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path: root/src/Sequence/Contact
Commit message (Collapse)AuthorAge
* ZetasGregor Kleen2016-11-28
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* Timers for use with probabilistic focus and withoutGregor Kleen2016-11-12
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* better equipment accessorGregor Kleen2016-08-12
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* dynamically typed equipmentGregor Kleen2016-08-12
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* support for tests applying effectsGregor Kleen2016-08-12
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* Vehicles don´t have infinite electrical resistanceGregor Kleen2016-07-10
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* vehiclesGregor Kleen2016-07-09
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* prop robustnessGregor Kleen2016-07-09
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* Transfinite armorGregor Kleen2016-07-09
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* no such thing as armor against fatigueGregor Kleen2016-07-09
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* cleanupGregor Kleen2016-07-06
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* additional archetypesGregor Kleen2016-07-06
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* Nachteil aus akutem TastsinnGregor Kleen2016-06-26
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* typosGregor Kleen2016-06-26
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* more testsGregor Kleen2016-06-26
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* skills for archetypesGregor Kleen2016-06-25
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* Additional archetypesGregor Kleen2016-06-25
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* cleanupGregor Kleen2016-06-14
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* fixed questionsGregor Kleen2016-06-14
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* action logGregor Kleen2016-06-13
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* shockeffekteGregor Kleen2016-06-13
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* damage modifiersGregor Kleen2016-06-12
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* cripple & shock – humanGregor Kleen2016-06-12
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* ArmourGregor Kleen2016-06-12
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* Death & UnconsciousnessGregor Kleen2016-06-11
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* trigger effects on taking damageGregor Kleen2016-06-11
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* taking damageGregor Kleen2016-06-10
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* make extraTests availableGregor Kleen2016-06-10
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* apply modifiers to testsGregor Kleen2016-06-10
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* entity notesGregor Kleen2016-06-10
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* More sequence fuGregor Kleen2016-06-10
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* refactoring & combat roundsGregor Kleen2016-06-10
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* framework for damage trackingGregor Kleen2016-06-08
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* MilizenschlägerGregor Kleen2016-06-06
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* more prettyGregor Kleen2016-06-05
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* Framework for rolling testsGregor Kleen2016-06-05
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* dolphins & dogsGregor Kleen2016-06-04
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* archetypes & cleanupGregor Kleen2016-06-04
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* cleanupGregor Kleen2016-06-04
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* Additional speciesGregor Kleen2016-06-04
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* Basic Contact statsGregor Kleen2016-06-03