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| author | Reimar <Reimar@Leike.name> | 2014-12-04 13:46:27 +0100 |
|---|---|---|
| committer | Reimar <Reimar@Leike.name> | 2014-12-04 13:46:27 +0100 |
| commit | c20945f800a71a90d99b1822b80fe1c35976bdf0 (patch) | |
| tree | 2d65c8f1fdfbba917454cee58b188dbdcd21e462 | |
| parent | d7c0925b3d7ffb1a58402c05e664966e2f8a597f (diff) | |
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Added easy restart
| -rw-r--r-- | JnR.cpp | 457 |
1 files changed, 247 insertions, 210 deletions
| @@ -179,8 +179,11 @@ void drawCircle(SDL_Surface* screen, double x, double y, double angle, double ra | |||
| 179 | for(int j = 0; j <= 2*radius; ++j) | 179 | for(int j = 0; j <= 2*radius; ++j) |
| 180 | if(((i-radius+0.5)*(i-radius+0.5)+(j-radius+0.5)*(j-radius+0.5) <= radius*radius)) | 180 | if(((i-radius+0.5)*(i-radius+0.5)+(j-radius+0.5)*(j-radius+0.5) <= radius*radius)) |
| 181 | { | 181 | { |
| 182 | double alt = 0.90+(rand()%10000)/50000.0; | 182 | int texturkonstante = 60; |
| 183 | drawPixel(preBall, i,j,R*alt,G*alt,B*alt); | 183 | int alt1 = rand()%texturkonstante-texturkonstante/2; |
| 184 | int alt2 = rand()%texturkonstante-texturkonstante/2; | ||
| 185 | int alt3 = rand()%texturkonstante-texturkonstante/2; | ||
| 186 | drawPixel(preBall, i,j,R+alt1,G+alt2,B+alt3); | ||
| 184 | } | 187 | } |
| 185 | SDL_Rect drawpos; | 188 | SDL_Rect drawpos; |
| 186 | SDL_Surface* temp = preBall; | 189 | SDL_Surface* temp = preBall; |
| @@ -390,12 +393,8 @@ int main() | |||
| 390 | difficulty = max(-50,difficulty); | 393 | difficulty = max(-50,difficulty); |
| 391 | if(difficulty > 100) | 394 | if(difficulty > 100) |
| 392 | difficulty = 100; | 395 | difficulty = 100; |
| 393 | //SEED | 396 | bool wantEnd = false; |
| 394 | srandn(2334508 + difficulty); | ||
| 395 | srand(2334508 + difficulty); | ||
| 396 | |||
| 397 | cout << "difficulty = " << difficulty << endl; | 397 | cout << "difficulty = " << difficulty << endl; |
| 398 | position_multiplier += difficulty/40.0; | ||
| 399 | if(SDL_Init(SDL_INIT_VIDEO) == -1) | 398 | if(SDL_Init(SDL_INIT_VIDEO) == -1) |
| 400 | { | 399 | { |
| 401 | cout << "Error: Could not initialize SDL" << endl; | 400 | cout << "Error: Could not initialize SDL" << endl; |
| @@ -407,250 +406,288 @@ int main() | |||
| 407 | cout << "could not initialize screen" << endl; | 406 | cout << "could not initialize screen" << endl; |
| 408 | return 1; | 407 | return 1; |
| 409 | } | 408 | } |
| 410 | 409 | ||
| 411 | if(TTF_Init() == -1) | 410 | if(TTF_Init() == -1) |
| 412 | { | 411 | { |
| 413 | cout << "could not initialize True Fonts" << endl; | 412 | cout << "could not initialize True Fonts" << endl; |
| 414 | return 1; | 413 | return 1; |
| 415 | } | 414 | } |
| 416 | SDL_WM_SetCaption("Ballroller - v0.3", NULL); | 415 | SDL_WM_SetCaption("Ballroller - v0.3", NULL); |
| 417 | 416 | while(!wantEnd) | |
| 418 | preBall = loadBMP("blank.bmp"); | ||
| 419 | |||
| 420 | |||
