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-rw-r--r--src/Sequence/Types.hs5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/Sequence/Types.hs b/src/Sequence/Types.hs
index afe1060..fd8d7ab 100644
--- a/src/Sequence/Types.hs
+++ b/src/Sequence/Types.hs
@@ -7,7 +7,7 @@ module Sequence.Types
7 , Entity(..), eFaction, eSeqVal 7 , Entity(..), eFaction, eSeqVal
8 , EntityName(..), entityName 8 , EntityName(..), entityName
9 , EntityIdentifier(..), entityId 9 , EntityIdentifier(..), entityId
10 , inhabitedFactions, priorityQueue 10 , inhabitedFactions, priorityQueue, tip
11 ) where 11 ) where
12 12
13import Control.Lens 13import Control.Lens
@@ -99,3 +99,6 @@ priorityQueue = to priorityQueue'
99 priorityQueue' (Map.toAscList . view gEntities -> entities) = sortBy (comparing $ Down . snd) . concat . map filter . map (over _1 $ view eSeqVal) . map swap $ entities 99 priorityQueue' (Map.toAscList . view gEntities -> entities) = sortBy (comparing $ Down . snd) . concat . map filter . map (over _1 $ view eSeqVal) . map swap $ entities
100 filter (Nothing, _) = mempty 100 filter (Nothing, _) = mempty
101 filter (Just val, id) = pure (val, id) 101 filter (Just val, id) = pure (val, id)
102
103tip :: Getter GameState (Maybe EntityIdentifier)
104tip = priorityQueue . to (fmap snd . listToMaybe)