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Commit message (Expand)AuthorAge
* ZetasGregor Kleen2016-11-28
* Timers for use with probabilistic focus and withoutGregor Kleen2016-11-12
* probabilistic focusGregor Kleen2016-11-12
* fix buildGregor Kleen2016-11-12
* better equipment accessorGregor Kleen2016-08-12
* dynamically typed equipmentGregor Kleen2016-08-12
* support for tests applying effectsGregor Kleen2016-08-12
* table-layout bumpGregor Kleen2016-08-12
* Keep entity-name map intact as long as possibleGregor Kleen2016-07-25
* Allow dropping out of combatGregor Kleen2016-07-25
* allow deletion of notesGregor Kleen2016-07-10
* correctly handle electrical damageGregor Kleen2016-07-10
* Fix handling of death, unconsciousness, etc.Gregor Kleen2016-07-10
* Vehicles don´t have infinite electrical resistanceGregor Kleen2016-07-10
* vehiclesGregor Kleen2016-07-09
* prop robustnessGregor Kleen2016-07-09
* Transfinite armorGregor Kleen2016-07-09
* unified damage dealing & healingGregor Kleen2016-07-09
* no such thing as armor against fatigueGregor Kleen2016-07-09
* more transparent damage handlingGregor Kleen2016-07-09
* Better testsGregor Kleen2016-07-08
* More loggingGregor Kleen2016-07-08
* prettier output of distributionsGregor Kleen2016-07-07
* Don´t break words on prime (due to spawn')Gregor Kleen2016-07-07
* pull in custom version of Shellac from githubGregor Kleen2016-07-07
* Ignore build resultGregor Kleen2016-07-07
* cleanupGregor Kleen2016-07-06
* additional archetypesGregor Kleen2016-07-06
* Ask for seqVal if we don´t have a formulaGregor Kleen2016-07-06
* Nachteil aus akutem TastsinnGregor Kleen2016-06-26
* fixed delayGregor Kleen2016-06-26
* typosGregor Kleen2016-06-26
* more testsGregor Kleen2016-06-26
* minor cleanupGregor Kleen2016-06-26
* prettier printingGregor Kleen2016-06-26
* values to inspectGregor Kleen2016-06-25
* skills for archetypesGregor Kleen2016-06-25
* Inspect entitiesGregor Kleen2016-06-25
* Shellac bumpGregor Kleen2016-06-25
* Additional archetypesGregor Kleen2016-06-25
* cleanupGregor Kleen2016-06-14
* fixed questionsGregor Kleen2016-06-14
* action logGregor Kleen2016-06-13
* shockeffekteGregor Kleen2016-06-13
* combat roundsGregor Kleen2016-06-13
* damage modifiersGregor Kleen2016-06-12
* cripple & shock – humanGregor Kleen2016-06-12
* ArmourGregor Kleen2016-06-12
* Death & UnconsciousnessGregor Kleen2016-06-11
* fix temporary insanityGregor Kleen2016-06-11