| 421 | bool Game_Quit = false; | ||
| 422 | int down = 0; | ||
| 423 | int right = 0; | ||
| 424 | vector<Obstacle> obstacles; | ||
| 425 | obstacles.push_back(Obstacle(-50,ground_level,10,200)); | ||
| 426 | vector<Particle> particles; | ||
| 427 | bool quickquit = false; | ||
| 428 | for(int i = 0; i < 10*60*5; ++i) | ||
| 429 | { | ||
| 430 | Particle p = Particle(rand()%11000 - 300,ground_level + rand()%((int)(yres-ground_level)),3,255,255,255); | ||
| 431 | p.life = 1000; | ||
| 432 | p.vy = -5-rand()%30/9.0; | ||
| 433 | particles.push_back(p); | ||
| 434 | } | ||
| 435 | //Longest Jump: 608 | ||
| 436 | //Highest Jump: 150 | ||
| 437 | int opos = 200; | ||
| 438 | while(opos < 10000) | ||
| 439 | { | ||
| 440 | int blub = 4+randn()%(192+difficulty/4-4); | ||
| 441 | obstacles.push_back(Obstacle(opos,ground_level,blub,(196 + difficulty/4)/2-blub/2)); | ||
| 442 | opos += randn()%(900-4*difficulty); | ||
| 443 | } | ||
| 444 | if(hardcore) | ||
| 445 | for(int i = 1; i < 110; ++i) | ||
| 446 | { | 417 | { |
| 447 | Obstacle tempo = Obstacle(i*300,ground_level, 10, 10); | 418 | //SEED |
| 448 | tempo.vx = -60; | 419 | srandn(2334508 + difficulty); |
| 449 | obstacles.push_back(tempo); | 420 | srand(2334508 + difficulty); |
| 450 | } | ||
| 451 | vector<Particle> deathanimation; | ||
| 452 | bool lost = false; | ||
| 453 | long long steps = 0; | ||
| 454 | SDL_Rect lpos; | ||
| 455 | lpos.x = 100; | ||
| 456 | lpos.y = 10; | ||
| 457 | lpos.w = 300; | ||
| 458 | lpos.h = 20; | ||
| 459 | Label scoreLabel = Label("Score: " + lltostr((long long)((1+0.5*hardcore)*(highscore + x_pos*position_multiplier))), lpos); | ||
| 460 | double maxjumpx = 0; | ||
| 461 | double maxjumpy = 0; | ||
| 462 | double lastjumppos = 0; | ||
| 463 | 421 | ||
| 464 | while(!Game_Quit) | 422 | highscore = 1000; |
| 465 | { | 423 | position_multiplier = 3; |
| 466 | steps++; | 424 | x_pos = 0; |
| 467 | Uint32 start = SDL_GetTicks(); | 425 | y_pos = 0; |
| 468 | if(!lost) | 426 | y_vel = 0; |
| 469 | highscore--; | 427 | x_vel = 0; |
| 470 | blacken(screen); | 428 | position_multiplier += difficulty/40.0; |
| 471 | SDL_Event event; | 429 | preBall = loadBMP("blank.bmp"); |
| 472 | while(SDL_PollEvent(&event)) | 430 | |
| 431 | bool Game_Quit = false; | ||
| 432 | int down = 0; | ||
| 433 | int right = 0; | ||
| 434 | vector<Obstacle> obstacles; | ||
| 435 | obstacles.push_back(Obstacle(-50,ground_level,10,200)); | ||
| 436 | vector<Particle> particles; | ||
| 437 | bool quickquit = false; | ||
| 438 | for(int i = 0; i < 10*60*5; ++i) | ||
| 473 | { | 439 | { |
| 474 | if(event.type == SDL_QUIT) | 440 | Particle p = Particle(rand()%11000 - 300,ground_level + rand()%((int)(yres-ground_level)),3,255,255,255); |
| 475 | { | 441 | p.life = 1000; |
| 476 | Game_Quit = true; | 442 | p.vy = -5-rand()%30/9.0; |
| 477 | quickquit = true; | 443 | particles.push_back(p); |
| 478 | break; | ||
| 479 | } | ||
| 480 | } | 444 | } |
