{-# LANGUAGE ViewPatterns #-} import Control.Monad import Control.Lens import System.Console.Shell import System.Console.Shell.ShellMonad import System.Console.Shell.Backend.Haskeline import System.Environment.XDG.BaseDir import System.FilePath import System.Directory import Data.Default import Data.CaseInsensitive (CI) import qualified Data.CaseInsensitive import Data.Map.Strict (Map) import qualified Data.Map.Strict as Map import Data.Bimap (Bimap) import qualified Data.Bimap as Bimap import Data.List import Data.List import Data.Maybe import Data.Function import Control.Monad.State.Strict import Sequence.Types import Sequence.Utils import Sequence.Formula import Text.Layout.Table main :: IO () main = do historyFile <- getUserCacheFile "sequence" "history" createDirectoryIfMissing True $ takeDirectory historyFile let description = initialShellDescription { historyFile = Just historyFile , prompt = \st -> return $ maybe "" (++ " ") ((evalState ?? st) . toName <$> view tip st) ++ "→ " , beforePrompt = gets stateOutline >>= (\str -> if null str then return () else shellPutStrLn str) , commandStyle = OnlyCommands , shellCommands = [ exitCommand "exit" , helpCommand "help" , cmd "entities" listEntities "List all entities" , cmd "tip" focusTip "Focus the entity at the top of the queue" , cmd "focus" setFocus "Focus a specific entity" , cmd "blur" blur "Focus no entity" , cmd "remove" remove "Remove the focused entity from the queue" , cmd "factions" listFactions "List all inhabited factions" , cmd "members" listFaction "List all members of a faction" , cmd "align" alignEntity "Align the focused entity to a faction – creating it, if necessary" ] } void $ runShell description haskelineBackend (def :: GameState) stateOutline :: GameState -> String stateOutline st | null pQueue = "" | otherwise = layoutTableToString rowGs (Just ("" : factions, repeat def)) (repeat def) unicodeBoldHeaderS where factions = map (view faction') $ st ^. inhabitedFactions pQueue = st ^. priorityQueue protoRows = groupBy ((==) `on` fst) pQueue faction id = fromJust $ view eFaction <$> Map.lookup id (st ^. gEntities) factionIndex id = fromJust $ elemIndex (view faction' $ faction id) factions rowGs = do rowGroup'@((seqVal', _):_) <- protoRows let rowGroup = map snd rowGroup' factionColumn i = [evalState ?? st $ toName x | x <- rowGroup, factionIndex x == i ] return . colsAllG top $ [show (seqVal' ^. seqVal)] : map factionColumn [0..(length factions - 1)] -- Query state listFactions, listEntities :: Sh GameState () listFactions = use inhabitedFactions >>= mapM_ (shellPutStrLn . view faction') listEntities = use (gEntities . to Map.keys) >>= mapM_ (shellPutStrLn <=< toName) -- Manage faction listFaction, alignEntity :: Completable Faction -> Sh GameState () listFaction = withArg $ \qFaction -> use gEntities >>= mapM_ (shellPutStrLn <=< toName) . Map.keys . Map.filter ((==) qFaction . view eFaction) alignEntity = withArg $ \nFaction -> withFocus $ \ident -> gEntities %= Map.adjust (set eFaction nFaction) ident -- Automatic focus focusTip, blur :: Sh GameState () focusTip = gFocus <~ use tip blur = gFocus .= Nothing -- Manual focus setFocus :: Completable EntityIdentifier -> Sh GameState () setFocus = withArg $ \ident -> gFocus .= Just ident -- Drop information remove :: Sh GameState () remove = withFocus $ \ident -> do name <- toName ident confirmation <- askBool ("Are you sure you want to remove ‘" ++ name ++ "’?") False when confirmation $ do gEntities %= Map.delete ident gEntityNames %= Bimap.delete ident blur