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Commit message (Expand)AuthorAge
* combat roundsGregor Kleen2016-06-13
* damage modifiersGregor Kleen2016-06-12
* cripple & shock – humanGregor Kleen2016-06-12
* ArmourGregor Kleen2016-06-12
* Death & UnconsciousnessGregor Kleen2016-06-11
* fix temporary insanityGregor Kleen2016-06-11
* trigger effects on taking damageGregor Kleen2016-06-11
* taking damageGregor Kleen2016-06-10
* make extraTests availableGregor Kleen2016-06-10
* apply modifiers to testsGregor Kleen2016-06-10
* cleanupGregor Kleen2016-06-10
* entity notesGregor Kleen2016-06-10
* More sequence fuGregor Kleen2016-06-10
* refactoring & combat roundsGregor Kleen2016-06-10
* framework for damage trackingGregor Kleen2016-06-08
* reorderGregor Kleen2016-06-06
* rename factionsGregor Kleen2016-06-06
* MilizenschlägerGregor Kleen2016-06-06
* More faction utilitiesGregor Kleen2016-06-06
* No context is admissableGregor Kleen2016-06-06
* MOAR generalityGregor Kleen2016-06-06
* Evaluate formulas in arbitrarily large contextGregor Kleen2016-06-06
* cleanupGregor Kleen2016-06-05
* Allow asking the same question multiple timesGregor Kleen2016-06-05
* more prettyGregor Kleen2016-06-05
* Prevent infinite recursion (crudely)Gregor Kleen2016-06-05
* Framework for rolling testsGregor Kleen2016-06-05
* dolphins & dogsGregor Kleen2016-06-04
* archetypes & cleanupGregor Kleen2016-06-04
* quotients of random eventsGregor Kleen2016-06-04
* cleanupGregor Kleen2016-06-04
* Additional speciesGregor Kleen2016-06-04
* Basic Contact statsGregor Kleen2016-06-03
* cleanup & stumped on variadic valGregor Kleen2016-06-03
* probibilistic computationsGregor Kleen2016-06-03
* support for questionsGregor Kleen2016-06-03
* cleanupGregor Kleen2016-06-03
* focusGregor Kleen2016-06-03
* Getter for tip of queueGregor Kleen2016-06-03
* align entities to factionsGregor Kleen2016-06-03
* rudimentary stateGregor Kleen2016-06-02
* Build frameworkGregor Kleen2016-06-02