| 481 | Uint8 *keyState = SDL_GetKeyState(NULL); | 445 | //Longest Jump: 608 |
| 482 | 446 | //Highest Jump: 150 | |
| 483 | down = -keyState[SDLK_UP]+keyState[SDLK_DOWN]; | 447 | int opos = 200; |
| 484 | 448 | while(opos < 10000) | |
| 485 | vector<Particle> nparticles; | ||
| 486 | for(int i = 0; i < (int) particles.size(); ++i) | ||
| 487 | { | 449 | { |
| 488 | if(particles[i].step(1/60.0) && particles[i].y > ground_level) | 450 | int blub = 4+randn()%(192+difficulty/4-4); |
| 489 | { | 451 | obstacles.push_back(Obstacle(opos,ground_level,blub,(196 + difficulty/4)/2-blub/2)); |
| 490 | particles[i].draw(screen,x_pos-xres/4,0); | 452 | opos += randn()%(900-4*difficulty); |
| 491 | nparticles.push_back(particles[i]); | ||
| 492 | } | ||
| 493 | } | 453 | } |
| 494 | if(!(steps%300) && hardcore) | 454 | if(hardcore) |
| 455 | for(int i = 1; i < 110; ++i) | ||
| 495 | { | 456 | { |
| 496 | Obstacle tempo = Obstacle(110*100,ground_level, 10, 10); | 457 | Obstacle tempo = Obstacle(i*300,ground_level, 10, 10); |
| 497 | tempo.vx = -60; | 458 | tempo.vx = -60; |
| 498 | obstacles.push_back(tempo); | 459 | obstacles.push_back(tempo); |
| 499 | } | 460 | } |
| 500 | for(int i = 0; i < (int) obstacles.size(); ++i) | 461 | vector<Particle> deathanimation; |
| 462 | bool lost = false; | ||
| 463 | long long steps = 0; | ||
| 464 | SDL_Rect lpos; | ||
| 465 | lpos.x = 300; | ||
| 466 | lpos.y = 10; | ||
| 467 | lpos.w = 300; | ||
| 468 | lpos.h = 20; | ||
| 469 | Label scoreLabel = Label("Score: " + lltostr((long long)((1+0.5*hardcore)*(highscore + x_pos*position_multiplier))), lpos); | ||
| 470 | double maxjumpx = 0; | ||
| 471 | double maxjumpy = 0; | ||
| 472 | double lastjumppos = 0; | ||
| 473 | |||
| 474 | while(!Game_Quit) | ||
| 501 | { | 475 | { |
| 502 | obstacles[i].step(1/60.0); | 476 | steps++; |
| 503 | obstacles[i].draw(screen,x_pos-xres/4,0); | 477 | Uint32 start = SDL_GetTicks(); |
| 504 | if(!lost) | 478 | if(!lost) |
| 505 | if(obstacles[i].check_death(x_pos,y_pos,ball_rad)) | 479 | highscore--; |
| 480 | blacken(screen); | ||
| 481 | SDL_Event event; | ||
| 482 | while(SDL_PollEvent(&event)) | ||
| 506 | { | 483 | { |
| 507 | cout << "Collision: You lost the game" << endl; | 484 | if(event.type == SDL_QUIT) |
| 508 | cout << "Better luck next time!" << endl; | 485 | { |
| 509 | highscore = (int)((1+0.5*hardcore)*(highscore + x_pos*position_multiplier)); | 486 | Game_Quit = true; |
| 510 | scoreLabel.setCaption("Score: " + lltostr(highscore)); | 487 | quickquit = true; |
| 511 | cout << "Your highscore: " << highscore << endl; | 488 | wantEnd = true; |
| 512 | lost = true; | 489 | break; |
| 513 | deathanimation = makeDeathAnimation(x_pos,y_pos,ball_rad,x_vel, y_vel,1); | 490 | } |
| 491 | } | ||
| 492 | Uint8 *keyState = SDL_GetKeyState(NULL); | ||
| 493 | |||
| 494 | down = -keyState[SDLK_UP]+keyState[SDLK_DOWN]; | ||
| 495 | |||
| 496 | vector<Particle> nparticles; | ||
| 497 | for(int i = 0; i < (int) particles.size(); ++i) | ||
