – humanGregor Kleen2016-06-12
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* ArmourGregor Kleen2016-06-12
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* Death & UnconsciousnessGregor Kleen2016-06-11
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* fix temporary insanityGregor Kleen2016-06-11
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* trigger effects on taking damageGregor Kleen2016-06-11
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* taking damageGregor Kleen2016-06-10
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* make extraTests availableGregor Kleen2016-06-10
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* apply modifiers to testsGregor Kleen2016-06-10
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* cleanupGregor Kleen2016-06-10
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* entity notesGregor Kleen2016-06-10
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* More sequence fuGregor Kleen2016-06-10
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