Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Timers for use with probabilistic focus and without | Gregor Kleen | 2016-11-12 |
* | probabilistic focus | Gregor Kleen | 2016-11-12 |
* | fix build | Gregor Kleen | 2016-11-12 |
* | better equipment accessor | Gregor Kleen | 2016-08-12 |
* | dynamically typed equipment | Gregor Kleen | 2016-08-12 |
* | support for tests applying effects | Gregor Kleen | 2016-08-12 |
* | table-layout bump | Gregor Kleen | 2016-08-12 |
* | Keep entity-name map intact as long as possible | Gregor Kleen | 2016-07-25 |
* | Allow dropping out of combat | Gregor Kleen | 2016-07-25 |
* | allow deletion of notes | Gregor Kleen | 2016-07-10 |
* | correctly handle electrical damage | Gregor Kleen | 2016-07-10 |
* | Fix handling of death, unconsciousness, etc. | Gregor Kleen | 2016-07-10 |
* | Vehicles don´t have infinite electrical resistance | Gregor Kleen | 2016-07-10 |
* | vehicles | Gregor Kleen | 2016-07-09 |
* | prop robustness | Gregor Kleen | 2016-07-09 |
* | Transfinite armor | Gregor Kleen | 2016-07-09 |
* | unified damage dealing & healing | Gregor Kleen | 2016-07-09 |
* | no such thing as armor against fatigue | Gregor Kleen | 2016-07-09 |
* | more transparent damage handling | Gregor Kleen | 2016-07-09 |
* | Better tests | Gregor Kleen | 2016-07-08 |
* | More logging | Gregor Kleen | 2016-07-08 |
* | prettier output of distributions | Gregor Kleen | 2016-07-07 |
* | Don´t break words on prime (due to spawn') | Gregor Kleen | 2016-07-07 |
* | pull in custom version of Shellac from github | Gregor Kleen | 2016-07-07 |
* | Ignore build result | Gregor Kleen | 2016-07-07 |
* | cleanup | Gregor Kleen | 2016-07-06 |
* | additional archetypes | Gregor Kleen | 2016-07-06 |
* | Ask for seqVal if we don´t have a formula | Gregor Kleen | 2016-07-06 |
* | Nachteil aus akutem Tastsinn | Gregor Kleen | 2016-06-26 |
* | fixed delay | Gregor Kleen | 2016-06-26 |
* | typos | Gregor Kleen | 2016-06-26 |
* | more tests | Gregor Kleen | 2016-06-26 |
* | minor cleanup | Gregor Kleen | 2016-06-26 |
* | prettier printing | Gregor Kleen | 2016-06-26 |
* | values to inspect | Gregor Kleen | 2016-06-25 |
* | skills for archetypes | Gregor Kleen | 2016-06-25 |
* | Inspect entities | Gregor Kleen | 2016-06-25 |
* | Shellac bump | Gregor Kleen | 2016-06-25 |
* | Additional archetypes | Gregor Kleen | 2016-06-25 |
* | cleanup | Gregor Kleen | 2016-06-14 |
* | fixed questions | Gregor Kleen | 2016-06-14 |
* | action log | Gregor Kleen | 2016-06-13 |
* | shockeffekte | Gregor Kleen | 2016-06-13 |
* | combat rounds | Gregor Kleen | 2016-06-13 |
* | damage modifiers | Gregor Kleen | 2016-06-12 |
* | cripple & shock – human | Gregor Kleen | 2016-06-12 |
* | Armour | Gregor Kleen | 2016-06-12 |
* | Death & Unconsciousness | Gregor Kleen | 2016-06-11 |
* | fix temporary insanity | Gregor Kleen | 2016-06-11 |
* | trigger effects on taking damage | Gregor Kleen | 2016-06-11 |