| 498 | { | ||
| 499 | if(particles[i].step(1/60.0) && particles[i].y > ground_level) | ||
| 500 | { | ||
| 501 | particles[i].draw(screen,x_pos-xres/4,0); | ||
| 502 | nparticles.push_back(particles[i]); | ||
| 503 | } | ||
| 504 | } | ||
| 505 | if(!(steps%300) && hardcore) | ||
| 506 | { | ||
| 507 | Obstacle tempo = Obstacle(110*100,ground_level, 10, 10); | ||
| 508 | tempo.vx = -60; | ||
| 509 | obstacles.push_back(tempo); | ||
| 510 | } | ||
| 511 | for(int i = 0; i < (int) obstacles.size(); ++i) | ||
| 512 | { | ||
| 513 | obstacles[i].step(1/60.0); | ||
| 514 | obstacles[i].draw(screen,x_pos-xres/4,0); | ||
| 515 | if(!lost) | ||
| 516 | if(obstacles[i].check_death(x_pos,y_pos,ball_rad)) | ||
| 517 | { | ||
| 518 | cout << "Collision: You lost the game" << endl; | ||
| 519 | cout << "Better luck next time!" << endl; | ||
| 520 | highscore = (int)((1+0.5*hardcore)*(highscore + x_pos*position_multiplier)); | ||
| 521 | scoreLabel.setCaption("Score: " + lltostr(highscore)); | ||
| 522 | cout << "Your highscore: " << highscore << endl; | ||
| 523 | lost = true; | ||
| 524 | deathanimation = makeDeathAnimation(x_pos,y_pos,ball_rad,x_vel, y_vel,1); | ||
| 525 | } | ||
| 526 | } | ||
| 527 | particles = nparticles; | ||
| 528 | for(int i = 0; i < 1; ++i) | ||
| 529 | { | ||
| 530 | Particle p = Particle(-300 + rand()%11001,yres,3,255,255,255); | ||
| 531 | p.vy = -5-rand()%30/9.0; | ||
| 532 | p.life = 1000; | ||
| 533 | particles.push_back(p); | ||
| 534 | } | ||
| 535 | if(!lost) | ||
| 536 | { | ||
| 537 | x_pos = x_pos + x_vel/60.0; | ||
| 538 | y_pos = y_pos + y_vel/60.0; | ||
| 539 | phi = phi + vphi/60.0; | ||
| 540 | drawCircle(screen, xres/4, fabs(yres-y_pos), phi, ball_rad, playerR, playerG, playerB); | ||
| 541 | scoreLabel.setCaption("Score: " + lltostr((long long)((1+0.5*hardcore)*(highscore + x_pos*position_multiplier)))); | ||
| 514 | } | 542 | } |
| 515 | } | ||
| 516 | particles = nparticles; | ||
| 517 | for(int i = 0; i < 1; ++i) | ||
| 518 | { | ||
| 519 | Particle p = Particle(-300 + rand()%11001,yres,3,255,255,255); | ||
| 520 | p.vy = -5-rand()%30/9.0; | ||
| 521 | p.life = 1000; | ||
| 522 | particles.push_back(p); | ||
| 523 | } | ||
| 524 | if(!lost) | ||
| 525 | { | ||
| 526 | x_pos = x_pos + x_vel/60.0; | ||
| 527 | y_pos = y_pos + y_vel/60.0; | ||
| 528 | phi = phi + vphi/60.0; | ||
| 529 | drawCircle(screen, xres/4, fabs(yres-y_pos), phi, ball_rad, playerR, playerG, playerB); | ||
| 530 | scoreLabel.setCaption("Score: " + lltostr((long long)((1+0.5*hardcore)*(highscore + x_pos*position_multiplier)))); | ||
| 531 | } | ||
| 532 | 543 | ||
| 533 | right = -keyState[SDLK_LEFT]+keyState[SDLK_RIGHT]; | ||
| 534 | if(!right) | ||
| 535 | { | ||
| 536 | right = -keyState[SDLK_LEFT]+keyState[SDLK_RIGHT]; | 544 | right = -keyState[SDLK_LEFT]+keyState[SDLK_RIGHT]; |
| 537 | } | 545 | if(!right) |
| 546 | { | ||
| 547 | right = -keyState[SDLK_LEFT]+keyState[SDLK_RIGHT]; | ||
| 548 | } | ||
