| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Keep entity-name map intact as long as possible | Gregor Kleen | 2016-07-25 |
| * | Allow dropping out of combat | Gregor Kleen | 2016-07-25 |
| * | allow deletion of notes | Gregor Kleen | 2016-07-10 |
| * | correctly handle electrical damage | Gregor Kleen | 2016-07-10 |
| * | Fix handling of death, unconsciousness, etc. | Gregor Kleen | 2016-07-10 |
| * | Vehicles don´t have infinite electrical resistance | Gregor Kleen | 2016-07-10 |
| * | vehicles | Gregor Kleen | 2016-07-09 |
| * | prop robustness | Gregor Kleen | 2016-07-09 |
| * | Transfinite armor | Gregor Kleen | 2016-07-09 |
| * | unified damage dealing & healing | Gregor Kleen | 2016-07-09 |
| * | no such thing as armor against fatigue | Gregor Kleen | 2016-07-09 |
| * | more transparent damage handling | Gregor Kleen | 2016-07-09 |
| * | Better tests | Gregor Kleen | 2016-07-08 |
| * | More logging | Gregor Kleen | 2016-07-08 |
| * | prettier output of distributions | Gregor Kleen | 2016-07-07 |
| * | Don´t break words on prime (due to spawn') | Gregor Kleen | 2016-07-07 |
| * | pull in custom version of Shellac from github | Gregor Kleen | 2016-07-07 |
| * | Ignore build result | Gregor Kleen | 2016-07-07 |
| * | cleanup | Gregor Kleen | 2016-07-06 |
| * | additional archetypes | Gregor Kleen | 2016-07-06 |
| * | Ask for seqVal if we don´t have a formula | Gregor Kleen | 2016-07-06 |
| * | Nachteil aus akutem Tastsinn | Gregor Kleen | 2016-06-26 |
| * | fixed delay | Gregor Kleen | 2016-06-26 |
| * | typos | Gregor Kleen | 2016-06-26 |
| * | more tests | Gregor Kleen | 2016-06-26 |
| * | minor cleanup | Gregor Kleen | 2016-06-26 |
| * | prettier printing | Gregor Kleen | 2016-06-26 |
| * | values to inspect | Gregor Kleen | 2016-06-25 |
| * | skills for archetypes | Gregor Kleen | 2016-06-25 |
| * | Inspect entities | Gregor Kleen | 2016-06-25 |
| * | Shellac bump | Gregor Kleen | 2016-06-25 |
| * | Additional archetypes | Gregor Kleen | 2016-06-25 |
| * | cleanup | Gregor Kleen | 2016-06-14 |
| * | fixed questions | Gregor Kleen | 2016-06-14 |
| * | action log | Gregor Kleen | 2016-06-13 |
| * | shockeffekte | Gregor Kleen | 2016-06-13 |
| * | combat rounds | Gregor Kleen | 2016-06-13 |
| * | damage modifiers | Gregor Kleen | 2016-06-12 |
| * | cripple & shock – human | Gregor Kleen | 2016-06-12 |
| * | Armour | Gregor Kleen | 2016-06-12 |
| * | Death & Unconsciousness | Gregor Kleen | 2016-06-11 |
| * | fix temporary insanity | Gregor Kleen | 2016-06-11 |
| * | trigger effects on taking damage | Gregor Kleen | 2016-06-11 |
| * | taking damage | Gregor Kleen | 2016-06-10 |
| * | make extraTests available | Gregor Kleen | 2016-06-10 |
| * | apply modifiers to tests | Gregor Kleen | 2016-06-10 |
| * | cleanup | Gregor Kleen | 2016-06-10 |
| * | entity notes | Gregor Kleen | 2016-06-10 |
| * | More sequence fu | Gregor Kleen | 2016-06-10 |
| * | refactoring & combat rounds | Gregor Kleen | 2016-06-10 |
