Commit message (Collapse) | Author | Age | |
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* | Fix handling of death, unconsciousness, etc. | Gregor Kleen | 2016-07-10 |
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* | Vehicles don´t have infinite electrical resistance | Gregor Kleen | 2016-07-10 |
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* | vehicles | Gregor Kleen | 2016-07-09 |
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* | prop robustness | Gregor Kleen | 2016-07-09 |
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* | Transfinite armor | Gregor Kleen | 2016-07-09 |
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* | unified damage dealing & healing | Gregor Kleen | 2016-07-09 |
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* | no such thing as armor against fatigue | Gregor Kleen | 2016-07-09 |
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* | more transparent damage handling | Gregor Kleen | 2016-07-09 |
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* | Better tests | Gregor Kleen | 2016-07-08 |
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* | More logging | Gregor Kleen | 2016-07-08 |
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* | prettier output of distributions | Gregor Kleen | 2016-07-07 |
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* | Don´t break words on prime (due to spawn') | Gregor Kleen | 2016-07-07 |
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* | cleanup | Gregor Kleen | 2016-07-06 |
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* | additional archetypes | Gregor Kleen | 2016-07-06 |
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* | Ask for seqVal if we don´t have a formula | Gregor Kleen | 2016-07-06 |
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* | Nachteil aus akutem Tastsinn | Gregor Kleen | 2016-06-26 |
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* | fixed delay | Gregor Kleen | 2016-06-26 |
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* | typos | Gregor Kleen | 2016-06-26 |
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* | more tests | Gregor Kleen | 2016-06-26 |
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* | minor cleanup | Gregor Kleen | 2016-06-26 |
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* | prettier printing | Gregor Kleen | 2016-06-26 |
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* | values to inspect | Gregor Kleen | 2016-06-25 |
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* | skills for archetypes | Gregor Kleen | 2016-06-25 |
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* | Inspect entities | Gregor Kleen | 2016-06-25 |
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* | Additional archetypes | Gregor Kleen | 2016-06-25 |
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* | cleanup | Gregor Kleen | 2016-06-14 |
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* | fixed questions | Gregor Kleen | 2016-06-14 |
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* | action log | Gregor Kleen | 2016-06-13 |
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* | shockeffekte | Gregor Kleen | 2016-06-13 |
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* | combat rounds | Gregor Kleen | 2016-06-13 |
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* | damage modifiers | Gregor Kleen | 2016-06-12 |
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* | cripple & shock – human | Gregor Kleen | 2016-06-12 |
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* | Armour | Gregor Kleen | 2016-06-12 |
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* | Death & Unconsciousness | Gregor Kleen | 2016-06-11 |
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* | fix temporary insanity | Gregor Kleen | 2016-06-11 |
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* | trigger effects on taking damage | Gregor Kleen | 2016-06-11 |
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* | taking damage | Gregor Kleen | 2016-06-10 |
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* | make extraTests available | Gregor Kleen | 2016-06-10 |
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* | apply modifiers to tests | Gregor Kleen | 2016-06-10 |
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* | cleanup | Gregor Kleen | 2016-06-10 |
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* | entity notes | Gregor Kleen | 2016-06-10 |
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* | More sequence fu | Gregor Kleen | 2016-06-10 |
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* | refactoring & combat rounds | Gregor Kleen | 2016-06-10 |
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* | framework for damage tracking | Gregor Kleen | 2016-06-08 |
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* | reorder | Gregor Kleen | 2016-06-06 |
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* | rename factions | Gregor Kleen | 2016-06-06 |
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* | Milizenschläger | Gregor Kleen | 2016-06-06 |
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* | More faction utilities | Gregor Kleen | 2016-06-06 |
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* | No context is admissable | Gregor Kleen | 2016-06-06 |
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* | MOAR generality | Gregor Kleen | 2016-06-06 |
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