| 538 | 549 | ||
| 539 | if(y_pos > ground_level+ball_rad) | 550 | if(y_pos > ground_level+ball_rad) |
| 540 | { | ||
| 541 | y_vel = y_vel*(1.0-c_r) - g/60.0; | ||
| 542 | x_vel = x_vel*(1.0-c_r) + right*80/60.0; | ||
| 543 | maxjumpy = max(maxjumpy,y_pos); | ||
| 544 | } | ||
| 545 | if(y_pos <= ground_level+ball_rad) | ||
| 546 | { | ||
| 547 | maxjumpx = max(maxjumpx,x_pos-lastjumppos); | ||
| 548 | lastjumppos = x_pos; | ||
| 549 | x_vel = x_vel*(1.0-c_r) + right*140./60.0; | ||
| 550 | y_pos = ground_level+ball_rad; | ||
| 551 | y_vel = fabs(y_vel); | ||
| 552 | if(down == -1) | ||
| 553 | y_vel += 900; | ||
| 554 | y_vel *= 0.25; | ||
| 555 | vphi = -x_vel/ball_rad; | ||
| 556 | } | ||
| 557 | if(!lost) | ||
| 558 | if(highscore+x_pos*position_multiplier <= 0) | ||
| 559 | { | ||
| 560 | cout << "TIMEOUT: You lost the game." << endl; | ||
| 561 | cout << "Better luck next time!" << endl; | ||
| 562 | quickquit = true; | ||
| 563 | Game_Quit = true; | ||
| 564 | deathanimation = makeDeathAnimation(x_pos,y_pos,ball_rad,x_vel, y_vel,0); | ||
| 565 | } | ||
| 566 | if(x_pos >= 10000) | ||
| 567 | { | ||
| 568 | cout << "You win the game!" << endl; | ||
| 569 | highscore = (int)((1+0.5*hardcore)*(highscore + x_pos*position_multiplier + win_bonus)); | ||
| 570 | cout << "Your highscore: " << highscore << endl; | ||
| 571 | scoreLabel.setCaption("Score: " + lltostr(highscore)); | ||
| 572 | Game_Quit = true; | ||
| 573 | } | ||
| 574 | for(int i = 0; i < xres; ++i) | ||
| 575 | drawPixel(screen,i,yres-ground_level,255,255,255); | ||
| 576 | bool animation_term = true; | ||
| 577 | for(int i = 0; i < (int) deathanimation.size(); ++i) | ||
| 578 | { | ||
| 579 | if(deathanimation[i].step(1/60.0)) | ||
| 580 | { | 551 | { |
| 581 | animation_term = false; | 552 | y_vel = y_vel*(1.0-c_r) - g/60.0; |
| 582 | deathanimation[i].draw(screen,x_pos-xres/4,0); | 553 | x_vel = x_vel*(1.0-c_r) + right*80/60.0; |
| 554 | maxjumpy = max(maxjumpy,y_pos); | ||
| 583 | } | 555 | } |
| 556 | if(y_pos <= ground_level+ball_rad) | ||
| 557 | { | ||
| 558 | maxjumpx = max(maxjumpx,x_pos-lastjumppos); | ||
| 559 | lastjumppos = x_pos; | ||
| 560 | x_vel = x_vel*(1.0-c_r) + right*140./60.0; | ||
| 561 | y_pos = ground_level+ball_rad; | ||
| 562 | y_vel = fabs(y_vel); | ||
| 563 | if(down == -1) | ||
| 564 | y_vel += 900; | ||
| 565 | y_vel *= 0.25; | ||
| 566 | vphi = -x_vel/ball_rad; | ||
| 567 | } | ||
| 568 | if(!lost) | ||
| 569 | if(highscore+x_pos*position_multiplier <= 0) | ||
| 570 | { | ||
| 571 | cout << "TIMEOUT: You lost the game." << endl; | ||
| 572 | cout << "Better luck next time!" << endl; | ||
| 573 | quickquit = true; | ||
| 574 | Game_Quit = true; | ||
| 575 | deathanimation = makeDeathAnimation(x_pos,y_pos,ball_rad,x_vel, y_vel,0); | ||
| 576 | } | ||
| 577 | if(x_pos >= 10000) | ||
| 578 | { | ||
| 579 | cout << "You win the game!" << endl; | ||
| 580 | highscore = (int)((1+0.5*hardcore)*(highscore + x_pos*position_multiplier + win_bonus)); | ||
