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Commit message (Collapse)AuthorAge
* minor cleanupGregor Kleen2016-06-26
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* prettier printingGregor Kleen2016-06-26
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* values to inspectGregor Kleen2016-06-25
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* skills for archetypesGregor Kleen2016-06-25
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* Inspect entitiesGregor Kleen2016-06-25
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* Additional archetypesGregor Kleen2016-06-25
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* cleanupGregor Kleen2016-06-14
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* fixed questionsGregor Kleen2016-06-14
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* action logGregor Kleen2016-06-13
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* shockeffekteGregor Kleen2016-06-13
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* combat roundsGregor Kleen2016-06-13
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* damage modifiersGregor Kleen2016-06-12
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* cripple & shock – humanGregor Kleen2016-06-12
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* ArmourGregor Kleen2016-06-12
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* Death & UnconsciousnessGregor Kleen2016-06-11
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* fix temporary insanityGregor Kleen2016-06-11
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* trigger effects on taking damageGregor Kleen2016-06-11
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* taking damageGregor Kleen2016-06-10
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* make extraTests availableGregor Kleen2016-06-10
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* apply modifiers to testsGregor Kleen2016-06-10
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* cleanupGregor Kleen2016-06-10
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* entity notesGregor Kleen2016-06-10
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* More sequence fuGregor Kleen2016-06-10
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* refactoring & combat roundsGregor Kleen2016-06-10
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* framework for damage trackingGregor Kleen2016-06-08
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* reorderGregor Kleen2016-06-06
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* rename factionsGregor Kleen2016-06-06
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* MilizenschlägerGregor Kleen2016-06-06
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* More faction utilitiesGregor Kleen2016-06-06
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* No context is admissableGregor Kleen2016-06-06
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* MOAR generalityGregor Kleen2016-06-06
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* Evaluate formulas in arbitrarily large contextGregor Kleen2016-06-06
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* cleanupGregor Kleen2016-06-05
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* Allow asking the same question multiple timesGregor Kleen2016-06-05
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* more prettyGregor Kleen2016-06-05
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* Prevent infinite recursion (crudely)Gregor Kleen2016-06-05
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* Framework for rolling testsGregor Kleen2016-06-05
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* dolphins & dogsGregor Kleen2016-06-04
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* archetypes & cleanupGregor Kleen2016-06-04
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* quotients of random eventsGregor Kleen2016-06-04
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* cleanupGregor Kleen2016-06-04
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* Additional speciesGregor Kleen2016-06-04
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* Basic Contact statsGregor Kleen2016-06-03
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* cleanup & stumped on variadic valGregor Kleen2016-06-03
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* probibilistic computationsGregor Kleen2016-06-03
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* support for questionsGregor Kleen2016-06-03
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* cleanupGregor Kleen2016-06-03
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* focusGregor Kleen2016-06-03
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* Getter for tip of queueGregor Kleen2016-06-03
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* align entities to factionsGregor Kleen2016-06-03
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