summaryrefslogtreecommitdiff
path: root/src
Commit message (Collapse)AuthorAge
* Fix handling of death, unconsciousness, etc.Gregor Kleen2016-07-10
|
* Vehicles don´t have infinite electrical resistanceGregor Kleen2016-07-10
|
* vehiclesGregor Kleen2016-07-09
|
* prop robustnessGregor Kleen2016-07-09
|
* Transfinite armorGregor Kleen2016-07-09
|
* unified damage dealing & healingGregor Kleen2016-07-09
|
* no such thing as armor against fatigueGregor Kleen2016-07-09
|
* more transparent damage handlingGregor Kleen2016-07-09
|
* Better testsGregor Kleen2016-07-08
|
* More loggingGregor Kleen2016-07-08
|
* prettier output of distributionsGregor Kleen2016-07-07
|
* Don´t break words on prime (due to spawn')Gregor Kleen2016-07-07
|
* cleanupGregor Kleen2016-07-06
|
* additional archetypesGregor Kleen2016-07-06
|
* Ask for seqVal if we don´t have a formulaGregor Kleen2016-07-06
|
* Nachteil aus akutem TastsinnGregor Kleen2016-06-26
|
* fixed delayGregor Kleen2016-06-26
|
* typosGregor Kleen2016-06-26
|
* more testsGregor Kleen2016-06-26
|
* minor cleanupGregor Kleen2016-06-26
|
* prettier printingGregor Kleen2016-06-26
|
* values to inspectGregor Kleen2016-06-25
|
* skills for archetypesGregor Kleen2016-06-25
|
* Inspect entitiesGregor Kleen2016-06-25
|
* Additional archetypesGregor Kleen2016-06-25
|
* cleanupGregor Kleen2016-06-14
|
* fixed questionsGregor Kleen2016-06-14
|
* action logGregor Kleen2016-06-13
|
* shockeffekteGregor Kleen2016-06-13
|
* combat roundsGregor Kleen2016-06-13
|
* damage modifiersGregor Kleen2016-06-12
|
* cripple & shock – humanGregor Kleen2016-06-12
|
* ArmourGregor Kleen2016-06-12
|
* Death & UnconsciousnessGregor Kleen2016-06-11
|
* fix temporary insanityGregor Kleen2016-06-11
|
* trigger effects on taking damageGregor Kleen2016-06-11
|
* taking damageGregor Kleen2016-06-10
|
* make extraTests availableGregor Kleen2016-06-10
|
* apply modifiers to testsGregor Kleen2016-06-10
|
* cleanupGregor Kleen2016-06-10
|
* entity notesGregor Kleen2016-06-10
|
* More sequence fuGregor Kleen2016-06-10
|
* refactoring & combat roundsGregor Kleen2016-06-10
|
* framework for damage trackingGregor Kleen2016-06-08
|
* reorderGregor Kleen2016-06-06
|
* rename factionsGregor Kleen2016-06-06
|
* MilizenschlägerGregor Kleen2016-06-06
|
* More faction utilitiesGregor Kleen2016-06-06
|
* No context is admissableGregor Kleen2016-06-06
|
* MOAR generalityGregor Kleen2016-06-06
|