| 581 | cout << "Your highscore: " << highscore << endl; | ||
| 582 | scoreLabel.setCaption("Score: " + lltostr(highscore)); | ||
| 583 | Game_Quit = true; | ||
| 584 | } | ||
| 585 | for(int i = 0; i < xres; ++i) | ||
| 586 | drawPixel(screen,i,yres-ground_level,255,255,255); | ||
| 587 | bool animation_term = true; | ||
| 588 | for(int i = 0; i < (int) deathanimation.size(); ++i) | ||
| 589 | { | ||
| 590 | if(deathanimation[i].step(1/60.0)) | ||
| 591 | { | ||
| 592 | animation_term = false; | ||
| 593 | deathanimation[i].draw(screen,x_pos-xres/4,0); | ||
| 594 | } | ||
| 595 | } | ||
| 596 | if(animation_term && lost) | ||
| 597 | Game_Quit = true; | ||
| 598 | scoreLabel.draw(screen); | ||
| 599 | SDL_Flip(screen); | ||
| 600 | Uint32 time = SDL_GetTicks()-start; | ||
| 601 | if(1000/60.0 - time > 0) | ||
| 602 | SDL_Delay(1000/60.0 - time); | ||
| 584 | } | 603 | } |
| 585 | if(animation_term && lost) | 604 | cout << "Longest Jump: " << maxjumpx << endl; |
| 586 | Game_Quit = true; | 605 | cout << "Highest Jump: " << maxjumpy << endl; |
| 587 | scoreLabel.draw(screen); | ||
| 588 | SDL_Flip(screen); | ||
| 589 | Uint32 time = SDL_GetTicks()-start; | ||
| 590 | if(1000/60.0 - time > 0) | ||
| 591 | SDL_Delay(1000/60.0 - time); | ||
| 592 | } | ||
| 593 | cout << "Longest Jump: " << maxjumpx << endl; | ||
| 594 | cout << "Highest Jump: " << maxjumpy << endl; | ||
| 595 | 606 | ||
| 596 | 607 | ||
| 597 | /*The Game has ended*/ | 608 | /*The Game has ended*/ |
| 598 | if(!quickquit) | 609 | if(!quickquit) |
| 599 | { | ||
| 600 | ifstream ins; | ||
| 601 | ins.open("highscore.dat"); | ||
| 602 | vector<pair<int, string> > highlist; | ||
| 603 | for(int i = 0; i < 10; ++i) | ||
| 604 | { | 610 | { |
| 605 | pair<int, string> temp; | 611 | ifstream ins; |
| 606 | ins >> temp.first; | 612 | ins.open("highscore.dat"); |
| 607 | if(!ins.good()) | 613 | vector<pair<int, string> > highlist; |
| 608 | break; | 614 | for(int i = 0; i < 10; ++i) |
| 609 | ins >> temp.second; | ||
| 610 | if(ins.good()) | ||
| 611 | { | 615 | { |
| 612 | highlist.push_back(temp); | 616 | pair<int, string> temp; |
| 617 | ins >> temp.first; | ||
| 618 | if(!ins.good()) | ||
| 619 | break; | ||
| 620 | ins >> temp.second; | ||
| 621 | if(ins.good()) | ||
| 622 | { | ||
| 623 | highlist.push_back(temp); | ||
| 624 | } | ||
| 625 | else | ||
| 626 | break; | ||
| 613 | } | 627 | } |
| 614 | else | 628 | ins.close(); |
| 615 | break; | ||
| 616 | } | ||
| 617 | ins.close(); | ||
| 618 | sort(highlist.begin(), highlist.end()); | ||
| 619 | if(highlist.size() < 10 || highlist[0].first < highscore) | ||
| 620 | { | ||
| 621 | cout << "Congratulations! You made a new highscore." << endl; | ||
| 622 | pair<int, string> youscore; | ||
| 623 | youscore.first = highscore; | ||
| 624 | youscore.second = name; | ||
| 625 | highlist.push_back(youscore); | ||
| 626 | sort(highlist.begin(), highlist.end()); | 629 | sort(highlist.begin(), highlist.end()); |
