From e82a3a8c147b34b75a203f66f974f5b3ec21d98c Mon Sep 17 00:00:00 2001 From: Gregor Kleen Date: Fri, 3 Jun 2016 01:51:28 +0200 Subject: focus --- src/Main.hs | 34 +++++++++++++++++++++++++++++----- src/Sequence/Types.hs | 4 +++- src/Sequence/Utils.hs | 17 ++++++++++++++++- 3 files changed, 48 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/Main.hs b/src/Main.hs index ea663e8..258e230 100644 --- a/src/Main.hs +++ b/src/Main.hs @@ -19,6 +19,11 @@ import qualified Data.CaseInsensitive import Data.Map.Strict (Map) import qualified Data.Map.Strict as Map +import Data.Bimap (Bimap) +import qualified Data.Bimap as Bimap + +import Data.List + import Data.List import Data.Maybe @@ -43,10 +48,14 @@ main = do , commandStyle = OnlyCommands , shellCommands = [ exitCommand "exit" , helpCommand "help" + , cmd "entities" listEntities "List all entities" + , cmd "tip" focusTip "Focus the entity at the top of the queue" + , cmd "focus" setFocus "Focus a specific entity" + , cmd "blur" blur "Focus no entity" + , cmd "remove" remove "Remove the focused entity from the queue" , cmd "factions" listFactions "List all inhabited factions" , cmd "members" listFaction "List all members of a faction" - , cmd "entities" listEntities "List all entities" - , cmd "align" alignEntity "Align an entity to a faction creating it, if necessary" + , cmd "align" alignEntity "Align the focused entity to a faction – creating it, if necessary" ] } void $ runShell description haskelineBackend (def :: GameState) @@ -77,6 +86,21 @@ listFactions = use inhabitedFactions >>= mapM_ (shellPutStrLn . view faction') listEntities :: Sh GameState () listEntities = use (gEntities . to Map.keys) >>= mapM_ (shellPutStrLn <=< toName) -alignEntity :: Completable EntityIdentifier -> Completable Faction -> Sh GameState () -alignEntity ident' nFaction' = flip withArg nFaction' $ \nFaction -> flip withArg ident' $ \ident -> do - gEntities %= Map.adjust (set eFaction nFaction) ident +alignEntity :: Completable Faction -> Sh GameState () +alignEntity = withArg $ \nFaction -> withFocus $ \ident -> gEntities %= Map.adjust (set eFaction nFaction) ident + +focusTip, blur :: Sh GameState () +focusTip = gFocus <~ use tip +blur = gFocus .= Nothing + +setFocus :: Completable EntityIdentifier -> Sh GameState () +setFocus = withArg $ \ident -> gFocus .= Just ident + +remove :: Sh GameState () +remove = withFocus $ \ident -> do + name <- toName ident + confirmation <- askBool ("Are you sure you want to remove ‘" ++ name ++ "’? ") False + when confirmation $ do + gEntities %= Map.delete ident + gEntityNames %= Bimap.delete ident + blur diff --git a/src/Sequence/Types.hs b/src/Sequence/Types.hs index fd8d7ab..8895569 100644 --- a/src/Sequence/Types.hs +++ b/src/Sequence/Types.hs @@ -1,7 +1,7 @@ {-# LANGUAGE FlexibleInstances, MultiParamTypeClasses, TypeSynonymInstances, ViewPatterns, OverloadedStrings, TemplateHaskell, GeneralizedNewtypeDeriving #-} module Sequence.Types - ( GameState(..), gEntities, gEntityNames + ( GameState(..), gEntities, gEntityNames, gFocus , Faction, faction, faction' , SeqVal(..), seqVal , Entity(..), eFaction, eSeqVal @@ -81,6 +81,7 @@ makeLenses ''EntityIdentifier data GameState = GameState { _gEntities :: Map EntityIdentifier Entity , _gEntityNames :: Bimap EntityIdentifier EntityName + , _gFocus :: Maybe EntityIdentifier } makeLenses ''GameState @@ -88,6 +89,7 @@ instance Default GameState where def = GameState { _gEntities = def , _gEntityNames = Bimap.empty + , _gFocus = Nothing } inhabitedFactions :: Getter GameState [Faction] diff --git a/src/Sequence/Utils.hs b/src/Sequence/Utils.hs index aa92081..aea853d 100644 --- a/src/Sequence/Utils.hs +++ b/src/Sequence/Utils.hs @@ -1,7 +1,9 @@ {-# LANGUAGE ViewPatterns, FlexibleContexts, MultiParamTypeClasses, FunctionalDependencies, FlexibleInstances, UndecidableInstances #-} module Sequence.Utils - ( withArg, toName, fromName + ( withArg, withFocus + , askBool + , toName, fromName ) where import Sequence.Types @@ -28,6 +30,7 @@ import Data.List import System.Console.Shell import System.Console.Shell.ShellMonad +import System.Console.Shell.Backend.Haskeline class Argument a st | a -> st where @@ -38,6 +41,18 @@ withArg f (Completable str) = arg str >>= \a -> case a of Nothing -> shellPutErrLn $ "Could not parse ‘" ++ str ++ "’" Just a -> f a +withFocus :: (EntityIdentifier -> Sh GameState ()) -> Sh GameState () +withFocus f = use gFocus >>= \focus -> case focus of + Nothing -> shellPutErrLn $ "Currently not focusing any entity" + Just id -> f id + +askBool :: String -> Bool -> Sh st Bool +askBool prompt initial = liftIO $ runShell (initialShellDescription { shellCommands = [cmd "y" yes "yes", cmd "n" no "no"], commandStyle = SingleCharCommands, prompt = const $ return prompt, historyEnabled = False }) haskelineBackend initial + where + yes, no :: Sh Bool () + yes = put True + no = put False + unaligned = view faction' def toName :: MonadState GameState m => EntityIdentifier -> m String -- cgit v1.2.3