From c95106d9230df8a8cd8536b6fd1710550ab68128 Mon Sep 17 00:00:00 2001 From: Gregor Kleen Date: Sat, 9 Jul 2016 12:48:53 +0200 Subject: no such thing as armor against fatigue --- src/Sequence/Contact/Types.hs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/Sequence/Contact/Types.hs b/src/Sequence/Contact/Types.hs index 4bd9790..2e8adcb 100644 --- a/src/Sequence/Contact/Types.hs +++ b/src/Sequence/Contact/Types.hs @@ -194,7 +194,8 @@ absorb armor = absorb' Map.empty return . Map.unionWith (+) (leftover mass dType . clamp $ dmg - armor') $ if old /= current then new else current wArmor :: DamageType -> Formula Stats - wArmor Passthrough = return $ 0 + wArmor Passthrough = 0 + wArmor Fatigue = 0 wArmor Electric = (2 *) . maximum <$> mapM wArmor ([minBound..maxBound] \\ [Electric] :: [DamageType]) wArmor x = armor x -- cgit v1.2.3