| 627 | ofstream ofs; | 630 | if(highlist.size() < 10 || highlist[0].first < highscore) |
| 628 | ofs.open("highscore.dat"); | ||
| 629 | if(highlist.size() == 11) | ||
| 630 | { | 631 | { |
| 631 | for(int i = 0; i < 10; ++i) | 632 | cout << "Congratulations! You made a new highscore." << endl; |
| 633 | pair<int, string> youscore; | ||
| 634 | youscore.first = highscore; | ||
| 635 | youscore.second = name; | ||
| 636 | highlist.push_back(youscore); | ||
| 637 | sort(highlist.begin(), highlist.end()); | ||
| 638 | ofstream ofs; | ||
| 639 | ofs.open("highscore.dat"); | ||
| 640 | if(highlist.size() == 11) | ||
| 632 | { | 641 | { |
| 633 | ofs << highlist[i+1].first << " " << highlist[i+1].second << endl; | 642 | for(int i = 0; i < 10; ++i) |
| 643 | { | ||
| 644 | ofs << highlist[i+1].first << " " << highlist[i+1].second << endl; | ||
| 645 | } | ||
| 634 | } | 646 | } |
| 635 | } | 647 | else |
| 636 | else | ||
| 637 | { | ||
| 638 | for(int i = 0; i < (int)highlist.size(); ++i) | ||
| 639 | { | 648 | { |
| 640 | ofs << highlist[i].first << " " << highlist[i].second << endl; | 649 | for(int i = 0; i < (int)highlist.size(); ++i) |
| 650 | { | ||
| 651 | ofs << highlist[i].first << " " << highlist[i].second << endl; | ||
| 652 | } | ||
| 641 | } | 653 | } |
| 642 | } | ||
| 643 | 654 | ||
| 644 | ofs.close(); | 655 | ofs.close(); |
| 656 | } | ||
| 657 | cout << "\n**HIGHSCORE**\n"; | ||
| 658 | for(int i = min(10,(int) highlist.size()-1); i > 0; --i) | ||
| 659 | { | ||
| 660 | cout << highlist[i].second << ": " << highlist[i].first << '\n'; | ||
| 661 | } | ||
| 662 | if(highlist.size() < 11) | ||
| 663 | cout << highlist[0].second << ": " << highlist[0].first << '\n'; | ||
| 664 | cout << endl; | ||
| 645 | } | 665 | } |
| 646 | cout << "\n**HIGHSCORE**\n"; | 666 | |
| 647 | for(int i = min(10,(int) highlist.size()-1); i > 0; --i) | 667 | SDL_Rect mpos; |
| 668 | mpos.x = 25; | ||
| 669 | mpos.y = 180; | ||
| 670 | mpos.w = 300; | ||
| 671 | mpos.h = 32; | ||
| 672 | Label message = Label("GAME OVER - Press space to restart", mpos); | ||
| 673 | message.draw(screen); | ||
| 674 | SDL_Flip(screen); | ||
| 675 | while(true) | ||
| 648 | { | 676 | { |
| 649 | cout << highlist[i].second << ": " << highlist[i].first << '\n'; | 677 | SDL_Event event; |
| 678 | SDL_PollEvent(&event); | ||
| 679 | Uint8 *keyState = SDL_GetKeyState(NULL); | ||
| 680 | if(event.type == SDL_QUIT || keyState[SDLK_ESCAPE]) | ||
| 681 | { | ||
| 682 | Game_Quit = true; | ||
| 683 | quickquit = true; | ||
| 684 | wantEnd = true; | ||
| 685 | break; | ||
| 686 | } | ||
| 687 | if(keyState[SDLK_SPACE]) | ||
| 688 | break; | ||
| 689 | |||
| 650 | } | 690 | } |
| 651 | if(highlist.size() < 11) | ||
| 652 | cout << highlist[0].second << ": " << highlist[0].first << '\n'; | ||
| 653 | cout << endl; | ||
| 654 | } | 691 | } |
| 655 | SDL_FreeSurface(preBall); | 692 | SDL_FreeSurface(preBall); |
| 656 | 693 | ||
