Commit message (Collapse) | Author | Age | |
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* | Alignment | Gregor Kleen | 2016-12-02 |
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* | Print all applicable values | Gregor Kleen | 2016-12-02 |
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* | Entity replacement | Gregor Kleen | 2016-12-02 |
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* | Timers for use with probabilistic focus and without | Gregor Kleen | 2016-11-12 |
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* | probabilistic focus | Gregor Kleen | 2016-11-12 |
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* | support for tests applying effects | Gregor Kleen | 2016-08-12 |
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* | table-layout bump | Gregor Kleen | 2016-08-12 |
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* | Keep entity-name map intact as long as possible | Gregor Kleen | 2016-07-25 |
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* | Allow dropping out of combat | Gregor Kleen | 2016-07-25 |
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* | allow deletion of notes | Gregor Kleen | 2016-07-10 |
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* | correctly handle electrical damage | Gregor Kleen | 2016-07-10 |
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* | Fix handling of death, unconsciousness, etc. | Gregor Kleen | 2016-07-10 |
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* | Transfinite armor | Gregor Kleen | 2016-07-09 |
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* | unified damage dealing & healing | Gregor Kleen | 2016-07-09 |
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* | more transparent damage handling | Gregor Kleen | 2016-07-09 |
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* | Better tests | Gregor Kleen | 2016-07-08 |
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* | More logging | Gregor Kleen | 2016-07-08 |
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* | prettier output of distributions | Gregor Kleen | 2016-07-07 |
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* | Don´t break words on prime (due to spawn') | Gregor Kleen | 2016-07-07 |
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* | Ask for seqVal if we don´t have a formula | Gregor Kleen | 2016-07-06 |
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* | fixed delay | Gregor Kleen | 2016-06-26 |
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* | minor cleanup | Gregor Kleen | 2016-06-26 |
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* | prettier printing | Gregor Kleen | 2016-06-26 |
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* | Inspect entities | Gregor Kleen | 2016-06-25 |
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* | fixed questions | Gregor Kleen | 2016-06-14 |
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* | action log | Gregor Kleen | 2016-06-13 |
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* | combat rounds | Gregor Kleen | 2016-06-13 |
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* | Armour | Gregor Kleen | 2016-06-12 |
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* | Death & Unconsciousness | Gregor Kleen | 2016-06-11 |
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* | fix temporary insanity | Gregor Kleen | 2016-06-11 |
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* | trigger effects on taking damage | Gregor Kleen | 2016-06-11 |
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* | taking damage | Gregor Kleen | 2016-06-10 |
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* | cleanup | Gregor Kleen | 2016-06-10 |
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* | entity notes | Gregor Kleen | 2016-06-10 |
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* | More sequence fu | Gregor Kleen | 2016-06-10 |
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* | refactoring & combat rounds | Gregor Kleen | 2016-06-10 |
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* | framework for damage tracking | Gregor Kleen | 2016-06-08 |
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* | reorder | Gregor Kleen | 2016-06-06 |
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* | rename factions | Gregor Kleen | 2016-06-06 |
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* | More faction utilities | Gregor Kleen | 2016-06-06 |
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* | Evaluate formulas in arbitrarily large context | Gregor Kleen | 2016-06-06 |
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* | more pretty | Gregor Kleen | 2016-06-05 |
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* | Framework for rolling tests | Gregor Kleen | 2016-06-05 |
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* | archetypes & cleanup | Gregor Kleen | 2016-06-04 |
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* | probibilistic computations | Gregor Kleen | 2016-06-03 |
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* | support for questions | Gregor Kleen | 2016-06-03 |
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* | cleanup | Gregor Kleen | 2016-06-03 |
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* | focus | Gregor Kleen | 2016-06-03 |
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* | Getter for tip of queue | Gregor Kleen | 2016-06-03 |
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* | align entities to factions | Gregor Kleen | 2016-06-03 |
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