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path: root/src/Sequence/Contact
Commit message (Expand)AuthorAge
* ZetasGregor Kleen2016-11-28
* Timers for use with probabilistic focus and withoutGregor Kleen2016-11-12
* better equipment accessorGregor Kleen2016-08-12
* dynamically typed equipmentGregor Kleen2016-08-12
* support for tests applying effectsGregor Kleen2016-08-12
* Vehicles don´t have infinite electrical resistanceGregor Kleen2016-07-10
* vehiclesGregor Kleen2016-07-09
* prop robustnessGregor Kleen2016-07-09
* Transfinite armorGregor Kleen2016-07-09
* no such thing as armor against fatigueGregor Kleen2016-07-09
* cleanupGregor Kleen2016-07-06
* additional archetypesGregor Kleen2016-07-06
* Nachteil aus akutem TastsinnGregor Kleen2016-06-26
* typosGregor Kleen2016-06-26
* more testsGregor Kleen2016-06-26
* skills for archetypesGregor Kleen2016-06-25
* Additional archetypesGregor Kleen2016-06-25
* cleanupGregor Kleen2016-06-14
* fixed questionsGregor Kleen2016-06-14
* action logGregor Kleen2016-06-13
* shockeffekteGregor Kleen2016-06-13
* damage modifiersGregor Kleen2016-06-12
* cripple & shock – humanGregor Kleen2016-06-12
* ArmourGregor Kleen2016-06-12
* Death & UnconsciousnessGregor Kleen2016-06-11
* trigger effects on taking damageGregor Kleen2016-06-11
* taking damageGregor Kleen2016-06-10
* make extraTests availableGregor Kleen2016-06-10
* apply modifiers to testsGregor Kleen2016-06-10
* entity notesGregor Kleen2016-06-10
* More sequence fuGregor Kleen2016-06-10
* refactoring & combat roundsGregor Kleen2016-06-10
* framework for damage trackingGregor Kleen2016-06-08
* MilizenschlägerGregor Kleen2016-06-06
* more prettyGregor Kleen2016-06-05
* Framework for rolling testsGregor Kleen2016-06-05
* dolphins & dogsGregor Kleen2016-06-04
* archetypes & cleanupGregor Kleen2016-06-04
* cleanupGregor Kleen2016-06-04
* Additional speciesGregor Kleen2016-06-04
* Basic Contact statsGregor Kleen2016-06-03